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08-18-2015 , 04:44 AM
Day 2:



Way better. Within 5 minutes into build, I knew we had a reasonable chance to run the table and top 4. UB was locked in from the start and the only question was whether to maindeck a Jhessian Thief/Stratus Walk/Disperse package. I'm fairly proud that we chose against it because of how tempting it looks, but it doesn't fit the decks overall game plan to control the game out. There are many draws where Thief just can't get in or Stratus Walk is a blank. The UB deck didn't drop a game all day going 10-0.

I played RG ramp/tokens/bombs which was also locked in fairly quickly, but we didn't know exactly what it would look like. We were deciding whether to build WR or WG using the G cards in the GR sideboard, which are aggressive, but mostly filler in a deck that good. I graded the decks 7.5, 8, 9.

I played better. I didn't make any major errors, but we lost the first round to inferior decks. I rolled my opponent game 1 by flipping Nissa on turn 7 and casting Gaea's Revenge on the same turn, but then lost game 9 to eliminate us.

In round 11, I got paired against UB control. Game 1 looked fairly close until I got in with my Valeron Wardens/Pharika's Disciple with Rogue's Passage. A few turns later, my opponent told his teammates that it was a good matchup for him and I was only winning this game because of Rogue's Passage and that my deck wasn't that good. As he said this, I flipped Hangarback Walker to my Nissa, cast it for 4 and saced it to Fiery Conclusion with Embermaw Hellion out to kill his Kothophed. He conceded.

In round 12, I finished my match and went to help the UB deck. I arrived to see a pretty complex board state in the UB mirror where we have Disciple of the Ring out. Apparently, villain's sideboard strategy was to mill us out. His Talent of the Telepath missed all 4 Unholy Hungers and somehow only hit a Reave Soul and a Negate. He also had Returned Centaur and Sphinx's Tutelage. This meant our Undead Servants and Disciple were extremely well fed. After taking all this in, I whispered the following in my teammate's ear on one turn:



I just started laughing, while the opponent groaned. The embarrassing part was that the line I was going to suggest didn't kill the opponent.

We ended up 3-2 on the day to end 10-4 for a mincash. Team tournaments are the best.

Last edited by ProfessorBen; 08-18-2015 at 05:13 AM.
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09-23-2015 , 02:51 PM
Going to the BFZ pre-release Saturday/Sunday and have no idea what I'm doing. PLZ HALP!
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09-23-2015 , 04:38 PM
Quote:
Originally Posted by IAmRobik
Going to the BFZ pre-release Saturday/Sunday and have no idea what I'm doing. PLZ HALP!
Have you played Magic before?

if so look here:
http://magic.wizards.com/en/articles...mer-2015-09-21

Else, we can talk on steam - I think you have my ID
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09-24-2015 , 12:41 PM
pretty happy broke 1900 for the first time playing cube and timespiral, now I can retire. weird thing is this is I hit 1650 when I was playing origins. Guess drafting good curve aggro is too difficult for me
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09-27-2015 , 01:20 PM
Top 8'd!
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10-01-2015 , 11:41 AM
suggestions on how to build this, first time playing WW in cube.
Geist makes my mana alot worse, but that card is too good not to splash imo.
Don't know about geddon, I know its very powerful but my deck doesn't have too many two drops to really use it.

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10-01-2015 , 12:22 PM
Geist is great but drawing basic Island is really rough in your deck. I'd go:

-
Geist
Lingering Souls
Emeria Angel
Dictate
Gideon

+
Bonesplitter
Kor Skyfisher
Flickerwisp
Ravages of War
Ajani COP
Banishing Light

Keeping your curve low should be a priority, you'll have a lot of 3-drops but that's kinda unavoidable with WW in the MTGO Cubes.
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10-01-2015 , 01:00 PM
that looks like a very good build, thanks. Had not even considered bonesplinters as a card.

if my curve tops out at elspeth I should run 16 lands then right?

+cursed scroll with the low curve?
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10-07-2015 , 03:52 AM
Quote:
Originally Posted by SavageTilt
Geist is great but drawing basic Island is really rough in your deck. I'd go:

-
Geist
Lingering Souls
Emeria Angel
Dictate
Gideon

+
Bonesplitter
Kor Skyfisher
Flickerwisp
Ravages of War
Ajani COP
Banishing Light

Keeping your curve low should be a priority, you'll have a lot of 3-drops but that's kinda unavoidable with WW in the MTGO Cubes.
You're on to the right idea... I feel pretty strongly about my cube opinions and I am not more than 50% confident in any of them but I would...

Cut - Emeria Angel, Lingering Souls, Hallowed Spiritkeeper, GoST

In - Gather the townsfolk, Cursed Scroll, ravages of war, bonesplitter, ajani

You need 1 more... free lightning strike splash seems ok.

kor skyfisher seems dangerous considering how many 3 drops you have and no real value bounces on 1 drops. Not just 3 drops, but 3 drops that you want to cast on turn 3 or they lose their effectiveness.

lingering souls seems ok with the single caves of koilos but only because you have Honor of the pure and dictate and can get enough value off of 1 half of the card.

I'd play 17 lands bc of the 3 drops and keeping in gideon/dictate. Gideon and dictate are good enough in this deck. Both finishers and gideon can sometimes get you in a game entirely on his own.
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10-10-2015 , 06:30 PM
anyone playing any of the BFZ release events?





i went 3-0 with this. sided out 1 tactics for a sure strike and sided in the lithomancers against devoid decks for the scour and a tactics
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10-10-2015 , 09:22 PM
Played the irl prerelease and went 2-2

My pool was absolute ****

Started r/g and after first loss just played mono red with every red card i opened and won the next two matches lol
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10-11-2015 , 11:31 AM
Two sealeds so far. 3-1 with a heavy removal bg. 2nd time got a pool with a gideon and several eldrazi - genuinely can't tell whether this set is slow enough for 6-8 casts because I got smoked to tiny curves.
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10-13-2015 , 08:07 AM
Quote:
Originally Posted by DoctorZangief
Two sealeds so far. 3-1 with a heavy removal bg. 2nd time got a pool with a gideon and several eldrazi - genuinely can't tell whether this set is slow enough for 6-8 casts because I got smoked to tiny curves.
Haven't done any sealed but the amount of well curved aggressive decks should be minimal. I believe that in draft the set is not slow enough to be casting big spells in any deck except for B/G and Im not even sure that deck is one of the top 3 archetypes.

1. BW Allies
2. RG Landfall
3. BR Devoid
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10-13-2015 , 10:58 AM
Quote:
Originally Posted by clev72
Haven't done any sealed but the amount of well curved aggressive decks should be minimal. I believe that in draft the set is not slow enough to be casting big spells in any deck except for B/G and Im not even sure that deck is one of the top 3 archetypes.

1. BW Allies
2. RG Landfall
3. BR Devoid
B/G really? If I am looking to ramp up eldrazi I'm looking U/G, but mainly R/G splash U.
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10-13-2015 , 02:50 PM
why does mtgo not have cube going 24/7, its absurdly popular and all the other formats are ****
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10-14-2015 , 09:45 AM
That's why.
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10-14-2015 , 04:21 PM
i open this game once every few months to cube and then ignore it til I hear cube is back...
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10-26-2015 , 10:40 PM
p1p1 adverse conditions over 5 mana 4/4 channeler in a horrific pack (Think this is bad pick but I knew I was going to be blue pretty much every time)

p1p2 scatter to the winds or coastal discovery?
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10-27-2015 , 04:08 PM
Quote:
Originally Posted by BitchiBee
p1p1 adverse conditions over 5 mana 4/4 channeler in a horrific pack (Think this is bad pick but I knew I was going to be blue pretty much every time)

p1p2 scatter to the winds or coastal discovery?
Channeller is better than Adverse in blue as well FYI.

Coastal Discovery is probably a tiny bit better, but it's absurdly close. Easier to splash tilts it I think.
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10-28-2015 , 11:34 AM
tips on triple INN, never drafted it heard its best format they've ever made

if its slow and grindy and blue is best colour that would be best
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10-28-2015 , 11:45 AM
WG humans and UGb/UBg self mill are the best decks. Red Black burnish type deck is aight.
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10-28-2015 , 03:14 PM
Innistrad rewards focused decks. There are 2 combo decks, BGU Self-Mill (Spider Spawning is the main reward card) and UR Flashback (Burning Vengeance). GW Aggro is good, Travel Preparation being the all-star, you want really low curve for that deck. BR Vampires is fairly weak. UW Fliers is pretty good. RG is pretty meh. There is not much manafixing, so don't draft 3-c unless you know what you are doing.
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10-28-2015 , 09:58 PM
thanks guys
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10-29-2015 , 07:37 PM
the spider spawning deck seems unbeatably good

if you get a spider spawning that is. UG self mill seems terrible without that card
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10-29-2015 , 11:32 PM
Quote:
Originally Posted by BitchiBee
the spider spawning deck seems unbeatably good

if you get a spider spawning that is. UG self mill seems terrible without that card
You can lose if its in the bottom 5 of the deck or you mill your black sources but yeah it also puts 10 power in play
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