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10-25-2009 , 12:30 AM
*Skipped 200 pages*

I just downloaded Magic Workshop and I'm keen to play (if you guys use that or what?)
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10-25-2009 , 02:02 AM
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Originally Posted by SleeveOfWizard
obv 0-2 lol

2 9/9 shroud dudes < 8/10 ascended flyer
Your whole deck loses to Wall of Bone, Blinding Mage, or someone packing 2 Cancel. Thank god no one plays those cards.
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10-25-2009 , 03:31 AM
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Originally Posted by Kevin8423
I'm pretty sure if you go with the blue splash you should also splash the looter and maybe just add like 2 more islands.
i'd run looter for sure and probably stick with 3-4 islands. you need lots of forest for night pack to be good.
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10-25-2009 , 03:34 AM
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Originally Posted by Fistdantilus
Your whole deck loses to Wall of Bone, Blinding Mage, or someone packing 2 Cancel. Thank god no one plays those cards.
Thanks for sharing.
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10-25-2009 , 09:56 AM
so opp has a 29/29 scute mob in play, plays soaring seacliff targeting it, I hexmage to remove counters, he vines. the counters stayed on and he got flying, should I be tilted at modo?
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10-25-2009 , 10:06 AM
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Originally Posted by bugstud
so opp has a 29/29 scute mob in play, plays soaring seacliff targeting it, I hexmage to remove counters, he vines. the counters stayed on and he got flying, should I be tilted at modo?
Why? Vines only affects spells and effecs the opponent, so you, controls.

Vimes resolves - Hexmage´s ability is canceled by Vimes - mob gains flying. Am I missing something?
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10-25-2009 , 10:13 AM
the mob shouldnt be allowed to be targeted by the seacliffs, or am I just ******ed?

nevermind, actually read the card, it doesnt give shroud it just makes it untargetable by me. rofl @ me

Last edited by bugstud; 10-25-2009 at 10:21 AM.
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10-25-2009 , 01:56 PM
I have played 15-20 sealed swiss events so far. This format is rather interesting. The good decks in the sealed pools will kill you on turn 5 or 6 with a surprising amount of consistancy. This makes it so you can basically make 5 CC be the top of your curve and you have to take this into account when including high casting cost spells. If your starting hand does not have a creature out on turn two you will lose almost every time. Creatures are basically unblockable in this format, so the person who starts racing first will generally win. And if your first play is on turn 4 or so you will likely have already taken 10-15 damage by that point and be looking at three creatures on the board.

Black is by far the best color in the sealed format. I mentioned it earlier that something like 50% of the winning decks are BR super aggro. Black is basically in every winning deck. You should open your pool expecting to play black and only deviate if you have a very good reason. With this said it makes Hideous End lose some value. Since pretty much all of the good decks have black it is not uncommon to play games where Hideous End is just a dead card because your opponent started the game with three black creatures. Disfigure is the best common in black.

Black is amazing because all of the black low drops are really good. Even Guul Graz Vampire is pretty impressive. Unlike what was said eariler you can basically count on it being a two drop, since none of these games go long anyway you will very rarely be in topdeck mode. When droped on turn two it basically forces your opponent to use removal on it or take 5+ damage and it will trade with a lot of the other relevant early creatures. Adventuring Gear and the Machite both make it so that basically every creature you drop is a giant threat and both of these are must includes. On a side note, turn one Kor Duelist followed by turn 2 adventurer's gear is just silly.
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10-25-2009 , 02:31 PM
2-2'd the PTQ with an absolutely horrible pool. Moneydrafted with the guy who registered my pool and he said it was the "nut awful." Which it absolutely was.

Hopped on MODO just now to get in some sealed swiss queues, and obviously it's down/lagging. I hate life.
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10-25-2009 , 02:39 PM
kyle, that means you can type up more stories about how people are ****bags
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10-25-2009 , 02:39 PM
wat
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10-25-2009 , 02:51 PM
more stories about magic players cheating/etc.
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10-25-2009 , 02:58 PM
Oh, I see. Sorry, hungover ATM and cannot think straight.

Uh, hm. Benafel throwing chairs at U.S. Nationals is always good. Me and my buddy who goes way back talked about big time cheats back in the day. Always fun to discuss over beers. Most of the stuff has already been said in this thread, but Justin Schneider once cheated my friend in a moneydraft and just flat refused to admit it. It was where Justin knew he cheated, my friend knew, and Justin knew that my friend knew, but **** you, I don't care. That's awesome.
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10-25-2009 , 04:45 PM
I need help. MTGO works completely fine for me, the software loads, I can trade, buy sell, draft, whatever.

However, when I´ve played about 5 turns in a draft I always get this message:

Magic the Gathering Online encountered an error. Please describe what you were doing at the time the error occurred.

Exception: Attempted to read or write protected cache. memory. This is often an indication that other memory is corrupt.

After I´ve (probably) timed out of the draft I can log on and everything works fine again. I use vista fwiw. I´d really appreciate it if someone could help me out here. If you can´t, at least someone please post how to contact MTGO support because I´m too dumb too figure it out.

Thanks
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10-25-2009 , 06:00 PM
lol Justin Schneider lololol. that's 100% Justin.

Mark Justice had 3 Muscle Slivers in his Tempest sealed deck at GP Atlanta 98, and added a 4th cheats style. I always thought that was pretty hilarious. Like, you have 3 why the hell risk cheating for a 4th.
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10-25-2009 , 06:26 PM
Kyleb or anyone who plays at events like that often enough and knows some pros, How much time and effort goes into deck building for the "bigger players" How long does it take them to come up with the top build for Jund or to come up with 5CC etc. Do most of those guys have actual jobs? Do they all own 4 of every needed card or do most of them have groups and pool cards?
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10-25-2009 , 06:49 PM


Got owned r1 by a red deck... he played the 3/2 intimidate t3 all 3 games and I couldn't do anything about it.
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10-25-2009 , 07:21 PM
What mana acceleration is in red to reliably get a t3 4 mana guy? Haven't played the format much
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10-25-2009 , 07:24 PM
the ramp equipment?
would be pretty sick if he managed a 4 drop turn 3 with this thing in 2 games straight
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10-25-2009 , 07:24 PM
Quote:
Originally Posted by kyleb
Oh, I see. Sorry, hungover ATM and cannot think straight.

Uh, hm. Benafel throwing chairs at U.S. Nationals is always good.
I remember at PTLA 1997 (showing my age a bit), the JSS was right next to the pro-tour, only a small walkway seperating them. I was playing in rd 10 (think oppt was pikula but that might have been rd 9) when suddenly this tiny little 13 yr old kid leaps over his table and starts attacking his opponent. Apparently his opponent had accused him of cheating but I never found out exactly what had happened!
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10-25-2009 , 07:25 PM
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Originally Posted by ChristopherEucken
the ramp equipment?
would be pretty sick if he managed a 4 drop turn 3 with this thing in 2 games straight
Yeah that was all I could think of, but going one drop, equip and hit a land on t2 or t3 seemed pretty unlikely! Though actually an opponent did do that to me twice so who knows
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10-25-2009 , 07:27 PM
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Originally Posted by FenderJaguar
lol Justin Schneider lololol. that's 100% Justin.

Mark Justice had 3 Muscle Slivers in his Tempest sealed deck at GP Atlanta 98, and added a 4th cheats style. I always thought that was pretty hilarious. Like, you have 3 why the hell risk cheating for a 4th.
Ah yes, Mark Justice. Another fine name.
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10-25-2009 , 07:29 PM
But oh! If we're going to talk about all-time balls-out cheats, let's not omit the judges from a European limited GP (can't remember which one). It was TETEST (possibly TETETE or TESTEX) and in European GPs, your card pool is registered for you by the judging staff, meaning players don't have to register and swap sealed card pools.

Well, the judges in this GP (or was it a Pro Tour?) decided to take a large portion of the Cursed Scrolls and Tradewind Riders (both then $20+ cards) and replace them with random rares, hoping no one would notice. The DCI did.
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10-25-2009 , 10:10 PM
Quote:
Originally Posted by FenderJaguar
lol Justin Schneider lololol. that's 100% Justin.

Mark Justice had 3 Muscle Slivers in his Tempest sealed deck at GP Atlanta 98, and added a 4th cheats style. I always thought that was pretty hilarious. Like, you have 3 why the hell risk cheating for a 4th.
It was GP DC actually. I remember paying $5 for a can of coke there. Ridiculously expensive venue and it was so packed the first few rounds had to be played in flights cause of space issues.
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10-25-2009 , 10:33 PM
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Originally Posted by 4 High
Kyleb or anyone who plays at events like that often enough and knows some pros, How much time and effort goes into deck building for the "bigger players" How long does it take them to come up with the top build for Jund or to come up with 5CC etc. Do most of those guys have actual jobs? Do they all own 4 of every needed card or do most of them have groups and pool cards?
Most have groups or friends who have huge collections (like dealers). Lots of renting of cards occurs, but sometimes you see crazy shortages like Dark Depths at PT: Austin. The first time I remember this happening was Nationals @ Origins when Abeyance was Time Walk.

In a related story, the Thawing Glaciers emergency ruling after 6th edition came out for PT: New York really ****ed the metagame up.

Most of the "top pros" are not American - they're Japanese. I assume most have jobs. I dunno.
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