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HTC Vive HTC Vive

04-27-2016 , 08:14 AM
Mines shipping, should arrive tomorrow/friday.

Emergency planning for clearing a room for roomscale has commenced.
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04-29-2016 , 08:19 PM
Well, Steam VR is still beta - definitely shows. Can't get the tutorial to work, but thankfully youtube.

Audioshield is fun after 4-5 songs I was getting a bit of a sweat on, so took a break. Kinda entertaining, but not something I could see doing more than to demo for other people, or a little chilled out physical activity+music. ( made the headset the hottest, none of the other stuff did, cuz it wasn't that physically exerting. )

The Cubicle is an awesome little experience. Made me feel a bit trippy.

Holopoint - jfc - this is AMAZING FUN. especially for something so basic. Also people are gonna sweat buckets, this **** is intense.

Space pirate trainer - the feel you get while shooting is great, was prob the least fun of all the stuff I tried so far, but still pretty good. Really cool rumble feedback when your shooting.

Got about 10 more things to try tomorrow.
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04-30-2016 , 01:14 AM
well now i want one
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04-30-2016 , 07:28 AM
I heard these are super sick to fly with, I've been holding off on getting one until I have a better idea which is best, the vive or occulus.
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04-30-2016 , 05:15 PM
The Lab is a bunch of really nice game tech demos from valve that's free, some really cool stuff in there but damn Xortex is a complete blast.

It's basically a 3d bullet hell game and it's really really really fun. ( I don't find normal bullet hell games particularly engaging ).
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04-30-2016 , 05:16 PM
Quote:
Originally Posted by Roger Mainfield
I heard these are super sick to fly with, I've been holding off on getting one until I have a better idea which is best, the vive or occulus.
Vive no doubt, I played with friends dk1/2 and liked them, but after 2 days with roomscale - I could never recommend anyone buy a non-roomscale setup. ( touch with one camera doesn't cut it ). Even for standing games , as long as your rotating more than 180 the tracking benefits on the vive are big.
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04-30-2016 , 09:39 PM
-Holopoint is awesome. Biggest cord tangler tho.
-Audioshield is fun to come back to again and again.
-Brookhaven experience was so good the first time I almost don't want to play it again to ruin that first experience. Can't wait to have other people try that.
-Vanishing Realms feels like playing an n64 zelda game in VR. Works pretty well. Definitely feels like early development but its pretty good and new episodes are supposed to be free.
-Tilt Brush is awesome

Was really looking forward to portal stories VR and pool nation VR but both got pushed back a month after originally releasing on the 28th.
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04-30-2016 , 10:36 PM
Quote:
Originally Posted by dlorc
Vive no doubt, I played with friends dk1/2 and liked them, but after 2 days with roomscale - I could never recommend anyone buy a non-roomscale setup. ( touch with one camera doesn't cut it ).


Srsly - OR controllers are way superior, the headset is way more comfortable and the image is better.
They're both great, but lol at 'no doubt'.

Last edited by MinusEV; 04-30-2016 at 10:46 PM. Reason: Also: https://www.youtube.com/watch?v=EBieKwa2ID0
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05-01-2016 , 06:13 AM
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Originally Posted by MinusEV


Srsly - OR controllers are way superior, the headset is way more comfortable and the image is better.
They're both great, but lol at 'no doubt'.

In the video you link he is using a dual camera setup. Not single.

Consumers cannot even order touch controllers yet - neither can you order an extra camera - with no date/price on either yet.

Additionally the OR cameras must be directed connected to your pc via USB - you can see the left side camera is maybe about 3m away and he'd struggle to put it any further away.

By contrast Vive cameras are wireless to the computer ( obv a power cable ). You're going to have 2 cables running across the room in an OR setup that need to go back to the pc - that you simply don't need on the vive.

Also room scale on oculus requires you to buy an extra camera, so you're in for touch controllers ( $150+? ) + another $70-100 for another camera.

Touch controllers are not even shipping yet, no price announced, shipping queue is gonna be suck - no announcement on when you can buy an extra camera.

So for room scale on rift devs need to account that:

1. not everyone will have touch
2. even people with touch might not have bought extra cameras.

They've already fragmented their market into 3 segments.

Do you develop one game that everyone can play that's front facing for controllers and add touch support? How do you make that a 360 experience for the people who have 2 cameras+touch, without changing the core experience for front facing single camera users?
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05-01-2016 , 08:07 AM
Quote:
Originally Posted by dlorc
So for room scale on rift devs need to account that:

1. not everyone will have touch
2. even people with touch might not have bought extra cameras.

They've already fragmented their market into 3 segments.

Do you develop one game that everyone can play that's front facing for controllers and add touch support? How do you make that a 360 experience for the people who have 2 cameras+touch, without changing the core experience for front facing single camera users?
I don't know how they plan to do it, but I don't think it's going to be any fragmentation. You either have room scale or you don't.

I don't see how they can get room scale working without an additional camera so that'll probably be a requirement for room scale on the rift, just like the touch controllers. If you have the setup you can play room scale games, if you don't you can't.

But sure, if you want/need room scale right now then Vive is the only option. Thing is though, with the rift 'winning' pretty much every comparison when it comes to non-room scale related stuff (picture, built in sound, more comfortable) the vive is only a clear winner to someone who considers room scale the most important part of VR and needs/wants it now.

I think that video shows that the room scale experience can be pretty much equally good on the rift - room scale might be better on the Vive (I'd suspect so given that it was designed from the start with that in mind), but room scale is not going to be that important to a lot of gamers. If you're mainly going to be gaming sitting down (simulators etc) then the rift is probably the better choice.
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05-01-2016 , 07:00 PM
Quote:
Originally Posted by dlorc
By contrast Vive cameras are wireless to the computer ( obv a power cable ). You're going to have 2 cables running across the room in an OR setup that need to go back to the pc - that you simply don't need on the vive.
Vive doesn't have cameras. the base stations just shoot lasers.


Quote:
2. even people with touch might not have bought extra cameras.

They've already fragmented their market into 3 segments.
Oculus already said the touch controllers will require a second camera that will come with the controllers.
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05-01-2016 , 09:11 PM
Spent some more time today, demoing for a few people.

Quite a few tried standing on an object, or leaning on a desk etc. Was pretty fun all round.

Tried cloudlands mini golf - kinda fun.
Vanishing Realms - Kind of like this a lot, except for the combat.

Holopoint still the most fun thing I've played ( and the most physical ).

Job Simulator is just youtube bait, I might refund it, cuz it's a bit wank. If you watch it on youtube you'd get all the jokes and there's no fun in the mechanics and no replayability. ( or I would if it wasn't a free game w/ the vive atm ).
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05-01-2016 , 09:31 PM
I like vanishing realms a lot. Can't wait for new episodes. Could absolutely make a full scale zelda type game and vanishing realms as is is kind of a proof of concept.

job simulator comes with the vive. Why would you have bought it?
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05-01-2016 , 09:33 PM
Well obviously I can't, I bought a ton of ****, wrote the first bit out then was like oooh yeah that **** was free. lol.

Just advice if it goes off bundle, or if it works w/ CV1 - don't bother with it.
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05-02-2016 , 04:40 PM
Quote:
Originally Posted by Chill-Brahck
I like vanishing realms a lot. Can't wait for new episodes. Could absolutely make a full scale zelda type game and vanishing realms as is is kind of a proof of concept.

job simulator comes with the vive. Why would you have bought it?
Just fyi, project dolphin is adding vive support, and the eventual plan is to support the vive controllers ( gamepad early ).

Also one thing I really enjoy about the vive is the rumble feedback on the controllers. It's so good for stuff like audio shield and Space pirate trainer, it adds so much fun to the games.
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05-03-2016 , 09:54 AM
Lol, had someone freakout in the blu demo today, first freakout and it's probably the tamest thing imaginable.
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08-02-2016 , 11:50 AM
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Originally Posted by dlorc
Lol, had someone freakout in the blu demo today, first freakout and it's probably the tamest thing imaginable.
Hi dlorc. Do you mean the whale demo, theBlue? I was lucky to test the VIVE for the first time this weekend but thought the demo was too short lived.
Is there more to it than the "grand visit"?
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