Quote:
Originally Posted by Anssi A
I've written this before, but that is the exact reason the game wasn't successful. Even if it is better version of Magic, it is still Magic. Magic players rather stick to the existing franchise.
Hex mismanaged their opportunities to become relatively popular. It was never going to surpass Magic, but it could have been a reasonable competitor if things would have been done better. Basically every chance they had was wasted.
- Have a 100K tournament before you even try to grow the player base.
- Have a Steam release that was just beyond awful
- Sponsor streamers (mostly without any TCG game experience) who basically crap on the game
I'm sure there are other things.
Magic players sticking with Magic is like a long-term marriage. You are bought into the game, so why leave and give up 50% of your stuff unless you can't stand being there anymore. Hex needed to try and find a space between the Hearthstone and Magic world - (i.e. where Eternal basically sits imo).
If Hex could have started the weekly 1k tournaments earlier with the 100K, it might have worked out better. Maybe not, but that 100K was just flushed down the toilet no matter how you look at it.
I'm still a bit 'invested' in Hex since the Kickstarter. I've got a GK code and my collection that I could unload. So, I'd probably end up ahead on money, but it's just a shame this wasn't more successful finding a niche. **On the bright side I did come in 2nd in a Sealed event for 250. We'll see if that ever gets paid out.