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Hex: Shards of Fate TCG/MMO by Cryptozoic Hex: Shards of Fate TCG/MMO by Cryptozoic

05-10-2013 , 03:55 PM
Quote:
Originally Posted by Daer
I would assume they are just going to continue developing it since they will have a multiyear licensing contract.
We don't know how long the licensing contract is. Blizz might just spite"call" them if they feel CZE screwed them. One of the reason why I'm worried is because CZE hasn't revealed an organized play schedule fo Wow:tcg past july.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-10-2013 , 08:13 PM
Very tempted to get Pro Player. I've been wanting to find a new game to play since SC2 is getting pretty boring to play for me, and a TCG was definitely in the cards (no pun intended). Getting in the ground floor of a brand-new game is definitely more interesting to me than trying to grind out the work to get up to speed in MTG or something.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-10-2013 , 08:17 PM
$200k...
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-10-2013 , 09:33 PM
Game looks sick. I'm in. Chalk up another 250 for Pro Player level.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-11-2013 , 12:32 AM
At the rate the Kickstarter is going I expect them to announce the first stretch goal tomorrow.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-11-2013 , 08:24 AM
So....

Does anyone have a sense of how likely it is that I'll be able to buy Grand King still on Tuesday evening?

Am going to be at Foxwoods for several days and I know if I lose badly when there I'm going to wish I went for something cheaper. (yes, lol, poor, etc)


edit: at the rate Grand King is getting bought up it seems pretty safe, but I'm new to kickstarter... are they ever going to close it down before the date if they get the money they want?
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-11-2013 , 09:59 AM
If they reach the 300k they will simply add bonus goals.

Like if they reach 350k everyone gets more boosters or if they reach 500k they add 3 more dungeons. The kickstarter won't end until the date posted (June 7th). You'll be able to buy Grand King as long as some remain, there will still be some by Tuesday.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-11-2013 , 02:22 PM
Todays video is dungeons and raids:



They have been putting up articles on hextcg.com too every day if you haven't been checking them out.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-11-2013 , 03:26 PM
Less talking, more gameplay please.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-12-2013 , 10:06 AM
$300k goal met in less than 4 days.

Quote:
Q. 3x Pro Player Tier. This is by a long shot the best choice for me personally about how to invest my maximum amount of 750$ here.

Looking at the linked post, it has been confirmed, that the customer service will be able to help us out with multiple pledges. Right now, I want to do the following:

1: Pledge for the 1st Pro Player Tier via my main account on Kickstarter
2: Pledge for the 2nd Pro Player Tier via Paypal, which uses the same email as my main account on Kickstarter
3: Pledge for the 3rd Pro Player Tier via a second account on Kickstarter
4: Get everything on one account (including 3 free drafts a week for life) with help from the customer service.

I would be very thankfully, if someone could officially answer here, if this approach is viable. Thank you so much.

A. We'll work with you to make sure you have these three pledges on one account.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-12-2013 , 02:40 PM
New update on the kickstarter page with a video about the lore.

But on to more important stuff. Stretch goals.

The first stretch goal is at 330k, currently we are already at 317k. They haven't announced what it is but said they will announce them tomorrow.

It looks like they have 15 total goals planned.

Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-12-2013 , 06:41 PM
I'm still pondering what sort of longevity/secondary market will exist with this game regarding card values. MTGO cards have value because there is support for the older formats and physical redemptions for newer sets. If older formats weren't still supported, cards like badlands/fow would be worth little imo. The lack of communication regarding exactly what will be offered and supported is a bit concerning to me from the PvP status.

As a result, I am struggling a real value on the 'pro' experience since sure a draft is 7 bucks (heck 2 uninterested friends with sub accounts drops that to 4 bucks), but if cards are worth little - is there really any potential 'payback' aside from the gameplay experience? For which you can buy alot of gameplay without the KS route.

I enjoyed the card aspect of Baten Kaitos and could see the PvE experience being fairly similar to that in a lot of ways.

Need to stop debating and just make a decision already. lol
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-12-2013 , 08:47 PM
Quote:
Originally Posted by MediaPA
The lack of communication regarding exactly what will be offered and supported is a bit concerning to me from the PvP status.
They announced the game and then 2 days later it was the weekend. Not a lot of time to answer everything. I assume we will get a ton of information this upcoming week.

You could also call the guy and ask.

First stretch goal reached btw.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-12-2013 , 10:40 PM
Subscribing.

The only thing im a bit worried about is how the game actually looks and if it makes you feel like playing. If the board seems bland and you cant see ressources/cards/etc. very well and clearly it might devalue immensely the gameplay. A company like blizzard would probably do this better with good UI and polishing, but ill definitely give these guys a chance. Seems so deep doubt you can play other games lol...

Last edited by Kirbynator; 05-12-2013 at 10:46 PM.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-12-2013 , 11:29 PM
Pretty sure I want to at least spend $20 to get the beta key, not sure if I wanna spend more than that. I will most likely spend most of my time in game drafting, so I'm not sure if some of the upper tier ones are worth it.

One thing I'm curious about is what the price of those Lotus cards will be. Even if they are only worth $1 than the $120 tier pays for itself in a few months. Seems like they will be in high demand since once you play one it's permanently transformed.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 12:01 AM
Quote:
Originally Posted by Kirbynator
Subscribing.

The only thing im a bit worried about is how the game actually looks and if it makes you feel like playing. If the board seems bland and you cant see ressources/cards/etc. very well and clearly it might devalue immensely the gameplay. A company like blizzard would probably do this better with good UI and polishing, but ill definitely give these guys a chance. Seems so deep doubt you can play other games lol...
From looking at the how to play video (second one I posted in the thread) it seems like everything is clear. And that's just with a pre-alpha client. If you have played Duels of the Planeswalkers on Steam that is probably the closest to how the game looks.

Quote:
Originally Posted by Priptonite
Pretty sure I want to at least spend $20 to get the beta key, not sure if I wanna spend more than that. I will most likely spend most of my time in game drafting, so I'm not sure if some of the upper tier ones are worth it.

$10 will get you the beta key. One thing I'm curious about is what the price of those Lotus cards will be. Even if they are only worth $1 than the $120 tier pays for itself in a few months. Seems like they will be in high demand since once you play one it's permanently transformed.
The Pro Player tier is the one that really pays for itself. 1 free draft each week ($7) for life. Plus it comes with the King bonuses.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 12:23 AM
Don't think I'm willing to put in that much.
This game for me all depends on the in game economy. If I can make an average of like $3 back per draft then I'll be hooked.

Edit: I figure for the "Casual Draft," where they pay out the top 4, the prize will be at least 1 booster. I can't really see them doing less than that. So that's $2, though you probably can't sell boosters on the AH, so it's not really $2. Plus selling cards you drafted on the AH, I can see it being pretty easy to get $3 back per draft if you place with any consistency.

Last edited by Priptonite; 05-13-2013 at 12:46 AM.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 01:13 AM
What is stopping someone from going into drafts, taking the absolute best and rarest cards, and then just tanking the tournament knowing that they are just going to hold onto the cards they drafted, and then turn around and sell those cards for profit?

Especially for people who get a free draft per week for life.

*I don't know that much about these games.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 01:47 AM
Quote:
Originally Posted by ItalianFX
What is stopping someone from going into drafts, taking the absolute best and rarest cards, and then just tanking the tournament knowing that they are just going to hold onto the cards they drafted, and then turn around and sell those cards for profit?

Especially for people who get a free draft per week for life.

*I don't know that much about these games.
The short answer is nothing.

The long answer is that it won't be profitable to draft just to try to get rare/valuable cards. Unless you are drafting competitively, everyone will take any card that they open worth more than $5. This means that you will only get a shot at the cards you open. So it's basically no different then opening packs if you have no interest in actually drafting.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 07:07 AM
FX, while there's nothing to stop it (rare-drafting). Will cards have high values? Will the PvP community be large? The main issues that I see is the overall value of the cards. The market will be based on supply/demand like pretty much everything. I'm just not sure how much demand there will be in this market. Digital objects can have crazy high values - see popular mmorpg/diablo games.

Today, MTGO works because it's a company that people know and trust in the online market (with various frustrations). When MTGO first started, people had numerous concerns regarding the product, what the support would be, what value objects would hold, etc. That was an existing product with a large base migrating to the online world. I don't know exactly what0 I'd guess, but I think it's far to say that it took many years to really become what it is today.

This has a solid buzz. However, there are so many questions regarding the future of this game that the devs seem uncertain about. It's a game that's been in the development for a couple of years. There are existing models to compare. Yet they haven't seemingly made decisions regarding the direction they are going to go. 2 years down the road, they will investigate and decide. I find that very frustrating as someone willing to spent (well, maybe more invest with a possibility of at least some return) a reasonable sum of money. Player opinion is valuable, but ultimately for TCGs the developers/designers need to have the end game in mind throughout the entire process to have a long term sound product.

Last edited by MediaPA; 05-13-2013 at 07:12 AM.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 07:14 AM
My main issue is the large number of boosters that will hit as soon as the game lunches. It might even be profitable to not buy booster and just get the ton of cards for cheap. People with 500 boosters will flood the market with stuff they want to get rid of ASAP.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 07:26 AM
I suck at math, but let's assume that people with King crack packs the 150 packs - 350 PvP cards C/U/R/L -- not sure what my guess would be 125, 125, 100.

So that's 1650 commons (yeah, worthless in general), 450 uncommons and 150 rares/legendary. That's a lot, but not that obscene per player.

This game will still be in beta for at least 6 months imo - which I'm assuming means no 'new' card releases during that time. I think drafts will fire until packs are gone, then it'll be interesting. There will be a lot of the first set if people spent. However, spending $1 per pack is still probably alot. At $2/pack I'd guess the average opening value would be below $0.50. Once beta ends, the market will be more interesting depending on public appeal - my expectation is to be limited as people tend to be loyal to their false gods.

Last edited by MediaPA; 05-13-2013 at 07:33 AM.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 12:10 PM
Quote:
Originally Posted by MediaPA
FX, while there's nothing to stop it (rare-drafting). Will cards have high values? Will the PvP community be large? The main issues that I see is the overall value of the cards. The market will be based on supply/demand like pretty much everything. I'm just not sure how much demand there will be in this market. Digital objects can have crazy high values - see popular mmorpg/diablo games.

Today, MTGO works because it's a company that people know and trust in the online market (with various frustrations). When MTGO first started, people had numerous concerns regarding the product, what the support would be, what value objects would hold, etc. That was an existing product with a large base migrating to the online world. I don't know exactly what0 I'd guess, but I think it's far to say that it took many years to really become what it is today.

This has a solid buzz. However, there are so many questions regarding the future of this game that the devs seem uncertain about. It's a game that's been in the development for a couple of years. There are existing models to compare. Yet they haven't seemingly made decisions regarding the direction they are going to go. 2 years down the road, they will investigate and decide. I find that very frustrating as someone willing to spent (well, maybe more invest with a possibility of at least some return) a reasonable sum of money. Player opinion is valuable, but ultimately for TCGs the developers/designers need to have the end game in mind throughout the entire process to have a long term sound product.

Have you called and talked to the guy about your concerns?
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 01:20 PM
I'm going to stew on it for a bit more, compose my thoughts a bit more and probably try Wednesday. Some things are definitely wait and see - which I expect in a project like this.

Other things I want the leader say this is exactly what we are doing. Community feedback is good, but definite plans are often times better for long term projects. If this was the first TCG ever, I would understand.

MTGO made business decisions to remove leagues and limit queue options - likely to increase draft profits/reduce some operational expense. Both of these moves I hated. I may be in the minority, but it's their product. As this game is very similar and model appears very similar - long term plans should be known (ie out of print boosters or will everything always be available in a store). I expect this game to go similar directions regarding PvP availability. However it seems up in the air - which makes it seem like the long term vision is a bit cloudy. This planning is also important to protecting player/collector investment in the game (TCG) as much as possible.
Hex: Shards of Fate TCG/MMO by Cryptozoic Quote
05-13-2013 , 02:06 PM
Don't know if I'll have a life with this/Solforge/Ascension Online/MTGO all happening at once.

My interest in this will completely driven by competitive tournaments and the profitability of those tournaments. The prize support of MTGO is a bit of a turn off and I hope that there is a good opportunity to have a decent return on your investment.

Even if going infinite requires something like the monthly subscription I think I'd be pretty hooked if that was the only pre-requisite.
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