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| Video Games Discussion of video games and the systems on which they're played |
10-28-2009, 02:51 PM
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#316
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Carpal \'Tunnel
Join Date: Oct 2007
Location: Minneapolis, MN
Posts: 8,997
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Re: Heroes of Newerth
Yeah I should stop posting strat advice in here
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10-28-2009, 04:03 PM
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#317
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Carpal \'Tunnel
Join Date: Aug 2006
Posts: 8,186
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Re: Heroes of Newerth
With puppets ult, if you use it right next to the target, then use the puppet hold to keep the target right next to the puppet, and then auto attack and hit the puppet w/ the splash damage whiplash attack, the puppet will take 200% damage or w/e it is while the splash will also hit the hero that is being puppeted, meaning you can kill them with just a few autoattacks + splash
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10-28-2009, 04:07 PM
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#318
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Carpal \'Tunnel
Join Date: Jan 2004
Location: Ewa Beach, HI
Posts: 6,986
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Re: Heroes of Newerth
Yeah, I do see the value of casting show on the carry in a team fight. That's more the exception than the rule tho. Most of the spells are much more situational than I'm used to. Like, a stun or a nuke is pretty much always good, whether harassing in lane, initiating a gank, stumbling across someone in the river or jungle, in the middle of a team fight, chasing down a runner after a team fight, pushing or defending a tower, whatever. And then most of the other situational spells in HoN are really simple decision charts, like "Are there creeps nearby?"
With Puppet Master, there's been sooo many times where under pressure I cast "OMG, something, anything!", and it does literally nothing. Like casting Show when the stuff the target could potentially attack is too far, or moved before I got the spell off, or he hits creeps instead of teamates. Or casting Hold when I'm getting ganked, but he still has enough proximity/mobility to kill me before I can get away. Or casting ult as the target is running away, and getting one auto-attack in before he gets out of range. (I guess I need to pretty much always combo it with strings. I was aware of the puppet/splash interaction, I'm just not adept enough at achieving it yet.)
I feel like I'm powerful in lane, levels 1-7, and powerful after I get Shieldbreaker, and a compete piece of **** feeder in between.
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10-28-2009, 06:09 PM
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#319
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Carpal \'Tunnel
Join Date: Mar 2006
Location: conoce a mi amigo 'el "Tomate"
Posts: 9,320
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Re: Heroes of Newerth
can someone give cardsharpcook a beta invite? thx.
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10-28-2009, 06:15 PM
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#320
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Carpal \'Tunnel
Join Date: Aug 2006
Posts: 27,972
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Re: Heroes of Newerth
ben are you benzz?
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10-28-2009, 07:42 PM
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#321
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Carpal \'Tunnel
Join Date: Mar 2006
Location: conoce a mi amigo 'el "Tomate"
Posts: 9,320
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Re: Heroes of Newerth
yup.
unrelated:
some ppl here are familiar with the fact that i don't like to concede easily. this is often because people severely underestimate what a minute share in equity <10%/<5% feels like. sometimes its also because its fun to continue playing. i don't care about inflating my k/d stats because i know it's correlation to winning is meh. with all the improvements they've made to the software, the concede/kick feature has been a real bummer. i keep coming out of pubs where i get kicked because i want to keep playing and i get kicked instead of the 2 guys who have been feeding half the game and are sitting in fountain for the last 10 mins. lame.
Last edited by ProfessorBen; 10-28-2009 at 07:50 PM.
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10-28-2009, 08:07 PM
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#322
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Carpal \'Tunnel
Join Date: Dec 2004
Location: kingputtlv
Posts: 12,303
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Re: Heroes of Newerth
Quote:
Originally Posted by ProfessorBen
can someone give cardsharpcook a beta invite? thx.
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Yes, that would be most appreciated.
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10-28-2009, 08:10 PM
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#323
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centurion
Join Date: Nov 2008
Location: Canada
Posts: 118
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Re: Heroes of Newerth
I think I played against the clan 2p2 last night (twoplustwo) and checked this thread and wow! nice! Hook me up w/ guild invite :P who can i ask for it?
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10-28-2009, 08:20 PM
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#324
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Carpal \'Tunnel
Join Date: Jan 2004
Location: Ewa Beach, HI
Posts: 6,986
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Re: Heroes of Newerth
IIRC, beta invites are easy to acquire: just Become a Fan on facebook.
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10-28-2009, 10:24 PM
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#325
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Carpal \'Tunnel
Join Date: Dec 2004
Location: kingputtlv
Posts: 12,303
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Re: Heroes of Newerth
Quote:
Originally Posted by ddubois
IIRC, beta invites are easy to acquire: just Become a Fan on facebook.
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"Open registration is closed. Thank you all for the support and turnout. We truely hope you enjoy your free access."
From their FB page. Updated Monday  It appears I may be S.O.L.
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10-28-2009, 10:30 PM
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#326
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old hand
Join Date: Mar 2009
Posts: 1,991
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Re: Heroes of Newerth
sick a hon thread. this game is so awesome - ive never played dota before so this was my first experience w/ this kind of gameplay dynamic. at first when my buddy introduced it to me i thought it was gonna be too easy cuz i was comparing it to a rts and you only controlled 1 dude, but there is a lot of cool **** that can be done especially late game as your utility items increase.
i play puppet master mainly, only b/c im competitive so i like being able to carry pubs and get lots of kills and stuff. plus puppet master has a lot of cool **** you can do, you never feel like there is nothing you could have done different in any given scenario like you might feel when your playing someone like bloodhunter.
my tags teelobrown feel free to hit me up and we can play some, love playing w/ competent players
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10-29-2009, 12:11 PM
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#327
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Carpal \'Tunnel
Join Date: Oct 2007
Location: Minneapolis, MN
Posts: 8,997
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Re: Heroes of Newerth
Did they adjust the rankings recently?
I was like 1680 a week ago, then I logged on a few days ago and was 1530...drunk HoN maybe?
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10-29-2009, 01:11 PM
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#328
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old hand
Join Date: Mar 2009
Posts: 1,991
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Re: Heroes of Newerth
nah they reset it during one of the patches, everyone became 1500 again
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10-29-2009, 02:51 PM
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#329
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Politics Forum FFB Champ
Join Date: May 2005
Location: Stockton
Posts: 8,257
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Re: Heroes of Newerth
I kept my PSR but my stats were wiped. Perhaps those who pre-ordered kept their PSR?
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10-29-2009, 03:25 PM
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#330
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Pooh-Bah
Join Date: Sep 2006
Location: twitch tv
Posts: 5,059
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Re: Heroes of Newerth
they scaled the PSR and reset stats
everyone was scaled to half of their previous distance to 1500.
so 1700 scaled to 1600
1400 to 1450
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