I always love the idea of these games as I'm really into diplomacy, especially 1930-41, but I always find them unsatisfying and disappointing as there are too many limitations and war always seems inevitable.
Is it possible to use a range of diplomatic powers? And can you drastically change the turn of events? For instance, if you're Germany and you want an anti-Bolshevik alliance with Britain, can you send a good diplomat that has a good chance of securing this (instead of the fool von Ribbentrop)? Or if you're Britain, can you make better overtures to the Soviet Union than what happened in reality, and maybe get some sort of agreement so they don't sign the Nazi-Soviet Pact, and therefore Hitler leaves Poland alone? Can you be Spain after the Civil War in which Franco lost, and maybe you're in the Soviet sphere of influence? Can you join the Comintern?
Or, is the game concerned primarily with moving military divisions about and not really diplomatic relations? I guess that's what most people want, and although I imagine it is fun, I'd like to be able to have different options for agreements, secret treaty clauses etc.
Agh so many questions I know, but I use these examples as they're topics I'm interested in and I just want to get a feel for how much I will like it, and was wondering whether ideology and the way you try and get an alliance can determine success.
I study Intl. Politics atm if that's any excuse for hoping for such a nerdy thing in a game.
Edit - Forget the Spanish CW question, just noticed someone said they were Republican Spain. But why try and join the Axis of Anti-Comintern powers as a leftist country?
Last edited by Propane; 05-04-2010 at 10:15 PM.