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H1Z1 H1Z1

12-11-2014 , 02:14 PM
Anyone excited for this? Looks like an awesome zombie MMO produced by Sony Online Entertainment (They made Planetside 2 etc.)

http://www.h1z1.com

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01-10-2015 , 04:29 AM
http://www.twitch.tv/h1z1/v/3674357

Get hyped BOYSSSSSSSSSS

*crickets*
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01-10-2015 , 11:26 AM
Looks completely indistinguishable from all the other online zombie games
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01-10-2015 , 12:09 PM
You seem to really like zombies.
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01-10-2015 , 12:24 PM
Well yeah, that's why he dates his gf.


SHAAAAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT SSSSSSSSSSSSS
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01-10-2015 , 01:22 PM
Quote:
Originally Posted by Anais
Looks completely indistinguishable from all the other online zombie games
The other zombie games were made by half-assed developers
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01-10-2015 , 01:24 PM
that doesn't say good things about sony, then
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01-10-2015 , 01:28 PM
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Originally Posted by JinX11
You seem to really like zombies.
I like the apocalypse feel more than zombies tbh, but what's not to like?
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01-10-2015 , 01:31 PM
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Originally Posted by Anais
that doesn't say good things about sony, then
Why is that? I'm not going to dick ride sony here, but they're undeniably a better company than hammerpoint who made War Z, and the DayZ standalone I forget who it's by (bethesda mayba?) was complete ass because Dean Hall going through his life crises.

Anyway I don't want to advocate the game's greatness before I play it so we'll see in a couple of days. The videos sure make it look promising though.
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01-10-2015 , 02:56 PM
Quote:
Originally Posted by Kowalski
Why is that?
if they're a huge company sinking huge funds into this game, and it looks barely any different than any of the three-man development teams, that says that their huge, cash-heavy development teams are no better than some guys modding an old game.

In other words, it says bad things about Sony's team.
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01-10-2015 , 03:02 PM
Quote:
Originally Posted by Kowalski
The videos sure make it look promising though.
Haven't really seen anything promising tbh.
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01-10-2015 , 03:18 PM
Looks a lot like battlefield: generic zombie edition

Not really clear what multiplayer adds to this, but I also haven't read anything about it
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01-10-2015 , 09:13 PM
Okay, there's no interest here. I'll stop fanboying for what could be a genre re-defining game.

If anyone actually does want to play, I'm Killerwalski on Steam.

/thread
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01-10-2015 , 11:40 PM
Did you think LK wasn't going to troll you? He plays WoW.

On that note, trying to watch videos. Internet rocking as usual.

Moving later and new place will have fios, so weee
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01-15-2015 , 04:27 PM
beta launch today (should be up but its delayed over and over).
how do u get a key for this game? (i get that early access isnt f2p but i dont see option to buy the key neither on steam and the h1z1 site).
the official site has no info on it or im blind or its too big and im blind.

Spoiler:
or im blind
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01-15-2015 , 05:27 PM
Steam store
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01-15-2015 , 06:23 PM
so its not there yet or im missing something?
it says the game will unlock in approx an hour.
so no one preordered it right?

edit:its there D

Last edited by weeeez; 01-15-2015 at 06:40 PM.
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01-16-2015 , 03:26 AM
lol its pay 2 win
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01-16-2015 , 05:52 AM
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Originally Posted by El Kabong
lol its pay 2 win
That's what most people without a clue are saying as well.
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01-16-2015 , 05:57 AM
Thats fair since I have no clue. I was just going by the reviews.
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01-16-2015 , 06:03 AM
First impressions:
The game looks great. The visuals are much much better 'in person' than the streams I've seen so far.

The controls feel pretty good. I managed to get a couple guns pretty easily and the firing mechanics are sound. I blew someones face off and felt pretty good about it. The sound is good.

The zombie AI is mediocre tbh. It's hard to tell when they are going to aggro on you. Some let you walk near them when others sprint at you from a long way away. Sometimes they just run in a random direction. Their pathing is really good, however. Fighting them with a melee weapon feels a bit awkward but I guess I haven't given it enough practice to know if I'm just doing it wrong.

There are some bugs, I was running from about 5 zombies and ran into a house and shut the door. They proceded to bang on the door until eventually they glitched through.

The game is hard. It needs balancing. You run out of food and water quickly and sometimes it seems like it's just really hard to find supplies. Most of the loot containers are empty, it seems. You can't carry a lot of gear, and it's hard to find a backpack. That's the most annoying thing for me, is that your inventory fills up so quickly. I guess it's 'realistic', but meh.

I haven't managed to find a working vehicle but my friends have and said they handle pretty well.

The crafting system is really cool and really in depth.

This is my opinion but I wish it had some progression. It feels a bit lame and DayZy to just spawn, get gear, fight, die. I wish you could spawn at a sleeping bag or something like in Rust, and have some sort of skills or character development that grow over time - even if it's just for one character life. This is just my opinion however.

There doesn't seem to be that many issues with input lag or players glitch walking like in Rust or DayZ. The animations are very smooth overall. This is the most impressive thing for me. I do recall one funky animation glitch when I was chasing a dude up a mountain with a hatchet, but for the most part it's really solid looking, especially for this early in development.

In summation, it has great potential. For the first day of Alpha it seems like a great game. Hopefully they make great progress and by the time it's fully released they have an awesome survival game.
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01-16-2015 , 06:17 AM
To address the whole 'OMG ITS PAY 2 WIN WELL DONE SONY GIVE ME MY MONEY BACK' malarky... Huge yawn. People knew there were going to be airdrops in the game, and apparently Sony said there wouldn't be guns in them (or maybe they didn't, IDK). Well it turns out there is a CHANCE for weapons to spawn in the airdrops. There is a bug that the airdrops are dropping too close to the player who calls it in.

The way it's supposed to work is when a player calls in an airdrop, it lands in a large radius around that player. Everyone can see the airdrop coming, and naturally everyone will go and try to fight for that airdrop. The person who buys the airdrop doesn't [shouldn't] always get it... In fact I would be surprised if he gets it more often than not. If it's anything like the airdrop mechanic in Rust, it's really difficult to be the guy that makes it out with the airdrop loot, because it's a giant ****show trying to get in and get out with the loot in one piece. I'm pretty sure that's what Sony is trying to do here - make it an event. Anyway, say you do manage to get the airdrop, and you got lucky and there was BOTH a weapon and ammunition for that weapon type. Well then yeah, you paid money, and now you got a gun. Did you win the game? Not really. Like I said in the last post I had no problems finding weapons, and I still got ranover by a Jeep, mauled by zombies, bled out by a ****in wolf that moved at light speed, and could have easily died to one of the crazy bow and arrow wielding dudes that shoot on sight... Or plenty of other ways to die in the game. You really aren't expected to live very long (at this stage in development anyway). It's not the end of the world, and I don't think it's that bad of a model for a free to play game. Like sure, you could deposit 100 bucks, and just constantly spawn airdrops until you got one, and it had a gun in it - but now what? There are now tons of airdrops in circulation on the server, and there will be many more people armed than you, who will most likely kill you just as fast as you will them. If that's considered pay to win then... idk.

One of the lead developers posted this on reddit:
Quote:
Now with all that being said - we're going to be making some big changes to them in the next day or so.
1) Dramatically widening the radius they come in - it's too small from what we're observing. 2) Making sure the chance for guns is a much lower chance so they are much more rare. 3) Upping the minimum number of people on a server to even allow air drops. It's set at 50 right now and we're going to at least double it. We are serious about these being server events and contested. 4) Making the plane fly even slower.
So yeah... I find it hilarious that people are completely freaking out on Reddit over the issue. Most without a complete clue as to how the air drop mechanic works. Hilarious, but unsurprising.

If I was in charge at Sony, and I obviously should be... The only way people could get air drop tickets would be to get them from events that have paid entry... That way you are paying for the chance to win an airdrop, but your skill in the event earned you that prize... But whatever, it's not the end of the world and people saying this kills the game for them are huge babies.

...And I'm not planning on buying an airdrop like ever, for the reasons listed above. It's ******ed, and too short lived even if you do 'win'.
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01-16-2015 , 12:55 PM
Quote:
Originally Posted by Kowalski
To address the whole 'OMG ITS PAY 2 WIN WELL DONE SONY GIVE ME MY MONEY BACK' malarky... Huge yawn. People knew there were going to be airdrops in the game, and apparently Sony said there wouldn't be guns in them (or maybe they didn't, IDK).
Sony said it as recently as the 12th:

https://www.youtube.com/watch?v=vD96...ature=youtu.be
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01-16-2015 , 01:54 PM
First of all, I would argue that the Devs never even lied. They said you can't buy guns, you can't buy ammo, and you can't get them in crates. This is all true. You can buy an airdrop, and they have a chance to drop in that. A crate is different from an airdrop. A crate is opened by a crate key and contains cosmetic items.

It's so hilarious how misinformation spreads and people are just starting a giant crusade for no other reason than haters gon hate.
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01-16-2015 , 02:36 PM
I can't seem to find a stream that is actually playing the game(of course, I only tried on opening day)

Will try here in a bit
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