I think it's about right then.
I had to use "tactics" against pulls of 3 or 4 mobs, and I wasn't able to just mindlessly spam a button and wait for things to die. That's why leveling in most MMOs is boring.
I remember in WoW, I used to focus on building for AoE if possible so I could just pull 15+ mobs at a time and mow them all down. That was the only way to make it interesting. Leveling my rogue and priest was painfully dull.
RIFT was so boring that I only made it to level 42 (level 50 cap) before quitting outright to go back to WoW.
TERA came around and the combat was good, but I played a Mystic and it was IMPOSSIBLE to solo effectively beyond around level 30, because as a healer I just didn't do any damage. I quit that game at level 53 (out of 60).
SWTOR leveling was great, and I felt a connection to the Jedi Shadow that I was leveling, but I stopped playing that game because the PvP sucked.
I was looking for a PvP replacement in all the above MMOs I tried (except WoW, which was what the other games were supposed to replace) and never found it. GW2 honestly seems like it has the best of both worlds. I was a hardcore progression raider during WOTLK in WoW, but I don't think I ever truly enjoyed it.
Unlike some of my friends who tried GW2 for an hour or two in BWE3 and wrote it off, (though some of the reasoning behind those decisions are absurd) I'm going into this with an open mind and just letting GW2 do it's thing. I'm worried I won't be able to find a decent group of people to PvP with, but hopefully we'll make it work.
I will admit though, as a WoW auction house junkie, I'm kind of intrigued with the GW2 global trading post. I didn't mess with it at all in the beta weekend, but I'm sure I'll find a way to extract large sums of money from the stupidity of the masses. My only problem is that I won't be a camper (
ain't nobody got time for that), and with a global system the competition will be fierce.