|
|
| Video Games Discussion of video games and the systems on which they're played |
06-18-2010, 04:35 PM
|
#31
|
|
Carpal \'Tunnel
Join Date: Aug 2004
Posts: 23,327
|
Re: Gran Turismo 5
Quote:
Originally Posted by YouR_DooM
Yes I can deny that. I was adressing a single issue with nascar racing: the boring turns. I'm sorry but there is no way in hell you are gonna convince me that left turns alone aren't boring.
|
Not that you were talking to me on this one, but are you just trolling? I mean, if you are, you got me /hattip, but if you aren't, what are you getting at?
If NASCAR suddenly went to all road courses, would it be interesting? If they used fuel injected engines? What if the cars used more distinguished chassis? Do you watch the Indy 500 or any other IRL race/road race?
Just trying to put my finger on what, specifically, is the point at which racing becomes elegant?
|
|
|
06-18-2010, 04:37 PM
|
#32
|
|
Carpal \'Tunnel
Join Date: Aug 2004
Posts: 23,327
|
Re: Gran Turismo 5
Quote:
Originally Posted by YouR_DooM
The car setup requires skill, dodging cars requires skill, "feeling the car" requires skill. Always turning left is one of those things that require the least amount of skill in everything that makes car racing. I don't even know how someone can state that always turning left is interesting.
|
Don't want to speak for him, but I'd imagine turning left takes skill when everyone is doing it equally. Kinda the same as turning right, or driving up the same mountain. If you put a group of people on a track, the one that can get his car through those turns (be the boring lefts, or exciting rights) the fastest wins.
|
|
|
06-18-2010, 04:45 PM
|
#34
|
|
Carpal \'Tunnel
Join Date: Aug 2004
Posts: 23,327
|
Re: Gran Turismo 5
Quote:
Originally Posted by costanza_g
Edit: Thread needs to get back on topic of bashing polyphony for not getting this product out sooner.
|
If I had to guess, I'd think most of us just assume this is an elaborate level and GT5 is the new DNF
|
|
|
06-18-2010, 04:58 PM
|
#35
|
|
Pooh-Bah
Join Date: Mar 2006
Posts: 3,736
|
Re: Gran Turismo 5
Quote:
Originally Posted by Richard Tanner
If I had to guess, I'd think most of us just assume this is an elaborate level and GT5 is the new DNF
|
i lol'd
|
|
|
06-18-2010, 05:46 PM
|
#36
|
|
Carpal \'Tunnel
Join Date: Aug 2005
Location: where could i be?
Posts: 8,132
|
Re: Gran Turismo 5
What the **** are you all talking about!??!?!??
The best part about racing is watching all the crashes! We dont care about fine tuning and who can outstrategize who. All we wanna see are expensive pieces of machinery getting destroyed.
Which reminds me....does anyone think the inclusion of damage in this game will make the game better or worse? I think unless they make it super-realistic it will bring the realism of the game down a notch.
|
|
|
06-18-2010, 05:50 PM
|
#37
|
|
veteran
Join Date: Aug 2006
Location: pissing excellence
Posts: 2,793
|
Re: Gran Turismo 5
Yeah, too bad GT has no damage. I hope that changes, at least with the nascar. Is gt5 going to have rally in it like some of the old versions? I've tried a 2 or 3 rally games but they all felt like crap.
|
|
|
06-18-2010, 06:15 PM
|
#38
|
|
Carpal \'Tunnel
Join Date: Aug 2004
Posts: 23,327
|
Re: Gran Turismo 5
Quote:
Originally Posted by costanza_g
What the **** are you all talking about!??!?!??
The best part about racing is watching all the crashes! We dont care about fine tuning and who can outstrategize who. All we wanna see are expensive pieces of machinery getting destroyed.
|
LDO
Quote:
|
Which reminds me....does anyone think the inclusion of damage in this game will make the game better or worse? I think unless they make it super-realistic it will bring the realism of the game down a notch.
|
Better, assuming it's not just cosmetic. Damage, with proper penalties, adds a whole new level of realism to the game. All this hinges on GT5 not having the same terrible driving AI that causes every CPU driver to ram you out of their line.
|
|
|
06-18-2010, 06:31 PM
|
#39
|
|
Pooh-Bah
Join Date: Jun 2007
Posts: 5,403
|
Re: Gran Turismo 5
allkindsofdifferentseriousbusinessjpgs.jpg
|
|
|
06-18-2010, 06:35 PM
|
#40
|
|
veteran
Join Date: Aug 2006
Location: pissing excellence
Posts: 2,793
|
Re: Gran Turismo 5
Quote:
Originally Posted by Richard Tanner
LDO
Better, assuming it's not just cosmetic. Damage, with proper penalties, adds a whole new level of realism to the game. All this hinges on GT5 not having the same terrible driving AI that causes every CPU driver to ram you out of their line.
|
Not to mention the current solution for online racing with the prologue is to give you a time penalty whenever you contact the wall or another car, which I guess is their way of keeping people from taking advantage of the no damage setup, but it is terrible for racing. I just love when some dude rams me and I get a penalty or when I scrape a guardrail with my fender and am paralyzed for 5 seconds, or better yet when someone else puts me into the guardrail. Damage would be so much better. Actually, no damage and no penalty would still be better than what they came up with.
|
|
|
06-18-2010, 06:43 PM
|
#41
|
|
veteran
Join Date: Aug 2006
Location: pissing excellence
Posts: 2,793
|
Re: Gran Turismo 5
Quote:
Originally Posted by Ricky_Bobby
Yeah, too bad GT has no damage. I hope that changes, at least with the nascar. Is gt5 going to have rally in it like some of the old versions? I've tried a 2 or 3 rally games but they all felt like crap.
|
nvm, just saw the rally car in the trailer
|
|
|
06-18-2010, 06:50 PM
|
#42
|
|
grinder
Join Date: Mar 2009
Location: UK
Posts: 635
|
Re: Gran Turismo 5
Quote:
Originally Posted by costanza_g
What the **** are you all talking about!??!?!??
The best part about racing is watching all the crashes! We dont care about fine tuning and who can outstrategize who. All we wanna see are expensive pieces of machinery getting destroyed.
|
Then just go to a destruction derby or a monster truck rally or whatever your local Redneck Society is hosting at the moment. Why even bother with the pretense of a race?
Sure, it can be exciting when there is a crash, but I love F1 for the strategy and the intrigue, amongst other things, though I think to fully enjoy it you have to follow it and get to know the 'metagame' of the sport, which you can't get from just watching a single race or two.
Also, on the topic of NASCAR - using the GT steering wheel whilst racing in an oval on prologue is actually quite tricky as the handling becomes so soft, and you have to be gentle in weaving through traffic so as to stop the tail kicking out. However, this is just the perfection of one particular skill, and it is nowhere near as hard as racing a proper track where you're thinking about gear shifting, breaking, racing line, feathering the throttle etc...
Edit - In response to the post above, GT5 has full rights to the WRC!
|
|
|
06-18-2010, 07:21 PM
|
#43
|
|
veteran
Join Date: Aug 2006
Location: pissing excellence
Posts: 2,793
|
Re: Gran Turismo 5
Quote:
Originally Posted by Propane
it is nowhere near as hard as racing a proper track where you're thinking about gear shifting, breaking, racing line, feathering the throttle etc...
Edit - In response to the post above, GT5 has full rights to the WRC! 
|
First of all, the WRC thing is fantastic.
Second, with the exception of shifting, NASCAR racing requires all of those skills that you mention, although on some of the bigger tracks there is little braking. GT is a poor representation of oval track racing, as the only real oval track they've used (I think) is Daytona, which is hardly a good track to test driving ability. Plus, GT is very forgiving, and allows you to continue racing after making a mistake that would have been a spin in a real race car. The GT physics model will make nascar driving very easy in comparison to the real thing. If anybody wants to test his stock car ability, find a copy of nascar racing 2003 by sierra for PC and then see how easy it is. While the gran turismo series is the most realistic game I've played for play station, it pales in comparison to the realism of some of the PC games. N2003 was literally impossible to play without a wheel. I know that you would be taken aback to find yourself spinning out every lap doing something as simple as turning left.
|
|
|
06-18-2010, 07:41 PM
|
#44
|
|
grinder
Join Date: Jun 2009
Posts: 515
|
Re: Gran Turismo 5
Quote:
Originally Posted by Propane
Sure, it can be exciting when there is a crash, but I love F1 for the strategy and the intrigue, amongst other things, though I think to fully enjoy it you have to follow it and get to know the 'metagame' of the sport, which you can't get from just watching a single race or two.
|
Yeah...I think I know what you mean. I've got a friend that's always ranting about how awesome the 'metagame' is in WWF and MTV Road Rules. I'm always like bro...mega-lame.
|
|
|
06-18-2010, 08:31 PM
|
#45
|
|
veteran
Join Date: Aug 2006
Location: pissing excellence
Posts: 2,793
|
Re: Gran Turismo 5
btw, Kasey Kahne, who grew up driving sprint cars on dirt ovals won the pole at Infineon, while Juan Pablo Montoya qualified 12th.
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 04:37 AM.
|