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Originally Posted by Count Chocula
it's not damn near unplayable when I'm sure a million people have beaten the game. I think it's only something that stands out as having bad controls when you play it today, back then I really had no issues with it. People complain about resident evil control scheme because it took the series so long to evolve past that, not because it was released with intentionally bad controls or whatever ridiculous claim you made.
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Of course they released it with intentionally bad controls, they said it was part of the ambiance. It's not like rotating and only being able to walk forward was the only available control option, nor were fixed cameras the only option. The chose to do it to make the game fit their artistic style.
It had bad controls then, but whatever, it was a fun, scary game. Now it's atrocious.
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Originally Posted by bbfg
I agree fixed angles were very irritating sometimes, especially in the bigger rooms with enemies since often you had to run from enemies and came into a spot where you could defend again but were at such an awkard angle that you had no idea wether you were shooting the zombie or a wall 10 feet next to it... but they certainly also had advantages. It DID add to the scary factor if you compare it to its generation. People did not expect free cameramovement yet, a ton of games had a form of uncontrolable or limited camera movement.
Note that in RE1 Capcom deliberately used it as a sort of mechanic. It was very often you were exploring an area and knew there was a zombie in it since it was mumbling, but had no way of seeing it yet. Imo that worked in making **** intense. Walking "into" a camera holding a knife because the zombie could pop up right in front of you any second was awesome.
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Agree that not being able to see a zombie that is about to bite my face off is certainly scary, but I question anyone that would willfully pick that option over...uh...almost any other actually.
MGS2 gets a ton of heat, and some of it rightfully so, but it's control/camera scheme is still erection inducing. Fixed camera but free flowing movement AND the ability to toggle into first person and look down the barrel of the gun
that I'm pointing. You could hang an anvil off this thing right now.