Football Manager 2012, the latest game in the Football Manager series, is being released on Friday 21st October 2011, the game has many new features while keeping the core components of the previous and successful series of games.
Over the last few years Sports Interactive have been receiving criticism for not listening to their fans and changing aspects of the game which were in real need for a re-vamp. Luckily, it seems SI have listened this year and have made drastic but good changes to some core elements of the game.
Sports Interactive released a demo for FM2012 allowing fans of the game to get a sneak peek into the new features and improvements to their favourite game. However the demo only allows the user to play for half a season before prompting to buy the full version of the game. I am sure many, like myself, have played through to January and are now eagerly awaiting the full release date.
New Features:
Transfers & Contracts - significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren't prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives.
Scouting improvements - using several real life scouting reports, a new in-game report was devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season.
3D Match Improvements - new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras - "Behind Goal" and "Director Cam" as well as all other camera angles being reversible - meaning you can watch and analyse every aspect of every game.
Intelligent Interface - a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens.
Tone - a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things - be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 5 different tones to choose from with specific comments per tone.
For me these changes are fantastic, as I have said I have played through the demo and really enjoyed it, the changes listed above really took the game to a new level for me, in previous games the team-talks got repetitive and the transfers just weren't realistic, but now it seems these problems have been fixed and a really good game has been produced as a result.
Unfortunately I could not find screen caps for the new 3D engine, but it is very impressive and real. The players genuinely have the movements and characteristics of their real-life counterparts. SI also improved the match cameras, now the cameras alternate to find the best camera to view the match at that time. For example, when a corner is being taken, the camera may switch to a view behind the goal.
I hope some of you share my interest and excitement about this latest installment in the FM series.
If so, I am going to make a series following my career in FM2012, please feel free to check out my videos and give me feedback.
YT: 777JayWright777
Happy Gaming!