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Old 08-29-2011, 05:47 PM   #46
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Re: FIFA 12

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Originally Posted by BennyQuack View Post
Just that UT burns money and time and there's no ranking, so just playing online ranked matches is a lot better use of time for me over the next year imo as i'll look to get very high in the rankings in the UK at least.
I might just do this as well tbh but i personally made money off of UT so that was quite nice in UT11 but yea i love the H2H hub and wish there was one for UT.

I just need to find a team to play constantly and really nail them down instead of just playing as the rivals of the team they choose :x
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Old 08-30-2011, 03:28 AM   #47
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Re: FIFA 12

Fifa 12 couldn't come soon enough. Gonna b siiick!
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Old 08-30-2011, 08:51 AM   #48
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Re: FIFA 12

in 4 club PS3
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Old 08-30-2011, 04:18 PM   #49
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Re: FIFA 12

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Originally Posted by Viva La Crayon View Post
Any reason why dude?
Played some online ranked today and remembered another reason why i'll be playing it over UT and that's contracts,fitness and injuries- what a ****ing boring nightmare they are on UT they ruin the game.
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Old 08-30-2011, 04:32 PM   #50
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Re: FIFA 12

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Originally Posted by BennyQuack View Post
Played some online ranked today and remembered another reason why i'll be playing it over UT and that's contracts,fitness and injuries- what a ****ing boring nightmare they are on UT they ruin the game.
Meh once i had 2 teams and a few coins none of this stuff bothered me but when i started out i hated it
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Old 08-31-2011, 07:19 PM   #51
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Re: FIFA 12

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Originally Posted by sharpyetblunt View Post
What is Ultimate Team?
AKA FIFA Crack!

Cant wait... Sold FIFA 11 couple of months ago and I'm near certain Ive spewed off tons of BI because I didn't have a decent game to "escape" to during downswings.

Call me a sad b@stard but Ive already jotted down a few chemistry ideas for my Ultimate Team. Cant wait to use City and Liverpool in regular modes and you just know I'm going to waste £8 on Live Season and then never use it...Again!
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Old 08-31-2011, 07:25 PM   #52
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Re: FIFA 12

Meglooo, Viva, you lads want to start a league this year? I ask you 2 because I know you guys will be in it for the long haul and be reliable.

I just cant stand clubs. It can be good if you get a group of sensible guys who wanna pass the ball and make the game at least look real. Thats about as rare as chicken teeth though so need to find other ways to interact. ie league.

I dont mind putting in the donkey work as long as people are gonna be reliable.

Regular and UT are fine with me. As long as you can use ALS in regular mode. I love that, brings so much more variety to the game than the old Real/Barca V Chelsea/Utd crap that used to happen pre ALS.
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Old 08-31-2011, 07:34 PM   #53
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Re: FIFA 12

what does ALS stand for?

im in for something like that yeah, id prefer UT but dont mind regular if thats what the majority wanted. how would the league work? how often would we play each other etc (never been in a fifa league).
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Old 08-31-2011, 10:21 PM   #54
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Re: FIFA 12

What was the 360er's Clubs record like last year? Was in it for abit at the start but totally forget bailed before xmas to play with IRL friends.
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Old 09-01-2011, 04:10 AM   #55
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Re: FIFA 12

some things you guys should know about UT if you plan on playing it again. it's the same info as from FIFA11 but it could save you coins if you don't already know about this. also it can allow you to have a team with more variety of players. this is all straight from the FIFA developer's mouth.

1. the max chemistry a person can have is 9. even if it says 11 on the squad page, it's still 9.

2. green links don't mean anything. if a player has 9 chem, then he has the highest chemistry. the links won't do anything more. they are just a visual representation of chemisty.

3. all substitutes have an individual chem of team chem divided by 11. so if you have 100 team chem, your subs will have 9 chem each.

so the important point is that you can have someone on your bench that won't fit chemistry-wise in the starting squad - like Drogba in an all Brazilian team - then you sub him in after kickoff and he will play at maximum chemistry.now if you find that unethical, fine. but just know it's an option.

4. you can change formations after kickoff and it will not affect chemistry. so, if you don't want to spend a lot of coins on 4-1-2-1-2 formation cards, then use a cheap formation like 3-4-3 or 4-5-1 or whatever and then change formation in game.

below is the Q&A from the FIFA developer (his answers are in bold). link to thread is here: http://forum.ea.com/uk/posts/list/100/567932.page


Quote:
Right, I'll answer some bits and pieces for you:


QUESTIONS ABOUT 11 INDIVIDUAL CHEMISTRY:

1.) First off, can you officially confirm that there is an in-game difference between 9 and 11 chemistry, rather than it just being a visual difference on the console and the web app?

Individual chemistry is capped at 9 in terms of how it affects in match importance, and how it adds to team chemistry. The reason for allowing the calculation to get higher than 9 is simply to get more ways of getting full chemistry.

2.) How does high chemistry affect individual players’ stats and how they perform in-game? (For example, which stats are affected and how does it affect them? We were thinking it could affect stats like reactions, vision, tactical awareness, ball control, positioning etc.)

Physical stats are affected to a very small level (things like pace and strength) which more technical stats are affected much more heavily (like finishing and positioning). In general, the things you've listed are things that are affected heavily.


3.) Getting to 11 individual chemistry seems to me and others to be a result of getting more than half of the possible links to the connected players. So each connection has 3 points - 1 point for nationality, 1 point for league, 1 point for club. If the player is connected to 3 other players, they need a majority (at least 5 of the 9 links). If connected to 4, they would either need 6 or 7 of the 12 links, depending if they are connected to players from the same country or not. Less connected players (as in, only 2 connections - RB, LB, and STs in some formations) only need 1 triple link (team + nationality + club) to reach 11 chem, regardless of having a dead link as well.

Can you confirm that all of this is correct? What is the bonus for connecting to players of the same nationality (there are examples in the thread of one dark link and one bright link getting 11 individual chem ONLY if they are all the same nationality)


This is roughly correct. There is a slight difference in importance between the different factors (from memory, nationality and league are worth 3, club is worth 2)

4.) Do strong links between two players actually improve the passing and movement between those two players? Or rather are the links just visual representations of how well each player will play with his teammates around him?

They are visual representations of the strength of a particular connection. It does not affect how those two players play together specifically.

SUBSTITUTES AND FORMATION CHEMISTRY QUESTIONS
5.) Several forumers have come up with some anomalies with the chemistry maps of different formations. For instance, in a 4-2-2-2, the links between the two CDMs and the links between the ST and the CAM behind them seem to be much more important than other links. Similarly, in 4-3-3 the CM in the middle seems to favor the link to the CBs behind him rather than other links like the other midfielders or the ST, in addition to other peculiarities. Can we get some explanation as to which formations have chemistry maps with stronger and weaker links and some more information as to why and how they work?

There are a few small chemistry issues where a link it not calculated properly. These were unfortunately missed due to the complexity of the system and a couple of details with how the system was implemented which hid them. After checking the example given, I can see that one of the examples is that the strikers in a 4-2-2-2 do not seem to link together when chemistry is calculated, although the lines appear on the squad screen. This means that for chemistry purposes the strikers in this formation are ONLY using the link to the CAM. So the visual lines are showing what SHOULD happen although the back end calculation is ignoring one of the links.

6.) At what individual chemistry level do substitutes play?

Substitutes play at a similar level to team chemistry/11.

7.) Since they don’t have any individual chemistry before starting a match, are they affected by the team chemistry? (i.e. if team chem is 100 they will play around 9 or 11 individual chem, if team chem is 30, they will play around 3 chem?)

That is roughly correct

8.) Could they be affected by the individual chemistry of the player they are replacing on the pitch? For example, if everyone in an all 4-3-3 Man United starting 11 team has 11 chem and you bring on Robben at halftime for Valencia, will he:
a) play with 11 chem?
b) play with whatever individual chem he WOULD HAVE HAD in the starting 11 (3? 5? I can't remember now and can't get on the console) (this doesn't seem to be the case, in my experience)
c) play with some average individual chem (6 or 7) that the system gives all subs coming on during the game?


As mentioned above, the chemistry he will have is based upon team chemistry/11

9.) A manager from say, France, gains +2 chemistry for each French player in overall team chemistry. Does that affect individual chemistry for that player as well? Or simply the team chemistry?

Managers ONLY affect team chemistry. Managers give +1 for every person of the same nationality, and an extra bonus for playing their formation.

10.) On this thread we've been running on the idea that team chemistry is just an indicator of the sum of all individual chemistry. If this is true, and having a gold manager - of a different nationality to any of the players - in the correct formation (+10 to team chemistry) doesn't affect individual player chemistry in any way, then what's the point of the Manager bonus to team chemistry?

The chemistry value used in gameplay is a weighted average of individual chemistry and the team chemistry/11. So a player with 9 chemistry in a team with 40 chemistry will play worse than a player of 9 chemistry in a team with 99 chemistry. The weighting is approximately 75% individual, 25% team.

I understand the bonus to players’ individual chem if they share a nationality (say, Harry Redknapp on an all-English team) but if they don't (say, Alex Ferguson on an all-French team) then what does it affect?

There’s a set bonus to team chemistry based upon the level of the manager (gold, silver, bronze)

Hope that helps a bit 

Adam

Last edited by derosnec; 09-01-2011 at 04:18 AM.
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Old 09-01-2011, 05:57 AM   #56
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Re: FIFA 12

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Originally Posted by Sc00by View Post
Meglooo, Viva, you lads want to start a league this year? I ask you 2 because I know you guys will be in it for the long haul and be reliable.

I just cant stand clubs. It can be good if you get a group of sensible guys who wanna pass the ball and make the game at least look real. Thats about as rare as chicken teeth though so need to find other ways to interact. ie league.

I dont mind putting in the donkey work as long as people are gonna be reliable.

Regular and UT are fine with me. As long as you can use ALS in regular mode. I love that, brings so much more variety to the game than the old Real/Barca V Chelsea/Utd crap that used to happen pre ALS.
Did you ever play with us? We always play properly. Especially when theres a few of us playing we tend to pass it around etc. and we can actually play really good stuff.
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Old 09-01-2011, 06:03 AM   #57
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Re: FIFA 12

yeah club is solid.. although not played it much (thanks UT..)

Wont be playing UT this season I dont think. Might not even get fifa12 straight away. We'll see..
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Old 09-01-2011, 08:10 AM   #58
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Re: FIFA 12

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Originally Posted by Megloooo View Post
what does ALS stand for?

im in for something like that yeah, id prefer UT but dont mind regular if thats what the majority wanted. how would the league work? how often would we play each other etc (never been in a fifa league).
Same as this im game just need a bit more explanation of it
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Old 09-01-2011, 01:32 PM   #59
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Re: FIFA 12

ALS = Adidas Live Season. Im sure you know what that means...


I used to be on the FIFA forum a lot out of boredom before I found poker. Joined a couple of clubs on there and I figured out I just cant stand anyone under the age of 21, lol. The kids I played clubs with were fkn retarded AINEC. I used to make my pro small Xavi like and just work on 1-2 touch passing and the subtle changes of direction when receiving the ball etc. I'd lay it off or play a through ball and never get a touch again for 3 matches, while a bunch of 15 year olds are trying to take the world and his dog on with the most redic moves. I used to think that 360 was more of a kids console and your average PS3 user was a bit more mature until I played clubs and now Im not so sure, lol

About a league. Whatever format you want. It will be our league we can set it up how we want it. UT is fine by me, we will all grind it hard as usual so not like it will end up being a miss-match of players. Also, give us something to work towards. Better players = better chance of winning.

Im happy to play for $$$ or no $$$ depending on who joins in and what they wanna do.


I'm a sad fker. I've just bought these to pimp my pad, lol

http://www.ebay.co.uk/itm/PS3-CONTRO...#ht_1092wt_905

http://www.ebay.co.uk/itm/Non-Slip-R...ht_1963wt_1139
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Old 09-01-2011, 01:40 PM   #60
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Re: FIFA 12

Yea sounds pretty cool im an admin on www.utleagues.com has an inbuilt league system we can use to track it all. Can start to get it sorted for that when its back up for Fifa 12 i'm happy with a small $$ buyin or no $$ whatever is the fancy of others
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