Just started playing....started a couple games with Poland but I can never seem to get enough ducats or keep my manpower up, any suggestions?
Keep your land maintenance at a minimum during times of peace. Your troops will reinforce slower if they have taken casualties, but your manpower pool will refill and you will save money.
Also, I never really saw the use for mercenaries before, but if you have the money they are incredibly useful since they reinforce from their own manpower pool. Its great to use them to carpet siege since any attrition they take doesn't matter, and you save money (due to not having to pay for reinforcements) and manpower. A lot of countries have unique ideas making mercs even better, and some idea groups have merc bonuses as well.
The usual strategy for Poland is to absorb your vassals and then kill TO and Livonian Order while using Lithuania as a shield/hammer since they usually field 20k+ and you can overwhelm any of your neighbors besides the Ottomans, Austria, and Russia.
- Can no longer use Claim Throne on countries with a different dynasty.
RIP forcing PUs
- IA no longer gained when princes convert to the Emperor's religion.
- IA is once again lost when princes convert away from the Emperor's religion.
So forcing religious unity now has almost no benefit? God damn it paradox what are you doing?
afaik they removed the ability to marry someone with no heir-->claim throne and force a PU that way. Like, you could still do it, but it only mattered if you had the same dynasty. So this doesn't really change anything. The other changes seem super dumb though, getting nothing for forcing religious unity is dumb and so is the scaling truce time.
Can someone give me a primer on how the score to vassalize a country in a coalition is calculated?
I just fought a France+rest of Europe coalition... to my surprise, there was an option to vassalize Austria and Netherlands for 60 warscore and 80 a piece.
How late in the game is it? They added this in 1.6:
Quote:
Originally Posted by EU4 Wiki
Administrative Efficiency:
New country wide bonus that is unlocked at administrative technology level 23 and increases at 26 and 29, up to a total of 75%. Administrative Efficiency directly reduces the impact of province base tax on overextension and warscore cost, allowing for much larger territories to be conquered at once.
So, at each of admin techs 23/26/29 the warscore of provinces you take in wars will drop, maybe that's at play here? Otherwise I dunno.
They really wrecked Sus in wealth of nations. Used to be 40+ income and made morocco strong and I would usually take it as any random european colonizer. Now its worth like 10. Meanwhile, the Mali gold provinces are still like 80+.
Denmark: lost both its global trade income boost AND its ship cost reductions in exchange for a legitimacy boost and a ship_durability boost of .05. Their naval maintenance modifier was also reduced from 33% to 10%. Ship durability is apparently the naval version of mil tactics.
GG
Also:
England: lost its 5% trade efficiency in exchange for accepted_culture_threshold boost of -0.1 (multiplicative, so nearly useless)
Muscovy: lost its infantry cost reduction in exchange for culture_conversion_cost reduction of -0.2 (slightly useful)
Turks: lost religious unity boost in exchange for the accepted_culture_threshold boost of -0.15
Poland: ost its religious unity in exchange for the -0.15 to accepted_culture_threshold
Aragon: lost its diplomatic reputation boost in exchange for culture conversion cost boost of -0.1
Austria: lost prestige decay boost in exchange for diplomatic_annexation_cost boost of -0.2
France: had its bonus to vassal income reduced from 25% to 15%, but gained a 10% reduction in diplomatic_annexation_cost
Offensive
- +25% manpower is now -10% recruitment time (LOLOLOLOL what a joke)
- +25% forcelimits now +20%
Quality
- the 2 ideas for +10% heavy ship/light ship combat ability have been combined to one for +10% naval morale
- added a new idea for -25% naval attrition
Quantity
- the 3 ideas for -10% cost on infantry, artillery, cavalry now combined into one -10% regiment cost idea
- added idea for +25% naval forcelimits
- added idea for -20% building power cost
- -10% ship cost idea replaced with -10% land attrition
Maritime
- renamed from Naval (which is a new military group)
- +50% forcelimits nerfed to +25%
- lost +25% morale and +100% prestige (were moved to Naval)
- replaced with +10% light ship combat ability, +20% ship repair
- -20% ship costs nerfed to -10%
Naval
- new idea group under military
- +1 leader shock (naval leaders obv)
- +10% galley combat ability
- +1 leader fire
- +100% naval battle prestige
- -10% naval maintenance
- +10% heavy ship combat ability
- +10% naval morale
- +10% ship durability
Influence
- new idea group under diplomatic
- +25% income from vassals
- -33% time to fabricate claims
- -25% diploannex cost
- -10% AE impact
- +5 diplo reputation
- -25% envoy travel time, +10% imperial authority
- +33% forcelimit contribution from subjects
- bonus at completion: +1 diplomatic relations
Humanist
- new idea under admin
- +25% religious unity
- -2% revolt risk
- +3 tolerance of heretics
- -10 years of nationalism
- -50% accepted culture threshold
- +33% relations over time
- +3 tolerance of heathens
- bonus: -10% idea cost
Diplomatic
- +5 diplomatic reputation, +10% income from vassals nerfed to just +3 diplomatic reputations (no vassal bonus)
- -33% fabrication time replaced with -10% diplo tech cost
Innovative
- +25% religious unity replaced with -10% reduce inflation cost
Religious
- freebie added to existing idea: +2 yearly papal influence
- +2 tolerance of heretics replaced with +2% missionary strength vs heretics
- bonus of +50% better relations over time replaced with -25% culture conversion cost
Expansion
- +3 diplomatic reputation replaced with -10% recruitment time
Taking diplomatic and exploration right away as France was a bad idea. I just realized I just don't have enough dip power to get the tech for colonization. I should have taken economic or defensive
I've missed the last 2 weeks of MP, 1st week I had a sub, 2nd week AI. There were many player wars and alliances changed many times. Here's what has happened the last 2 weeks from what I can tell. They got up to 1591.
1st week, allied with netherlands, began to partition GB. During this, get decced by Germany, Russia, PLC which is pretty lol since I wasn't there but yeah. Lost Russian cores back to Russia, Lubeck + luneberg to Germany, Some of Baltic to PLC. Several big wars involving Germany + France + Aragon alliance against Austria + Russia + Venice. Scandi player entered war and I guess lost, losing Hamburg and Holstein to Germany.
2nd week, Portugal player quits, probably next to be partitioned. France betray Aragon and allied w/ Venice war against Aragon + Germany alliance and take some Italian stuff. During this war Dutch + my AI war germany and win, regaining me Hamburg + holstein and some provinces to Netherlands. Russia leaves its long term alliance w/ Austria, while Germany ally with PLC. Fearing a war, Austria allies with Aragon, and reach out to the Dutch as well. Currently there is there is a war between the two sides. Scandinavian AI has now independently declared war on Germany + PLC. Ottomans are AI and russia + Mughals + venice are allied I assume for mutual protection from lol AI.
1591
Spoiler:
Europe:
New World:
World:
Income (some numbers distorted due to current wars):
Spoiler:
Last edited by Nonfiction; 07-28-2014 at 11:38 PM.