I'm not Daer (much cooler ldo) but i can answer
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Originally Posted by goofyballer
Do you switch advisors often? He's definitely clutch to have because of HRE mechanics, and while I don't have infamy right now I do acquire some in almost every war I fight, so I figure he's handy to have around. Do you switch advisors a lot?
My advisors are basically master of mint/diplomat (or w/e its called who is -infamy)/other. Other alternates between +legitimacy guy, theologist, collector (dat trade efficiency yo), colonial range if you are colonizing, really whatever else you need. Master of mint you should have 100% of the game because you should always have some inflation to remove and/or be minting. Diplomacy adviser also 100% of the game because you should always have some infamy to be reducing.
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Could you expand on why? Cavalry are more powerful than infantry, yeah?
Cavalry start initially more powerful but that quickly changes as soon as you get men at arms/longbowmen. Muslims and eastern tech ppl get better cav with shock 2/3 that makes then very strong until later on. Cav is also much more expensive and takes additional terrain penalties for bad terrain.
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I read in the manual that combat consists of an offensive attack by the attacking force in the morning of each day, and an offensive counterattack by the defending force at night, so I figured the offense versus defense tradeoff wasn't that important (since in x days of fighting, you'll have either x/x off/def combat simulations or x/x-1 if the battle ends on an offensive attack) - as such, I tried to pick troops that have the most well-balanced stats. Is my read on that stuff wrong?
I've been playing this game for like 2 years and still have no idea how the nuts and bolts of this work fwiw. How I do it is if I am fighting normally I get troops built for defensive, if I plan to rapidly assault my way across the enemy territory I get whatever infantry has the best offensive stats (so reformed gallogleigh etc over landskect).