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Old 02-07-2012, 05:24 PM   #1741
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

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I most likely won't be able to make it for next Saturdays game of EU3. I don't think Viva/Terry will be able to make it either.

I'm looking for a substitute for Hindustan, anyone at all will do. You can't do worse than the AI, even if you deliberately sabotaged the country

Of course if enough people can't make next week we could always postpone it for a week. I think Viva/Terry will also need a substitute if we do play next week.
Nope neither I or Banana can make it - we have a friend's birthday to go to.

As Selim also might not be able to do it, I vote postpone. I don't like the idea of the AI doing what it did to GB to my beloved Portugal. Or maybe it's a possibility we could play same time Sunday or Friday? IDK.
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Old 02-07-2012, 05:34 PM   #1742
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

Friday? People have jobs yo

I could do Sunday, or else I vote postpone
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Old 02-07-2012, 06:43 PM   #1743
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

Sundays are 1000000% better for me anyway
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Old 02-07-2012, 06:50 PM   #1744
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

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ottomans will have been ai 3 of the last 4 weeks :s
I'm so sorry for having a ****ing life ;s
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Old 02-07-2012, 06:58 PM   #1745
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

woohoo! finally created the HRE in my Austria game!
concerned the game might get boring now though...
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Old 02-07-2012, 07:01 PM   #1746
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

in before rebels everywhere!
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Old 02-07-2012, 09:00 PM   #1747
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

Let's do Sunday. No football now to interfere
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Old 02-07-2012, 11:18 PM   #1748
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

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I couldn't figure out how fighting/army/etc stuff worked. I chose Poland and at one point early on there was some battle going on in one of my provinces but I couldn't figure out how to interact with it or anything. I could mouse over to get a tooltip with more info but no amount of clicking seemed to let me control anything or show me wtf was going on.

Oh, and I assassinated the HRE for ****s and giggles. He discovered me the first time but I didn't miss again! And then some dialog box popped up with two options, the first option resulted in "70% Chance: No Effect" and the second resulted in "30% Chance: No Effect". I married someone (was kind of daunted at the choice of eligible women tbh, so many of them, wtf are my criteria?) and then tried to conduct diplomacy with my wife but couldn't find the option to let me stick it in her to give me a son.
For that war in Northwest Poland, you can't intervene. Your vassals are fighting among each other (i.e. the bishop is getting crushed by the local duke who's vassalizing him). Laws in starting Poland have crown authority low enough that vassals are allowed to fight each other. if you ramp it up over a few characters (one move per character) you can make it high enough that your authority removes their right to fight each other.

EDIT: I can only play until 1:20pm EST on Sunday, I play that other game after.
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Old 02-08-2012, 01:15 AM   #1749
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

Sunday is OK with me. Same time - 11 AM EST?


I'm playing another long ck2 campaign, this time started in 956 to get a bit more time. Picked a count in south-west Ireland and have been slowly expanding. I've finally reached critical mass and am rolling across Ireland as fast as I can fabricate the claims. First place I added was the City province next door to me, again for the fast money. I've got it upgraded as much as my crappy Irish tech allows and have my Steward deployed there collecting taxes, and you can see it's bringing in 25 gold annually - about as much as my 3 castles combined.

Also I've been Hapsburing it up and gained the County of Norfolk as a result. That came with a claim on the Duchy of Norfolk which I pressed; the holder former - count of Suffolk - rebelled twice as my vassal. 2nd time I banished him, taking his monies, and gave the county to my brother, who is a legitimized bastard.

Then my duke died ultra young, leaving his infant daughter to the throne (her mother was 19 and demanded a new marriage). I got things set up and stabilized, then started looking at my family tree and noticed that an earlier marriage to the Duchess of Aquitaine had paid off - a young kinsman, her grandson, was still first in line to take those duchies. So of course I Hapsburged it up even more and had the 2 young kinsmen bethrothed. You play as a Dynasty after all, so when the boy takes control as husband it will still be under my family's name and banner (although I'm not sure WTF kind of name Dal gCais is). Best of all they will combine the 2 mega duchies:



tldr: Ireland and France will soon be united under 1 GLORIOUS Irish king.
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Old 02-08-2012, 03:05 PM   #1750
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

Sunday is good for me, any time is good that day.
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Old 02-09-2012, 03:41 PM   #1751
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

So on the current multiplayer game earlier today I was trying to buy a province off goofy and when I did in singleplayer I got the 'Overextension' event as Portugal.

Is this simply because I have too many non core provinces in ratio to cores?
Or are there other factors like centralisation, admin level of ruler that come into play which briefly checking the internet seems to suggest there is.

I guess I can't continue colonising/conquering until i've got some more cores, right?
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Old 02-09-2012, 03:51 PM   #1752
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

oddly enough i just had to wiki this from my HRE game

http://www.paradoxian.org/eu3wiki/Overextension
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Old 02-09-2012, 04:14 PM   #1753
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

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oddly enough i just had to wiki this from my HRE game

http://www.paradoxian.org/eu3wiki/Overextension
Thanks, that took some figuring out but it was useful.

So basically i have to wait for a while before I expand now because my core/non-core ratio is not good enough and if I get one more city then i get to 100 which, because of my centralisation rating, means over extension.

I wonder if people would recommend I play through overextension (+3% global revolt risk and stability cost +50%) and continue colonising or wait it out until i get more cores (the boring option).
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Old 02-09-2012, 04:18 PM   #1754
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

I'm currently playing thru it.
i took the reduce national revolt advisor and national idea.
The thing is any of the solutions to overextension - gain cores, better leader, more decentralization - all take a lot of time, and i don't want to wait 50 years to resume expansion.
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Old 02-10-2012, 07:59 AM   #1755
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Re: Europa Universalis 3 - New and Improved! (with ongoing MP game and AARs)

last night was playing with a justintv viewer for my phone, looking for sc2 streams. Someone was actually streaming eu3 and had almost 300 viewers.
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