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Eternal CCG (rip hearthstone) Eternal CCG (rip hearthstone)

02-21-2017 , 01:40 PM
OK so here's my most recent draft, first the pool and then the deck I made. I was planning on recording the draft on Twitch because I thought it would be fun to critique but couldn't figure it out. The goal is to outfit cheap/medium units with weapons and then bring everything back with Smuggler's stash. Oni Quartermaster can be used to draw cards. A little bit of protection and removal. Any thoughts on what I'm missing or should change out? Is my power right? Maybe include a Treasury Guard, take out Copperhall Blessing which will be hard to use?





Couldn't resist playing a game and just obliterated my first match like 36-0 - other guy couldn't get anything out and I had a couple of jacked up Brightmace Paladins.

Last edited by Jiggymike; 02-21-2017 at 01:51 PM.
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02-21-2017 , 01:58 PM
I feel like you could drop Crowd Favorite from the top end of the power range. It only pull 3 or less cost weapon drops and so it could easily have nothing to draw by the time it gets played.

Smuggler's Stash is great, but I think I would only play it as a 1 of. It's that card you want to top deck in mid/late game, not get stuck with 2 of in your opening hand.
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02-21-2017 , 01:59 PM
Good calls - replace with what? Treasury Guard I'm thinking for one spot or Renegade Valkyrie? Edit: probably not a power, either Treachery or Blackguard Sidearm maybe. Also considering another Stonescar stranger to guarantee and early purple.

Last edited by Jiggymike; 02-21-2017 at 02:09 PM.
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02-21-2017 , 02:07 PM
Quote:
Originally Posted by dkgojackets
mostly the first I guess which could be caused by the second? I like constructed more than limited formats so it just doesn't feel like I'm building towards something or that I did anything. maybe thats dumb since games could easily be enjoyed for themselves but people generally like reaching goals. just felt empty compared to finally hitting legend
I think you're supposed to ladder fairly fast because it's a monthly season thing.

I get the impression that legend in Hearthstone and Master in this are not at all equivalents. Top 0.5% hit legend, whereas, I am not sure the number for Eternal, but it's probably like top 5 or 10%. Maybe if the game takes off a bit they could add a Grand Master rank.

Either way, there is always the Top 100 ladder to strive for if you're wanting a competitive goal.
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02-21-2017 , 03:20 PM
subbed, seems interesting

played magic all my life but hated hearthstone
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02-21-2017 , 04:22 PM
Quote:
Originally Posted by Jiggymike
OK so here's my most recent draft, first the pool and then the deck I made. I was planning on recording the draft on Twitch because I thought it would be fun to critique but couldn't figure it out. The goal is to outfit cheap/medium units with weapons and then bring everything back with Smuggler's stash. Oni Quartermaster can be used to draw cards. A little bit of protection and removal. Any thoughts on what I'm missing or should change out? Is my power right? Maybe include a Treasury Guard, take out Copperhall Blessing which will be hard to use?





Couldn't resist playing a game and just obliterated my first match like 36-0 - other guy couldn't get anything out and I had a couple of jacked up Brightmace Paladins.
My lowly opinion is to cut a hellfire rifle/rally for a Valkyrie. Yes drawing 2 stashes is bad, but it is the most powerful grindy play you can make. Valkyrie is just free wins for you if opponent doesn't have removal. I actually like her more than things like the deputies as far as units. And your unit count isn't great for rally.

I'd also cut a sigil or the other of the 2 for the stonescar stranger as well. You need every piece of fixing.
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02-21-2017 , 05:25 PM
Quote:
Originally Posted by Krayz
My lowly opinion is to cut a hellfire rifle/rally for a Valkyrie. Yes drawing 2 stashes is bad, but it is the most powerful grindy play you can make. Valkyrie is just free wins for you if opponent doesn't have removal. I actually like her more than things like the deputies as far as units. And your unit count isn't great for rally.

I'd also cut a sigil or the other of the 2 for the stonescar stranger as well. You need every piece of fixing.

Thanks I did make some modifications but ended up 1-3, think I made some light tactical blunders that really hurt, like getting my oni weapon master killed with weapons in hand and using my removal incorrectly (wasting a beast magma javelins when I could have used Vanquish, things like that). Seemed like everyone was running warcry and those 1/1 guys that get +2/+2 when empowered plus cheap weapons.

People have said Gauntlet is super easy with the preconstructed Feln deck but I can't get through it at all. I made my own deck which got through the first round but not the second. Even when I've run good I've gotten stomped by the boss. Can people really master Gauntlet with those starter decks?
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02-21-2017 , 06:29 PM
Quote:
Originally Posted by Jiggymike
Can people really master Gauntlet with those starter decks?
Maybe, but I wouldn't want to try.

I mostly played stonescar to Master in Gauntlet but also had a good amount of success with a tweaked version of the Elysian theme deck (which uses echo mechanics), filling it out with better removal and better draw mechanics.

At master in gauntlet it seems like even full tier 1 constructed decks can make for difficult runs.. even if just for the reason that you need a 7 game streak with little to no draw screw.
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02-21-2017 , 06:45 PM
So far I've run the best in draft and forge with aggressive Rakano decks, maybe I'll try one of those.
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02-21-2017 , 06:56 PM
I wouldn't play Gauntlet with the mono-color starter decks but I've beat gauntlet multiple times with the vanilla Feln deck.

The only constructed decks I have are the vanilla Feln and Stonescar starter decks and 5 mono decks I made with cards I had after I finished the free intro quests, I haven't bothered upgrading them since. All can complete gauntlet easily.
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02-22-2017 , 07:20 AM
I tried this, just went 7-0 first time in a draft

I think teleport is a bit underrated in these color combinations. The lack of removal and equipment being a thing in almost every color, I'm happy to run 1 every deck. 2 if my deck has bombs. Maybe it's just victory bias speaking.

[rant]The mechanics seem a bit lacking even compared to Magic Duels. Gauntlet is just silly since it punishes for bad draws that are likely in a seven game streak[/rant]

Last edited by Imaginary F(r)iend; 02-22-2017 at 07:49 AM.
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02-22-2017 , 09:52 AM
gauntlet just seems like a way to mindlessly pass time and rack up gold until you've ranked up all the way

starting to really agree with the guy on the first page who said that any game still mixing its resource cards in the deck is living in the past. half my games in ranked are over by turn 5 just because someone was stuck on 3 power or got flooded.
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02-22-2017 , 11:35 AM
I find I get flooded way more than screwed. Not a fan of 75 card decks either.
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02-22-2017 , 12:41 PM
sample size this morning, 9/10 games broken
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02-22-2017 , 01:08 PM
Yeah too many games are runaways, not sure if HS is more balanced but it's def getting old fast. I still like Forge and Draft but not sure I care about collecting cards enough to pay to do them and I need to do better in draft if I don't want to grind all day for coins...
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02-22-2017 , 01:10 PM
the games are so short though that I definitely suffer from "just one more" tilt
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02-22-2017 , 01:33 PM
Games are too short, imo. They often come down to one or two decisions.
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02-22-2017 , 02:13 PM
Quote:
Originally Posted by cassette
Games are too short, imo. They often come down to one or two decisions.
Ya, although part of this comes down to most people are playing cheap aggro decks

Getting bored already tbh :/. Game has tons of potential though and draft is awesome.
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02-22-2017 , 02:41 PM
over 50% are complete non-games and another 25% end up non-games after turn 4

oh well, was a good run
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02-22-2017 , 03:21 PM
I like that the games are short but yeah then I play like 20 in a row so not exactly saving time. Players at lower levels remain interminably slow, they seem to read each card over again every hand.
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02-22-2017 , 03:32 PM
Quote:
Originally Posted by dkgojackets
gauntlet just seems like a way to mindlessly pass time and rack up gold until you've ranked up all the way

starting to really agree with the guy on the first page who said that any game still mixing its resource cards in the deck is living in the past. half my games in ranked are over by turn 5 just because someone was stuck on 3 power or got flooded.
good post, same, +1, etc
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02-22-2017 , 03:36 PM
of course i havent stopped playing since my post an hour ago. maybe just a symptom of the R/G decks. seems like with most games they made the mistake to overpower aggro. i'm fine with a cheap and easy to play deck being competitive but it shouldn't be the best
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02-22-2017 , 03:43 PM
Yeah it's been a torrid last week or so with this game (50 hours "played" though a lot of that is me just leaving it open while away - have done a few drafts and forged and probably 15-20 gauntlets though) but I think I'll put it on the back burner until iPad release and get back to my other games...right after one last free forge, don't judge me.
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02-22-2017 , 03:51 PM
The reward system is probably as much to blame for the rash of aggro decks. You can spend 20 minutes winning 1 control vs control game, or bash through 5 or 6 games with all-in Warcry/Jito decks in the same time and earn some chests.
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02-22-2017 , 04:18 PM
true. people complain that hearthstone ladder favors aggro, here you can just pump out silver chests every 15 minutes.

added two bandit queens and smuggler stashes to my RG midrange deck for something a bit different and have climbed back to top 200 which is fun
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