still play Oblivion, currently using a breton and trying for as many hand to hand kills as possible. We'll need another 360 before the release date at my house, its a favourite of my sons also
One thing I hated about Oblivion was how much repetition there was in dungeon types and bestiary.
Hope they change that up or 300H of gameplay becomes moot as far as I am concerned.
They have 12 times as many dungeon designers (12 instead of 1) and by looking at some of those dungeons they look a lot less like the cookie cutter "connect prefabricated rooms together" type dungeons from oblivion and fallout.
PC purchase and its not even close: If this game releases Nov 11th, I'll be buying and installing it around March 1st - by then some nice mods will be out (not going to waste my first play-through on this game if there's obvious balance/gameplay issues).
I would not buy this game for a console. I tried Oblivion for PS3 and I didn't like it at all. From what I was told these games are all about the MODS.
I know I'm going to get hell for this but I really wish they created some kind of VATS system for these games. It works for melee attacks in the FO games I don't see why it wouldn't work for these games. I couldn't get passed all the moving backwards while swinging my sword in Oblivion. I just think it would be a nice option for someone like me who generally sucks at video games.