Originally Posted by Aceium
I kinda liked the leveling system in Oblivion. At least it didn't bother me as much as it seems to bother other people. I just embraced it and spent about 5 hours doing some very "efficient leveling." After that I was very powerful and able to handle just about anything in the game. I enjoyed the level of control I had over the difficulty of the mobs vs. my OP-ness.
I'm not sure how the experience would have been without it. If it could have been just as fun without having to spend the time mashing my heal button for hours just to level it, then I'm all for a "regular" leveling system.
They are speaking abut the mobs leveling too every time you level. It's just stupid that it takes you two hits to kill a rat at level 1 and the same two hits at level 25. Or that a dragon sucks donkey balls just because you see it while you are level one.
OOO fixes that by giving each mob a fixed level interval, so a dragon will always be a wtfpwnzor or guards don't still 1-shot you after you are level 23534 and just killed all evil in this world.