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The Elder Scrolls: Legends The Elder Scrolls: Legends

07-21-2017 , 09:22 PM
yeah the soul gem reward definitely seems better than gold, if you buy 6 packs and already have 3 copies of every card that's way less dust unless you bink a legendary

I got 600g reward 2 days ago, nothing since and I've been logged into CVH and turquoise day and night, I don't get it

I bought the dark brotherhood story and played through it last weekend, and even with that plus all the rewards they throw around I still can't seem to build a viable deck. Sigh
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07-21-2017 , 11:30 PM
also it's tilting not to be able to rightclick a card and tell which xpac it's from at a glance
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07-22-2017 , 12:22 AM
In the collection manager if you click a card you can see the icon for it.

Go to Legends Decks and I'm sure you'll be able to find decent budget decks.
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07-22-2017 , 08:59 AM
Quote:
Originally Posted by Namath12

I bought the dark brotherhood story and played through it last weekend, and even with that plus all the rewards they throw around I still can't seem to build a viable deck. Sigh
Prophecy bm is super cheap and easily got me to rank 5
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07-22-2017 , 09:00 PM
new event this weekend, it's like vs. arena but you bring your own deck

I'm 0-9 so far haha
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07-22-2017 , 11:09 PM
Quote:
Originally Posted by Nonfiction
Prophecy bm is super cheap and easily got me to rank 5
story checks out



I lost to the boss right after snapping that but yeah it's usually one sided
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07-22-2017 , 11:11 PM
Quote:
Originally Posted by Namath12
new event this weekend, it's like vs. arena but you bring your own deck

I'm 0-9 so far haha
What deck were you playing? I wen't 9-0 with mid mage and most people weren't using Tier 1 / Tier 2 decks.
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07-22-2017 , 11:53 PM
I went 4-3 in one run, 2 of my losses were BS, brought a pretty good deck. Worse rewards than regular arena for anyone who cares about that sort of thing.
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07-23-2017 , 12:01 AM
Quote:
Originally Posted by SJUD
What deck were you playing? I wen't 9-0 with mid mage and most people weren't using Tier 1 / Tier 2 decks.
Just some gimmick bull**** I built mainly to use to clear quests

That prophecy bm deck is no joke though, I'll probably give rumble a whirl with it. I've lost once with it and that was only because a guy had that support up that prevents you from doing action damage to his face, I had him at 3 health but couldn't finish with lightning bolt. I assume it gets figured out in upper tiers.
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07-23-2017 , 04:45 AM
Quote:
Originally Posted by Namath12
Just some gimmick bull**** I built mainly to use to clear quests

That prophecy bm deck is no joke though, I'll probably give rumble a whirl with it. I've lost once with it and that was only because a guy had that support up that prevents you from doing action damage to his face, I had him at 3 health but couldn't finish with lightning bolt. I assume it gets figured out in upper tiers.
Prophecy BM is probably a good choice as there's a lot of aggro being played in the Rumble. It's also just a solid deck in general.
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07-23-2017 , 09:21 AM
Quote:
Originally Posted by Namath12
Just some gimmick bull**** I built mainly to use to clear quests

That prophecy bm deck is no joke though, I'll probably give rumble a whirl with it. I've lost once with it and that was only because a guy had that support up that prevents you from doing action damage to his face, I had him at 3 health but couldn't finish with lightning bolt. I assume it gets figured out in upper tiers.
Just went 9-2 in rumble with a prophecy bm w/ ancano. Some random unrefined decks but most were meta stuff. Lost to goblins with a perfect opening and dragon scout. Beat a few mid mages, mid sorcs, and other aggro battlemages (tho none seemed as prophecy heavy as me).


rewards were 4 packs, 1 legendary pack, 175 gold
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07-23-2017 , 11:30 AM
Do you find yourself mostly playing Cast Out as part of a finishing combo?
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07-23-2017 , 12:12 PM
Depends, sometimes you need to tempo cast out and sometimes there's a must-remove unit early or mid game like dawnstar healer or something that was buffed and is going to drain you/outrace you. I haven't been a huge fan overall tho, been trying out 0-3 copies. Most of the top tier prophecy BM decks like this are running 3x thief of dreams and 3x ambushers and I only have 1 of each, so using various combinations of sharpshooter scout/crushing blow/shield breaker/aelas huntmate. Scout have been great, another prophecy, pings are more face damage and/or help w/ removal/trading. Usually a pretty bad topdeck though. Crushing blow is meh, more face damage and spot removal, never really unhappy about it. Shield breaker is amazing and is another way to get through guards (and obv more face damage) but requires a board. Aela's huntmate has been ok, understatted and its not a prophecy, but you are breaking runes on ~every turn so its usually a 4 mana 4/4 draw a card which can help when you are running out of gas against stuff like scout which will never pop your runes.

Last edited by Nonfiction; 07-23-2017 at 12:17 PM.
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07-25-2017 , 11:57 AM
Btw from a couple days ago:

http://www.pcgamer.com/heroes-of-sky...o-shout-about/

Quote:
Back when I reviewed Legends in March I said it was a deep, satisfying game that desperately needed an injection of players. The combination of Twitch Drops and the Skyrim set has gone a long way to doing that, so if you're looking for a new CCG, I would recommend Legends pretty much unreservedly at this point.
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07-25-2017 , 03:55 PM
Yeah I've actually been using that exact deck you linked since I had most of the cards already.

Was asking about Cast Out because I rarely use it to get rid of a big minion that's about to lethal my face. Sometimes it happens, but not that often. Most of the time I'm just using it to remove a guard from my path so that I can lethal villain. I was just thinking if that's how it's mostly going to be used, it seems like Intimidate would be the superior choice at 1 magicka. I'll tinker with it a bit. (I'm also finding that the higher I climb the less reliable the build is, in general)
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07-25-2017 , 03:55 PM
Looks like they're also about to start some kind of thing like HS does with the 1000g version of TB. Given my (acute lack of) success in the last promo I will almost certainly be skipping this one.
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07-25-2017 , 04:38 PM
It looks like the minimum prize is 10 packs, if I read it correctly? So worst case you're spending 1000g for 10 packs and the rest is upside.


Sent from my iPhone using Tapatalk
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07-25-2017 , 06:46 PM
Yeah only 1 entry but even if you get 0 wins it's efficient in terms of buying packs
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07-25-2017 , 07:56 PM
oh well that changes things
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07-25-2017 , 11:41 PM
Also, you play 12 games no matter what. So even if you start 0-3, you can rally back to move up higher in the prize rankings.
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07-26-2017 , 12:57 AM
It should be no surprise that ESL's heroic brawl version is way, way more generous than HS's.

Hearthstone is the most expensive, lowest reward online card game out of them all.
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07-26-2017 , 10:01 AM
I recently made legend with this list, going 13-0 from rank 2-legend:

https://gyazo.com/7bdf1b329f8364603403a604eb0f9cf9

It's a reboot of the old self damage battlemage decks which are very fun to play. I included 11 self damage cards, GA, AA, BA, and SS, and 37 prophecies. The win condition is self damage into a snowball/kill on turns 6-9 vs control, and winning a race on turns 5-8 against aggro. Vs control, mulligan for self damage, particularly GA/BA. Vs aggro, mulligan for curve/ no prophecy, e.g., RR, CH etc.

With such a high prophecy count, no deck can win a race against this deck, so the self damage cards force the race.

I like to go field lane, allow them to trade while I go face, but occasionally take an excellent value trade, then when I inevitably lose lane on turns 4-6, I hope they're running low on removal, go to shadow lane, and try to close out.

Lots of fun EV plays to make and lots of planning ahead/counting/ playing around stuff. But games are still short and action packed. Very fun to play.

The deck is very matchup based; aggro/control matchups are defined relative to the speed of our deck, which is very aggro. So most midrange decks play like control matchups. So, aggro (race) matchups are mostly the other BM, the aggro warrior variants, and the faster crusader decks. The midrange decks which play like control are the sorcer/mage/archer variants, and the control matchups are the hist grove / slow mages type of decks. Generally play all the midrange matchups mulliganing for self damage as if they were control, but you need to be able to audible to aggro/control styles as game conditions warrant. The general idea though is get stuff on board and go face, force them to trade, and deny the stall/board flood counter strategy with your self damage cards. Close out the game with burn or cast out / silence into face damage.

You can tech this deck pretty heavily for the metagame with the new Skrim set printing a bunch of strong BM cards. Vs aggro, you cut some amount of self damage (particularly BA) and add PotI, CS etc. Vs Control, you want to cut the CS, SS type of stuff and add Garnag/Reive/ES/Ancano/type of stuff. I'm playing this Free2play so I don't have Dark Brotherhood yet; if you do PotI is probably an auto include in the deck because it's OP. I think the best strategy is to tech the deck vs control as a default because the aggro matchups are always going to be good. It's funny, but your worst matchup is probably against a prophecy BM that doesn't pack the self damage package because you can't really race efficiently or control efficiently.

Contrast with the most popular prophecy BM list, Syntactic https://www.legends-decks.com/deck/1...ecy-battlemage . I prefer this list because the Syntactic list is slower and loses to a board control counterstrategy (this is where opponent leaves us at 30-26 health and takes board, then kills us in one turn). In contrast this deck forces self dmg to regain tempo in the early mid game and draws 37/50th (more usually bc we mulligan for non prophecy) of a card with each self dmg face ping. Since I'm defining a control matchup as one where our opponent's deck is slower, that means that like 65-70% of the games are control matchups where the self dmg is key.

Last edited by sauce123; 07-26-2017 at 10:23 AM.
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07-26-2017 , 01:44 PM
Monthly reward:

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07-26-2017 , 03:15 PM
Patch notes from 30m ago says iphone/android version now out, haven't checked yet but I think the update is still going through, hopefully will be able to play on phone later today
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07-26-2017 , 04:20 PM
Confirmed out and available for download on iphone/android, server still down for maintenance though.

Also, lol blizzard:

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