Quote:
Originally Posted by BCPVP
For people just starting, something like mining/skinning is pretty foolproof. I would think (though I'm no WoW expert; highest lvl char of mine is a 62 hunter) that it's easier to level if these are your professions because you don't have to spend as much time in town bargain hunting; you can be out questing and many quests will have you killing some species that can be skinned or are near veins. It seems more efficient that way, imo. And if the market prices are higher than average for mats, I think it'd be better for you to have gathering professions than crafting. When the market is low, you can justs store your stuff till it goes higher.
Gathering professions are definitely better for a starting player since they take no initial gold investment, and because mats generally sell very well. Or you can do mining/enchanting like I did, which I heard is the profession choice for gold farmers.
The WoW market has this weird characteristic that many products actually sell for less than the combined cost of the mats. This is unlike real life where a product's cost is the cost of its material plus a premium to cover labor, etc. I've determined that it's likely due to two factors:
1) There's more demand for base materials than finished products. You can always turn mats -> product, but you can't do product -> mats.
2) I think the bigger reason is that skilling up has value. When a crafter sells his product at a loss, he's effectively paying the difference (sell price - cost of mats) as the price to skill up. This is why you sometimes will see enchanters who will pay you to let them do an enchant (with your mats of course).