i think they really need to fix shock turret and explosive rounds in pvp, the stuns/flames are just waaaay too long imo. probably need to nerf survivor link for pvp somehow as well, maybe have it only be half as effective vs player damage. as is a group of 4, with secondary guns with skilled talent, and maybe one high SP player, can keep survivor link up almost indefinitely.
i think nerfing balanced on m1a's is a good start for gun diversity (even tho i have no idea what ill replace my first wave m1a with), but without buffing other guns i dont really see people switching off of smgs. maybe youll start to see some shotgun secondaries with the one is none fix. rifles and lmgs really need to be thrown a bone tho, maybe something like native armor destruction for rifles and light tagging for lmgs. CHC and headshot damage traits are just too good to pass up atm. range advantages of rifles will be even less of a factor going forward i think with the bump up to 75% armor mitigation.
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Originally Posted by DC11GTR
I'm digging everything about 1.2. As for the rope cutting, the loot will no doubt be better, but I'm primarily a solo player anyway so I've gotten pretty good at avoidance.
i think incursions will be far and away the easiest way to farm good loot now (except weapons, which will prob still need to be crafted). guaranteed 240 + 214 drops every run. with higher armor cap and the nerf to elite shotgunner and sniper damage, challenge mode incursions should be a breeze imo. as is, pugging with randoms, i only ever wipe now in CM incursions when 3 or 4 shotgunners drop into the pit in succession and teammates start to panic/spazz out. this usually happens because the guy running pulse is braindead and blows his pulse right before the new round spawns. with pulse on the shotgunners they cant really surprise you and its easy to CC them as they drop in. if, after the update, you can tank 3 or 4 shotgunner hits as opposed to 1 or 2, (without survivor link) i dont see how you should be wiping in CM incursions now ever.