Open Side Menu Go to the Top
Register
The Division The Division

05-10-2016 , 09:14 PM
Quote:
Originally Posted by EADGBE
failed challenge incursion on round 15 3x today. one of em there was a lag spike while going to pick up the bomb and two of us were downed in impossible to rez spots. so brutal. never gunna beat this ****ing thing.
At least you didn't get kicked from the party right at the end. They really need to patch that
The Division Quote
05-10-2016 , 10:55 PM
I still grind dailies every day plus usually run the incursion on hard once or twice a week. Only gs 186 so no challenge mode for me yet
The Division Quote
05-11-2016 , 01:27 PM
instead of deciding to buff nomads/strikers final talent to actually be useful how do these clowns decide instead to nerf sentry down to match.

i must say after years of playing mostly blizzard as well as some valve games and LoL, Massive is a complete and utter ****show in terms of game balancing, patches and bugs. this game feels like a beta release to be honest. no idea how they dont even have a beta test server for patches like every other large multiplayer game.
The Division Quote
05-11-2016 , 03:40 PM
Do people that praise Blizzard all the time while bashing Massive/Ubisoft have a mental block on the initial abortion that was D3? Don't get me wrong, some of these bugs are laughable, but lets not pretend other companies don't push equally unbalanced/bug filled **** shows.
The Division Quote
05-11-2016 , 05:34 PM
You're missing my point i think. I never played d3 so i may be wrong here (played alot of bw, sc2, wc3, and some d2), but isnt pvp not really a big part of the game? d3 might have been boring or whatever in the beginning but i dont see how d3 being boring and unrewarding was a result of ****ty multiplayer game balance. I think you'd have a better argument with the difficulties blizzard had balancing the 4 races of wc3/tft.

Anyhow, Massive, unlike d3, markets their game as an open world type game and pretty much forces you into a pvp zone in order to progress in the game; and the pvp there is unbalanced and dumb in the sense that there is literally one real viable end game build atm, (4x sentry, reckless chest, savage gloves) with all other sets and gear being borderline worthless outside of getting deconned into mats.

everyone has to run overheal, everyone has to run survivor link, and everyone has to run sentry set, its so stupid. the sentry set is actually the only thing adding any build diversity atm, since guys can build for electronics and stamina and still do some kind of damage with 4x sentry on. nerfing sentry and reckless will not magically give nomad or tactician set viability, it just means everyone will switch to a 3x sentry 3x striker build. If they had a PBE server they'd probably realize **** like, 'o wait there's literally no reason to run nomad set ever' and 'o wait tacticians is useless if youre actually building for electronics' before they released it.

Its not about being a fanboy of certain companies, i was equally pissed when csgo released the r8 without testing it. Its just i really like alot of things about this game, and i tend to stick with one game at a time and play it ALOT, but the post-release game balance decisions in division have been so terrible to date and i have never experienced so many frustrating decisions before.

Last edited by EADGBE; 05-11-2016 at 05:35 PM. Reason: lol wall of text :p
The Division Quote
05-12-2016 , 01:45 PM
when is the new patch due out?
The Division Quote
05-12-2016 , 01:50 PM
I think the date most people are thinking is the 26th. I hope so. I've been stockpiling mats for quite awhile and am wanting to be maxed on those before it drops. Might be pointless but it's fun to do!!
The Division Quote
05-13-2016 , 06:52 PM
Quote:
Originally Posted by EADGBE
You're missing my point i think. I never played d3 so i may be wrong here (played alot of bw, sc2, wc3, and some d2), but isnt pvp not really a big part of the game? d3 might have been boring or whatever in the beginning but i dont see how d3 being boring and unrewarding was a result of ****ty multiplayer game balance. I think you'd have a better argument with the difficulties blizzard had balancing the 4 races of wc3/tft.

Anyhow, Massive, unlike d3, markets their game as an open world type game and pretty much forces you into a pvp zone in order to progress in the game; and the pvp there is unbalanced and dumb in the sense that there is literally one real viable end game build atm, (4x sentry, reckless chest, savage gloves) with all other sets and gear being borderline worthless outside of getting deconned into mats.

everyone has to run overheal, everyone has to run survivor link, and everyone has to run sentry set, its so stupid. the sentry set is actually the only thing adding any build diversity atm, since guys can build for electronics and stamina and still do some kind of damage with 4x sentry on. nerfing sentry and reckless will not magically give nomad or tactician set viability, it just means everyone will switch to a 3x sentry 3x striker build. If they had a PBE server they'd probably realize **** like, 'o wait there's literally no reason to run nomad set ever' and 'o wait tacticians is useless if youre actually building for electronics' before they released it.

Its not about being a fanboy of certain companies, i was equally pissed when csgo released the r8 without testing it. Its just i really like alot of things about this game, and i tend to stick with one game at a time and play it ALOT, but the post-release game balance decisions in division have been so terrible to date and i have never experienced so many frustrating decisions before.
It was more of the general sentiment I was referring to. I see it all the time, particularly on reddit, where people praise other developers/producers, acting like everything that comes out is perfectly balanced and bug free. Massive screwed up a lot (getting elite damage reduction having the opposite effect, I mean come on), but for a game of this magnitude and complexity, I'm willing to give them a little time. I may just be influenced by the whole "these is the times" feeling, and realizing that just about everything that comes out these days is going to be unpolished/finished. I'm encouraged by the fact that they are at least responding to the issues and complaints in a pretty timely manner, and acknowledged they rushed 1.1 without proper testing, while promising to not do the same with 1.2. I'm also on Xbone, but if I was on PC, I would have probably quit based on all of the cheating going on.

I'm with you on the one game at a time thing too. I'm a big Gears player, but I haven't even touched the 4 beta since all of my time (which is maybe an hour a day if I'm lucky) is going to the division. I guess I'm just old now and don't really care, it's the type of game I've always been hoping for (I thought Destiny was), and in a few months I'm willing to bet it'll appease most sane critics.
The Division Quote
05-17-2016 , 01:32 PM
1.2 drops may 24. 4 new gearsets, new incursion, 3 new named weapons. mildy excited i guess. people are losing their **** over this new DZ rope cutting thing theyre bringing in but i cant say that i care much, dz loot is garbage anyway. The bigger crime is probably introducing 4 new gearsets and not expanding the player stash size.

in other news im ****ing broke from rerolling some goddamn 240 gloves trying to get CHC. lost count of how many rolls i airballed but next roll is costing me 500k. spent all money i had saved and used all my gunparts crafting and selling damascus' for more money. wish there was a way to exchange PxC for regular money, birdbucks are useless after a certain point, and yet ironically for 'high end end game' currency its really easy to farm for PxC.
The Division Quote
05-17-2016 , 06:07 PM
Quote:
Originally Posted by EADGBE
1.2 drops may 24. 4 new gearsets, new incursion, 3 new named weapons. mildy excited i guess. people are losing their **** over this new DZ rope cutting thing theyre bringing in but i cant say that i care much, dz loot is garbage anyway. The bigger crime is probably introducing 4 new gearsets and not expanding the player stash size.

in other news im ****ing broke from rerolling some goddamn 240 gloves trying to get CHC. lost count of how many rolls i airballed but next roll is costing me 500k. spent all money i had saved and used all my gunparts crafting and selling damascus' for more money. wish there was a way to exchange PxC for regular money, birdbucks are useless after a certain point, and yet ironically for 'high end end game' currency its really easy to farm for PxC.
I'm digging everything about 1.2. As for the rope cutting, the loot will no doubt be better, but I'm primarily a solo player anyway so I've gotten pretty good at avoidance. It'll be a thing for a few days while people learn the ins-and-outs, then it'll go back to normal. Or maybe not. Either way, I'm excited.

I'd pay real money to convert PxC to DZFunds. I've bought all but 8 blueprints from the BoO and I still have 1k at the end of the day. I've stopped even trying to find things to buy at this point. But I snap-bought the Vector blueprint on Friday, which was stupid. I'll never craft it and I'd much rather have gotten the lvl32 stamina mod blueprint instead. I was still able to get the 204 gloves from DZ02. I will probably make enough by Friday to get the mod, but if an MP5 or AUG blueprints drops....

I've been stockpiling mats since.... forever and have 750HE fabric, 400 of the others, 475 HEDivTech, and maxed blue and green DivTech. I'm think I'm ready to start crafting now
The Division Quote
05-18-2016 , 09:00 PM
I'm not too excited about it. As someone that constantly defends the game, this update should have been entirely to fix current bugs, exploits, and balancing issues. Don't add more content that will likely introduce even more issues.
The Division Quote
05-19-2016 , 03:22 AM
i think they really need to fix shock turret and explosive rounds in pvp, the stuns/flames are just waaaay too long imo. probably need to nerf survivor link for pvp somehow as well, maybe have it only be half as effective vs player damage. as is a group of 4, with secondary guns with skilled talent, and maybe one high SP player, can keep survivor link up almost indefinitely.

i think nerfing balanced on m1a's is a good start for gun diversity (even tho i have no idea what ill replace my first wave m1a with), but without buffing other guns i dont really see people switching off of smgs. maybe youll start to see some shotgun secondaries with the one is none fix. rifles and lmgs really need to be thrown a bone tho, maybe something like native armor destruction for rifles and light tagging for lmgs. CHC and headshot damage traits are just too good to pass up atm. range advantages of rifles will be even less of a factor going forward i think with the bump up to 75% armor mitigation.

Quote:
Originally Posted by DC11GTR
I'm digging everything about 1.2. As for the rope cutting, the loot will no doubt be better, but I'm primarily a solo player anyway so I've gotten pretty good at avoidance.
i think incursions will be far and away the easiest way to farm good loot now (except weapons, which will prob still need to be crafted). guaranteed 240 + 214 drops every run. with higher armor cap and the nerf to elite shotgunner and sniper damage, challenge mode incursions should be a breeze imo. as is, pugging with randoms, i only ever wipe now in CM incursions when 3 or 4 shotgunners drop into the pit in succession and teammates start to panic/spazz out. this usually happens because the guy running pulse is braindead and blows his pulse right before the new round spawns. with pulse on the shotgunners they cant really surprise you and its easy to CC them as they drop in. if, after the update, you can tank 3 or 4 shotgunner hits as opposed to 1 or 2, (without survivor link) i dont see how you should be wiping in CM incursions now ever.
The Division Quote
05-19-2016 , 03:43 PM
The best fix for SL I've seen is to include a negative damage effect with it. SL should be used defensively, as opposed to popping it then ****ing people up.

State of the game gives me a little more confidence in the update, but I still anticipate more issues.
The Division Quote
05-19-2016 , 06:36 PM
Quote:
Originally Posted by BaldBull
I'm not too excited about it. As someone that constantly defends the game, this update should have been entirely to fix current bugs, exploits, and balancing issues. Don't add more content that will likely introduce even more issues.
yeah, i totally agree
The Division Quote
05-20-2016 , 03:25 PM
new gear sets kinda underwhelming imo. i think 3xsentry 3x striker will still be best overall option if youre considering both pvp and pve. i think people are really overestimating that bleed damage sets utility in pvp as its not doubling your damage, just first 10 bullets. bleeds also easy enough to debuff. 1k rifle damage bonus for 3x might be more significant than i think it is tho, esp if you stack with rifle gloves. the bonus that caught my interest most is that 50% exotic res for 2x. seems kinda huge. maybe a 3x striker + savage gloves + those would be good.

in terms of QoL improvements thank ****ing god theyre adding stashes to checkpoints.
The Division Quote
05-25-2016 , 12:04 AM
1.2 is freaking fantastic!! Can't do details on a phone, but it's been an absolute blast. I played a pretty good amount before, and I want to play twice as much now!!!
The Division Quote
05-25-2016 , 02:11 AM
yea high level gear dropping like candy. 200+ dropping insane amounts of 240's and 204 weapons. no reason to even bother with incursions at this point imo, dz so much more profitable.

not to mention i think that one set i want, final measure, is like nomad and only drops in DZ i think? at least they dont sell bps for that one in base, just like nomads.

tons of bugs tho, as expected.
The Division Quote
05-25-2016 , 09:11 AM
The incursion is a cake walk with 4 competent players that don't push. Beat it twice yesterday with a group where no one was over GS of 200
The Division Quote
05-25-2016 , 09:56 AM
well to be fair its only hardmode. most players already vastly outclass hardmodes gearwise. i think the challenge mode will be significantly harder than FL. in the circle area theres nowhere to hide that will keep you safe from mortar shots (at least thats been found yet). the one shot kill mortar shots and higher level mobs will make that box plugin mechanic super tough. wont be able to just cower in the pit and face enemies a few at a time like FL.

that is unless someone finds some supercheese strategy
The Division Quote
05-25-2016 , 12:35 PM
Quote:
Originally Posted by EADGBE
well to be fair its only hardmode. most players already vastly outclass hardmodes gearwise. i think the challenge mode will be significantly harder than FL. in the circle area theres nowhere to hide that will keep you safe from mortar shots (at least thats been found yet). the one shot kill mortar shots and higher level mobs will make that box plugin mechanic super tough. wont be able to just cower in the pit and face enemies a few at a time like FL.

that is unless someone finds some supercheese strategy
Two of the guys I was running with where running smart cover. In hard mode the mortars just stunned us while in smart cover. There was no need to dodge them
The Division Quote
05-27-2016 , 04:21 AM
got tired of waiting for my friends to find free time to play and made the final push to level 30. I think waiting till the HVT missions are available might've been perfect timing. Managed to go from GS 0 to 134 in one session.
The Division Quote
05-27-2016 , 06:09 AM
The HVT's are quite fun. I solo'd the hardest HighRisk one and got almost to where the boss comes out, but the timer ended and I had to wait until I could play with a friend. We got it done with 1 minute to spare and got a 240 Chest Piece!! It was an okay LoneStar, but still. My first 240.

I'm at GS186 right now. I'm holding off on crafting until I'm so stacked with mats that I don't even think about it. I have 950+ fabric, 750+ weapon, 600+ electronics and tools and 753 HEDivTech. I also have 7 supply caches that I haven't opened yet, but that'll push me to just about 800. So, I think I'm at the point where I shouldn't care, but I kinda wanna get to 999 on all 5
The Division Quote
05-27-2016 , 08:12 PM
lonestars not bad. i have 2 ****roll lonestars i use during restocks. that + police pack gives me like 2000 smg bullets per. great for dz runs.

also i think 4 lonestar reload perk is pretty stealth OP. prob have to get pretty good rolls on the individual pieces to be viable tho.
The Division Quote
05-27-2016 , 09:54 PM
I have 2 LoneStars in my inventory for restocking as well. Its been the single reason I've been able to solo some of the higher HVT's. And the DZ05-06 as well. I used to restock damn near after every section.
The Division Quote

      
m