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09-16-2011 , 06:37 PM
i was wondering that too.

I suppose the runes are really bad if you cant have more than what you summon instantly.

So probably
09-16-2011 , 06:59 PM
Quote:
Originally Posted by Cotton Hill
Apparently they are going to be reworking the demon hunter's resource system. Not a surprise considering it was the most funky one.
What was their resource again, angryness? Cranky-attitude-ness?
09-16-2011 , 08:43 PM
Quote:
Originally Posted by Kirbynator
i was wondering that too.

I suppose the runes are really bad if you cant have more than what you summon instantly.

So probably
Heh, i hope so, so i can abuse the first sick OPness in the game. The way I see the mass confusion working, you could easily stack up 10+ zombie dogs, explode them, have 7, explode them, have 4-5, and if you happen to kill some mobs under mass confusion, you stack your army back up. This would in theory be siiiiiick OP vs mass mobs, but pretty weak vs a boss or w/e. Already looking forward to the game just to test out my theory.
09-16-2011 , 11:04 PM
Quote:
Originally Posted by Belok
Probably not a Q that anybody can answer...

Apparently there is a max of 4 zombie dogs

But there are a lot of skills where if a mob dies while under effect, it can spawn a zombie dog (i think mass confusion is one of them)

Could one accumulate more than 4 zombie dogs with these extra runed skills? or would 4 be the max.

If not, zombie dogs + those alternative skills + explode zombie dogs (with 70% chance to revive) could be sick op
I'm going wd+ dogs my first build
09-17-2011 , 12:32 PM
Yo yo! Finally had the good fortune of getting into F&F Beta.


On Sunday I'll be streaming from approximately 11 AM PST-Midnight. Going to be poking and prodding at every small detail in Diablo 3 Act 1 Part 1 and training to be a Diablo 3 champ! My ultimate goal is to come up with a blisteringly fast "speed run" for the beta as stands (Act 1, Part 1). But of course, detours can be made.

I'll be taking requests on "things to do" in the thread. If there's enough popularity or enough "cool factor" in it I'll do it!

Playing one of each class through the act is a given. But perhaps there's a certain class that you'd like me to hit the level cap of 13 with, or a certain exotic build (grenade demon hunter?) Let me know!


Stream will be in 1050P quality at http://www.twitch.tv/trumpsc
09-17-2011 , 12:38 PM
siiiiiiiiiiiick

can i borrow it for a few hours .


ill give you candy moniessss
09-17-2011 , 02:05 PM
Grats on getting to the beta! :P

wtf is 1050p resolution? Is that a typo or 1080p minus the system tray?
09-17-2011 , 06:18 PM
Starcraft players who can't type their numbers correctly... step up your game Luckay!
09-17-2011 , 06:54 PM
it appears the nda has been lifted for media, that means closed beta is about to begin !

braceyourselvesimminentned.jpg

Yogcast posts first video
09-18-2011 , 02:02 AM
probably tuesday
09-18-2011 , 02:34 AM
Huh, wasn't NDA already lifted a week ago, when all those streams started appearing?

Or was there different NDA for all media representatives?
09-18-2011 , 02:41 AM
yeah there was a different NDA.

im not even sure its lifted yet... cant find a source for that.
09-18-2011 , 03:33 AM
There's a thread about that in NDA, totalbiscuit probably thought press NDA was lifted just because Athene was streaming. Seems to be quite a confusing situation, maybe Athene (and few other "e-celebs") streaming the beta currently don't consider themself as media/fansite representatives.

Nothing would make me more happy than seeing Athene banned from beta ^^
(trolololo I'm such a hater)
09-18-2011 , 04:28 AM
I think it's pretty funny to look at forums (not 2+2, people here in general tend to have some basic understanding of economy) for all the RMAH speculation. Hundreds of thousands people planning on MFing to make money on AH.

Any guesses how much avarage competent MFer is gonna make per hour?
My guess is $1.50/hr, possibly slightly more in the first few months.

And the funniest thing is that after playing 200hrs/mo people are gonna be like "zomg I made $300 playing Diablo this month" without realizing they turned playing (hopefully) an awesome game into brainless non-fun grinding just to make that $1.5/hr.
09-18-2011 , 05:06 AM
In places like China, $1.5/hr would be ridiculously nice for playing a video game, but then again they probably will have bots doing it.
09-18-2011 , 05:08 AM
Yeah I would be amazed if 1,5$/hr is standard for randoms, maybe the best MFers can do that. It is all speculation, but since after a month or so everyone and his mother will be MFing all the time, prices will plummet for all but perfect HOTO type items.
09-18-2011 , 05:57 AM
only one who'll make any real money of the AH is Blizzard. And maybe some slave owners in China.

edit:
captain obvious over here
09-18-2011 , 10:40 AM
If there are charges simply for listing items, then this will be a pretty good solution by blizzard, and it shows that they aren't implementing this to make tons of money.

In Wow people go off to third parties to buy gold for big ticket items. Because there's a demand for it, said third parties have reason to farm gold (and items, etc). But, as a result, because the players buy gold the economy they're in gets inflated because they'll buy everything they need with this new found gold, and will buy it for greater and greater prices as more gold trickles in.

So for Diablo, when the big ticket items get sold for money instead of in-game currency nothing else is impacted. The economy isn't inflated for all of the other items, which is good for the players that wouldn't buy gold otherwise.

Personally, I'd rather the AH was implemented in a way that only took a cut of the sale price. It'd be easier to sell anything for $$ (though you'd make very, very little) and blizzard would make even more money. With the current solution, some people will post cheaper items despite the listing fee, but don't kid yourself....far, far less than would list if a listing fee wasn't there, and blizzard knows this.

Blizzard will make less money with a listing fee, but I doubt the genesis of the RMAH was "hey, how can we turn Diablo into a bigger money maker?"...my guess is that development thought a long time about how to deter people from (1) farming gold to sell for money, and (2) buying gold.
09-18-2011 , 11:21 AM
09-18-2011 , 12:36 PM
xxx must be a sign of beta.
09-18-2011 , 04:51 PM
HotshotGG playing Diablo 3 right now on a livestream.
09-18-2011 , 08:31 PM
Quote:
Originally Posted by zipppy
If there are charges simply for listing items, then this will be a pretty good solution by blizzard, and it shows that they aren't implementing this to make tons of money.

In Wow people go off to third parties to buy gold for big ticket items. Because there's a demand for it, said third parties have reason to farm gold (and items, etc). But, as a result, because the players buy gold the economy they're in gets inflated because they'll buy everything they need with this new found gold, and will buy it for greater and greater prices as more gold trickles in.

So for Diablo, when the big ticket items get sold for money instead of in-game currency nothing else is impacted. The economy isn't inflated for all of the other items, which is good for the players that wouldn't buy gold otherwise.

Personally, I'd rather the AH was implemented in a way that only took a cut of the sale price. It'd be easier to sell anything for $$ (though you'd make very, very little) and blizzard would make even more money. With the current solution, some people will post cheaper items despite the listing fee, but don't kid yourself....far, far less than would list if a listing fee wasn't there, and blizzard knows this.

Blizzard will make less money with a listing fee, but I doubt the genesis of the RMAH was "hey, how can we turn Diablo into a bigger money maker?"...my guess is that development thought a long time about how to deter people from (1) farming gold to sell for money, and (2) buying gold.
You will be able to buy/sell gold on the RMAH, as far as I know. Because of this, there will be a pretty big correlation to real money and gold auction prices. If something is inflated in one market it will be inflated in the other.
09-18-2011 , 08:49 PM
Meant to post this earlier, but wouldn't the gold value of an item increase if the available supply of the item decreases by sales on the rmah?
09-18-2011 , 08:56 PM
There will be a pretty reliable conversion rate between gold and real money, so the two auction houses might as well be the same. Anytime an item is more valuable on one or the other, it will quickly be corrected.

The gold price of an item will pretty much always be the real money price * the conversion rate.
09-18-2011 , 09:04 PM
except that at the moment (subject to change), the "auction" takes 15% gold off your sales and it doesnt take that on the RMAH I think.

      
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