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Dark Souls (Demon's Souls 2) Dark Souls (Demon's Souls 2)

11-09-2011 , 02:18 AM
Has anybody been doing a lot of PvP? Is there a particular SL like in Demon Souls that everybody levels to for PvPing?
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11-09-2011 , 02:53 AM
Quote:
Originally Posted by johnbeans
Has anybody been doing a lot of PvP? Is there a particular SL like in Demon Souls that everybody levels to for PvPing?
I started an exclusive PvP char (to SL 110) but have yet to successfully invade anothers world... Thats on XBox. Heard theres a lot more PvP on PS3 due to the more active asian players.
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11-09-2011 , 04:36 AM
Can't seem to cut off Seath's tail for the life of me. I try to run around his side tails anytime he uses the breath attack, but it's so hard to get to the tip of the tail before he spins around again. He also has to be positioned in the middle or the end of his tail is in the wall. Is there trick to getting it?
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11-09-2011 , 05:48 AM
Finally got it. This was my 3rd day of trying though. There isn't that much help on youtube that I found for getting the sword, so if anybody is interested:

Spoiler:
Make sure cursebite ring is equipped, and the best armor you can equip while staying below 25% load. You really need your max level of speed. Curse resist on the armor isn't terribly important as long as you have the ring equipped. You don't need a shield so leave that off to save load space. You need to position the dragon so that when he starts his breath attack his hind tail will be open to attack. Learn his attack animation for his breath attack and as soon as you trigger it by getting into mid-range in front of him sprint around and get 1 or 2 two handed R1's or R2's. You may not be able to safely get two swings in depending on how early you started your sprint and your weapon's attack move set. It's important you are attack the tip portion of his tail not the base. As long as you're hitting the last 1/3 length of it you should be fine. After you get your 1 or 2 hits in immediately roll away. I found when attempting to sprint away after hitting his tail I would sometimes get pelted by his tail attack or get caught in his large curse attack. If you get him down much past 40% life and still haven't cut the tail off then you aren't hitting him close enough to the tip of his tail. You do not gain the sword until after you kill him.
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11-09-2011 , 06:05 AM
Had a quick look around the place wondering where my next target will be. Ran down the catacombs and fell on the way to the tomb of the giants, bonfire miles back. Screw that.

Went into the Duke's archives. Found seath but ran away again and levelled.

Might head down to that Volcanic beast thingie - tainted ooze or whatever it's called.

What about the poison dragon in the valley of the drakes - he have any good drops?
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11-09-2011 , 06:15 AM
Poison dragon isn't really a boss. Pretty easy to kill very early on if you're careful with running in and out. I forget what treasure is laying around him.
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11-09-2011 , 06:18 AM
Quote:
Originally Posted by LOLNHDONKWP
Had a quick look around the place wondering where my next target will be. Ran down the catacombs and fell on the way to the tomb of the giants, bonfire miles back. Screw that.

Went into the Duke's archives. Found seath but ran away again and levelled.

Might head down to that Volcanic beast thingie - tainted ooze or whatever it's called.

What about the poison dragon in the valley of the drakes - he have any good drops?
Poison Dragon you can just pick off with arrows. He's guarding the Dragon Crest shield (hire fire def) and Astora's Straight Sword, a Divine weapon.
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11-09-2011 , 08:28 AM
Took out the discharge thing down below. Realised it's fairly easy - equipped all fire gear and once you time your rolls when he attacks with the tentacle it's grand.

Went down further and came across those minotaur things.
Took out one (1.2K souls - nice) but had to head back as I was low on flasks.
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11-09-2011 , 02:05 PM
Went a'wandering planning my next move.

Went down fairly far in the demon ruins, up to door of boss, decided to explore some more.
Got surronded by giant centipedes though and had to retreat.

Pity you can't warp to ANY bonfire.

I've decided however that my next focus shall be on the Duke's archives.

ps: anyone know where to find the lantern that lights up tomb of the giants?
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11-09-2011 , 02:24 PM
Where would the lantern be, if Dark Souls hated you?

That's right. It's in the Tomb of Giants
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11-09-2011 , 06:19 PM
where can i invade a world and not lose my redstone?? are there certain zones for certain SL or what?
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11-09-2011 , 11:08 PM
Quote:
Originally Posted by fiskebent
Where would the lantern be, if Dark Souls hated you?

That's right. It's in the Tomb of Giants
This really made me lol . Imo its worth leveling int tobe able to use the light spell
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11-10-2011 , 02:15 AM
Quote:
Originally Posted by BillNye
where can i invade a world and not lose my redstone?? are there certain zones for certain SL or what?
I meant that the invasion always fails and my stone is wasted.
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11-10-2011 , 04:59 AM
I still have no successful invasions so far on my pvp char, thats after 30 attemps with SL 110. Maybe theres just no pvp on xbox? Oh wait i have been invaded a few times...

Btw...who else thinks that this game has some serious design flaws? After playing through twice (and nearly done with another ng+) I think this game has some huge problems that are being ignored because of all the hype around the game being the sequel to demons souls etc.

First, why in the world is it possible to get a totally overpowered weapon like the drake sword that early in the game? Ive never improved it but I think if you make it +5 and always use some of the lightning powder you could use this throughout the whole game and wont run into any problems. If thats intendend its a huge design flaw imo.

Secondly, pyromancy, the fact that it does not rely on any character stat lets any character be a pyro caster. You get fire magic for free. I only discovered this in my second playthrough because I accidently killed the first pyro trainer in the depths and never cared about pyro with my first char. But now playing my pyro twink for pvp i realized Im doing normal str based build that started as a pyro. Because most mobs are weak to fire (they have to, because otherwise pyro would be useless in this game) this game then becomes supereasy. Again, I cant really understand this design decision.

Also, they should have fixed the infinite souls/humanity glitch way earlier. It destroys the replay value. You can make a 100 sl char within about 2 hours that has pyro fully upgraded, boss weapons etc. Yes I know its up to me If I decide to exploit it but what would you do if you have to decide between farming a few hours or glitching on your third char? Imo they should also take out the farming areas in the game. I never really cared about the souls I had even on my first char because its just a few minutes of farming in dg to get it back.
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11-10-2011 , 05:30 AM
I don't really know about the souls/humanity glitch, but if it's been fixed I don't see how you can complain about it. Especially since it's essentially just a cheat that only affects your game if you're weak willed. As far as the Drake Sword being overpowered early I think it's cool to have items that are superior to what you're generally able to afford at the time if you know how to get them. It's also pretty inferior to other weapons once you start getting into the mid-game. With the presence of youtube and the internet in general figuring out the games secrets is really easy, but if you weren't looking everything up, you could discover a ton of new things each play through for a very long time.

I do agree that it's a bit odd mechanically that pyromancy scales solely based on the glove that levels with souls, but it's only really an issue for PvP where everybody would probably have maxed out pyromancy unless they're using their atonement slots for faith/sorcery.
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11-10-2011 , 05:51 AM
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Originally Posted by johnbeans
I don't really know about the souls/humanity glitch, but if it's been fixed I don't see how you can complain about it.
Sorry but i was misleading. It has not been fixed, its still in the game and I dunno if the patch notes for the ps3 said anything about this glitch.

But I agree with you that we are all somehow victims of the internet hehe. Imagine a game like dark souls that you can only discuss with your friends or get some infos from magazines etc., would be totally different...
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11-10-2011 , 07:06 AM
Haven't played this game since the 1.04 patch was announced, as I was expecting it to be pretty quick to come here from Japan. Apparently the 1.04 patch caused a lot of online problems over there, so they are getting a 1.05 patch, which I guess will be the next patch we get.

It's From's/Namco's loss they haven't sorted it sooner. My Skyrim should arrive today so Dark Souls will probably be shelved until 2012 at least.

Quote:
Originally Posted by mongo13clikke
Btw...who else thinks that this game has some serious design flaws...?
Yeah I agree with quite a few of your points. The Drake Sword was so obviously overpowered I actually stopped myself from using it, as it took a lot of the challenge away.

Ditto Pyromancy. Like you say, there is no trade-off in getting your flame up to +15, so it's a no-brainer for everyone to do it.

Also agree re farming spots. Demon's Souls got a ton easier when you opened 4-2, and took away the trepidation of carrying a lot of souls around with you. The Forest does that now in Dark Souls.
I'd have liked them to only give you lots of souls from those guys in NG+ and beyond, forcing you to finish the game once without the knowledge that you can grind up 100K souls in 15 mins or so. Second playthrough (for me anyway) is all about experimenting with a load of different weapons, and I appreciate the farming spot in that respect.
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11-10-2011 , 11:50 AM
Not sure if this was a glitch... Joined the Forest Hunter Covenant last night, got summoned to someone's game where they had another invader.

We killed our target and I got rewarded with 540k souls. I was about level 55 at this time and only just finished Sen's Fortress, so the max souls I'd had up to this point was about 30k.

I know the number of souls I get is meant to scale with their level, but 540k??
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11-10-2011 , 12:01 PM
Pyromancy is getting nerfed by the patch.

As far as the Drake Sword goes - yes, it's a little strange getting a weapon that vastly outdamages anything else you have early in the game. Farming in the garden is very exploitable and I've certainly taken advantage. But even with these advantages I've still died many, many times, and shudder to think of how difficult some fights would have been if I didn't have a powerful weapon and lots of health.
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11-10-2011 , 12:29 PM
Quote:
Originally Posted by Rooksx
Pyromancy is getting nerfed by the patch.
Dang, better clear out some bosses.
Just spent a lot of souls upgrading my flame.
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11-10-2011 , 01:16 PM
Quote:
Originally Posted by LOLNHDONKWP
Dang, better clear out some bosses.
Just spent a lot of souls upgrading my flame.
Well patch 1.05 isn't even out in Japan yet, so there's probably no rush.
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11-10-2011 , 02:21 PM
Quote:
Originally Posted by Rooksx
Pyromancy is getting nerfed by the patch.
Thats ok, but you still get a complete combat tool set for free. Why is there even a pyro class? It only determines your starting equipment, NOTHING else, you develop your character as if you started as some other class.

Quote:
Originally Posted by Rooksx
But even with these advantages I've still died many, many times, and shudder to think of how difficult some fights would have been if I didn't have a powerful weapon and lots of health.
I dunno if youve played Demons Souls, but did you ever in dark souls have that feeling "Oh **** I just lost a lot of souls and got a loooong way to get them back"? I didnt, and I remember in demons souls there were many moments and deaths where I just said "F*** you why did I have to die here"...In Dark Souls its just "Ah ok damn it well just 15 min of farming in dg and I got it back. The fact that you have to be careful about what you are doing and dont wanna lose your souls is the essence of this game.

Dont get me wrong btw after my last statements, I love this game and im still playing it despite MW3 and Skyrim coming out this week but having played through twice now I started to realize how much they mainstreamed this game as a sequel to Demons and by making it available on XBox as well. Take Bonfires. Bonfires take a lot of the difficulty out of the game. And I know there are farming spots as well in demons souls, the first in the very first area with that red knight.
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11-10-2011 , 05:05 PM
Quote:
Originally Posted by mongo13clikke
I still have no successful invasions so far on my pvp char, thats after 30 attemps with SL 110. Maybe theres just no pvp on xbox? Oh wait i have been invaded a few times...

Btw...who else thinks that this game has some serious design flaws? After playing through twice (and nearly done with another ng+) I think this game has some huge problems that are being ignored because of all the hype around the game being the sequel to demons souls etc.

First, why in the world is it possible to get a totally overpowered weapon like the drake sword that early in the game? Ive never improved it but I think if you make it +5 and always use some of the lightning powder you could use this throughout the whole game and wont run into any problems. If thats intendend its a huge design flaw imo.

Secondly, pyromancy, the fact that it does not rely on any character stat lets any character be a pyro caster. You get fire magic for free. I only discovered this in my second playthrough because I accidently killed the first pyro trainer in the depths and never cared about pyro with my first char. But now playing my pyro twink for pvp i realized Im doing normal str based build that started as a pyro. Because most mobs are weak to fire (they have to, because otherwise pyro would be useless in this game) this game then becomes supereasy. Again, I cant really understand this design decision.

Also, they should have fixed the infinite souls/humanity glitch way earlier. It destroys the replay value. You can make a 100 sl char within about 2 hours that has pyro fully upgraded, boss weapons etc. Yes I know its up to me If I decide to exploit it but what would you do if you have to decide between farming a few hours or glitching on your third char? Imo they should also take out the farming areas in the game. I never really cared about the souls I had even on my first char because its just a few minutes of farming in dg to get it back.
gtfo
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11-10-2011 , 05:16 PM
Quote:
Originally Posted by mongo13clikke

I dunno if youve played Demons Souls, but did you ever in dark souls have that feeling "Oh **** I just lost a lot of souls and got a loooong way to get them back"? I didnt, and I remember in demons souls there were many moments and deaths where I just said "F*** you why did I have to die here"...In Dark Souls its just "Ah ok damn it well just 15 min of farming in dg and I got it back. The fact that you have to be careful about what you are doing and dont wanna lose your souls is the essence of this game.
Meh, I think there's some romanticizing of the past here. As someone else said, after 4-2 in Demon's Souls, there was no fear anymore (See my post in the other thread about losing 720,000 souls at one time ). In a game like this, there is just too much "world" for there not to be a few places where enemies can be farmed. Once you find them, ez game.

Also, I think I found a way to deal with the Pyromancy issue...don't use it. I'm not saying that to be snide, but I'm sure you remember in DS1 that magic was pretty overpowered. Going in I just assumed the same was likely true and avoided Magic/Miracles/Pyro all together. I can't say I'm all that disappointed.
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11-10-2011 , 06:12 PM
Quote:
Originally Posted by mongo13clikke
Thats ok, but you still get a complete combat tool set for free. Why is there even a pyro class? It only determines your starting equipment, NOTHING else, you develop your character as if you started as some other class.
I haven't played as a pyromancer so can't comment. I've heard that it's OP but don't know why.


Quote:
I dunno if youve played Demons Souls, but did you ever in dark souls have that feeling "Oh **** I just lost a lot of souls and got a loooong way to get them back"? I didnt, and I remember in demons souls there were many moments and deaths where I just said "F*** you why did I have to die here"...In Dark Souls its just "Ah ok damn it well just 15 min of farming in dg and I got it back. The fact that you have to be careful about what you are doing and dont wanna lose your souls is the essence of this game.

Dont get me wrong btw after my last statements, I love this game and im still playing it despite MW3 and Skyrim coming out this week but having played through twice now I started to realize how much they mainstreamed this game as a sequel to Demons and by making it available on XBox as well. Take Bonfires. Bonfires take a lot of the difficulty out of the game. And I know there are farming spots as well in demons souls, the first in the very first area with that red knight.
I haven't played Demon Souls because I don't have a PS3, so Dark Souls appears to me as a seriously challenging and fun game. I did lose 13K souls at one point when I was trying to get the Crest of Astoria and that was upsetting. But I agree that once you get access to that part of the garden, losing souls feels like far less of an issue. I don't know if From did this deliberately or if they just overlooked it, but farming the garden is just too effortlessly rewarding.
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