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Dark Souls 3 Dark Souls 3

03-02-2016 , 10:05 AM
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Originally Posted by Cotton Hill
Yeah I've intentionally been avoided media for it, wanna go into it pretty raw.
I'm pretty much the same way. I don't mind seeing a clip or two on it, but I don't want to see anything spoiler related and want to go into it blind. Some of the videos I have seen in the past games give up way too much information (usually on locating items or boss techniques).

I'm having a blast playing DSII since I missed that DLC preparing for this one. This is great timing.
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03-02-2016 , 05:30 PM
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Originally Posted by spimp13
I'm pretty much the same way. I don't mind seeing a clip or two on it, but I don't want to see anything spoiler related and want to go into it blind. Some of the videos I have seen in the past games give up way too much information (usually on locating items or boss techniques
Stay far away from any content from now on then. There are some pretty big spoilers out there now.
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03-02-2016 , 06:25 PM
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Originally Posted by Cotton Hill
Yeah I've intentionally been avoided media for it, wanna go into it pretty raw.
I do the same but usually what happens is that half way through the game I find out that I should have turned left instead of right at the beginning and I've gimped myself the entire game because of it.
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03-02-2016 , 07:35 PM
Yeah DS games have a lot of missable stuff, or decisions that can't be undone that impact quest lines and stuff.

Adds to the overall feel of the game though.

It makes it feel like more of an immersive world, like your path and decisions actually have consequences, like real life.
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03-02-2016 , 08:07 PM
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Originally Posted by Cotton Hill
Yeah DS games have a lot of missable stuff, or decisions that can't be undone that impact quest lines and stuff.

Adds to the overall feel of the game though.

It makes it feel like more of an immersive world, like your path and decisions actually have consequences, like real life.
This is one of the things that make the games great. Most new games holds the hand of the player despite saying that there are so many paths to take. No matter what you do you can experience every little bit of content so your actions really have no consequence.

In DeS, DS and Bloodborne your actions actually alters the way you play the game and how the game plays out and adds so much replayability.
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03-03-2016 , 09:03 AM
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Originally Posted by esad
I do the same but usually what happens is that half way through the game I find out that I should have turned left instead of right at the beginning and I've gimped myself the entire game because of it.
Is this a general statement or something that happened with a DS game? I agree with what everyone's saying about actions having consequences, but I also feel like DS is also good about being somewhat flexible with the viability of those decisions. Builds are very flexible, switches and doors and crap can almost always be undone, etc. Sure you can kill an NPC and they die for good, but 19/20 times it doesn't make much difference anyway, plus you need to hit them pretty aggressively for them to go hostile.
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03-03-2016 , 10:55 AM
Being able to re allocate points with the soul vessel is handy too (DS2). I'll be curious if they include this as well as I tend to not be the best early on at doing this and find out later on I wasted a few levels in a stat I don't care for. I am definitely going to try to go in this blind so while I am reading some articles I am looking for spoiler word type stuff so I can avoid those articles and videos.

Friendly reminder to please don't post anything spoiler related without using the spoiler tag above in posts when this comes out.
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03-03-2016 , 10:59 AM
I believe I read that reallocation items do continue exist in DS3.

And yeah I'll agree that while DS has a lot of irrevocable decisions, they don't typically box you into a corner. It's bad game design to allow the users to create a dead game for themselves, where their decisions ultimately screw up their playthrough to the point of not being able to progress.

You could do that in DS1 by I guess creating a really, really ****ty build, but that's not a one time decision, it's like you'd have to screw up 40 times allocating points.
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03-03-2016 , 01:18 PM
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Originally Posted by saw7988
Is this a general statement or something that happened with a DS game? I agree with what everyone's saying about actions having consequences, but I also feel like DS is also good about being somewhat flexible with the viability of those decisions. Builds are very flexible, switches and doors and crap can almost always be undone, etc. Sure you can kill an NPC and they die for good, but 19/20 times it doesn't make much difference anyway, plus you need to hit them pretty aggressively for them to go hostile.
I killed the crestfallen warrior in Dark Souls (more like he killed me 20x until I finally got him to fall off a cliff) accidentally when I didn't yet realize I wasn't playing a typical hand-holding game and decided to go off on him to see what would happen. I died and came back was like HE'S STILL AGRO??? NOOOOOO
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03-03-2016 , 01:44 PM
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Originally Posted by goofyballer
I killed the crestfallen warrior in Dark Souls (more like he killed me 20x until I finally got him to fall off a cliff) accidentally when I didn't yet realize I wasn't playing a typical hand-holding game and decided to go off on him to see what would happen. I died and came back was like HE'S STILL AGRO??? NOOOOOO
Yea so what? Killing him is the first thing I do in every DS playthrough. If you don't know what you're doing sure it can be scary, but it teaches you some good mechanics.
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03-03-2016 , 02:06 PM
The thing at the end of DS1 where you had to save Solaire from going mad and I did some random thing wrong and he went insane which didn't really matter but it's kinda tilting to not have more control over that.
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03-03-2016 , 02:32 PM
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Originally Posted by killer_kill
The thing at the end of DS1 where you had to save Solaire from going mad and I did some random thing wrong and he went insane which didn't really matter but it's kinda tilting to not have more control over that.
It was one of those things where you think "how the hell was I meant to figure that out?" Not possible without a walkthrough or through blind luck.
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03-03-2016 , 02:34 PM
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Originally Posted by Rooksx
It was one of those things where you think "how the hell was I meant to figure that out?" Not possible without a walkthrough or through blind luck.
*SHAME* I had a guide and still ****ed it up, not fun imo. That's not making a game hard that's using gimmicks. Again just my imo. I'm a hater though.
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03-03-2016 , 03:43 PM
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Originally Posted by killer_kill
*SHAME* I had a guide and still ****ed it up
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03-03-2016 , 07:48 PM
No
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03-03-2016 , 11:00 PM
In DS1 there are some things that are easy to miss or pass up early in the game.

I had no idea that I could go back or needed to go back to the starting area until I read that online. It's not at all obvious.
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03-04-2016 , 01:42 AM
Quote:
Originally Posted by esad
In DS1 there are some things that are easy to miss or pass up early in the game.

I had no idea that I could go back or needed to go back to the starting area until I read that online. It's not at all obvious.
Someone was high as **** and found that. Like you lay in a birds nest and have to wait lol. Like someone prob thought it was funny and then just packed a bowl.
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03-04-2016 , 06:03 AM
Yeah can you imagine **** like that in the days before the internet? Games have largely lost the mythical quality of discovery and urban legends surrounding them (I heard from a friend of a friend, etc.)

I mean obviously the internet has been a net overall huge positive on gaming, but some things were lost.
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03-04-2016 , 07:08 AM
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Originally Posted by Cotton Hill
Yeah can you imagine **** like that in the days before the internet? Games have largely lost the mythical quality of discovery and urban legends surrounding them (I heard from a friend of a friend, etc.)
Yes the times where you eagerly awaited the Nintendo pamphlet to give you that hint you needed to reach the next level in the game you where playing. Still remember the joy when i got the code to skip all the way to Tyson in Punchout... Macho man can *****...
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03-04-2016 , 07:23 AM
Yep, there was a certain hard to define magic about using Nintendo Power to discover an awesome secret about a game you may have been playing for years and never knew.

You can still get some of that now, especially in DS games, but you just gotta make an effort to avoid spoilering yourself.

For just about any game ideally I like to do a first playthrough of a game mostly blind, and then after I complete it for any subsequent playthroughs I have no problem reading every bit of info on it.
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03-04-2016 , 10:49 AM
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Originally Posted by Cotton Hill

For just about any game ideally I like to do a first playthrough of a game mostly blind, and then after I complete it for any subsequent playthroughs I have no problem reading every bit of info on it.
+1...only will read a bit if I am absolutely lost on where to go. I don't mind reading info on starting classes and stats though so I can choose what I want ahead of time.
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03-09-2016 , 07:34 PM
I remember DS1 was a cluster**** on PC with incompetence like that - did DS2 have the same problem?
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03-09-2016 , 07:37 PM
No, it ran at either 60 or unlocked,/optional, cant quite remember, and it supported 4k as well.

It was a pretty solid pc version.
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03-09-2016 , 07:41 PM
Except for the 60 fps doubling the rate of weapon degradation until they patched it well after launch.
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