Quote:
Originally Posted by esad
I do the same but usually what happens is that half way through the game I find out that I should have turned left instead of right at the beginning and I've gimped myself the entire game because of it.
Is this a general statement or something that happened with a DS game? I agree with what everyone's saying about actions having consequences, but I also feel like DS is also good about being somewhat flexible with the
viability of those decisions. Builds are very flexible, switches and doors and crap can almost always be undone, etc. Sure you can kill an NPC and they die for good, but 19/20 times it doesn't make much difference anyway, plus you need to hit them pretty aggressively for them to go hostile.