Odd ranking to me,
Other than mostly easy mode bosses, the trash mobs seem a lot easier but the unnamed mini-bosses a lot harder than in the other games. The areas are interesting, but it's like they tried to recapture some of the clever world design of DkS1 but thought that meant just putting one way doors as shortcuts all over the place to areas that you'll never really go back to. And the areas are so samey it's hard to really place where you are, aside from glimpses of a few landmarks way off that you can kind of understand how you came from, but not really. I only have like 5 more bosses from that list so I must be about 75% of the way through after 13 hours, but so far I'm not very impressed with the game.
EDIT: I should add, the pacing has been really well done, in terms of length between bosses, size of areas, and variety of enemies. Usually I'm down to 1-2 Estus when I finally reach a new bonfire, and a few times I've had to debate whether to bone home or not with a lot of souls. If only the bosses were a little more difficult (though I appreciate the variety and uniqueness of strategies needed for some of them) and the world design a bit more interesting, this might be my favorite.