I really like DS1's balance of no warping at all for most of the game and limited warping towards the end, that's really the way to go IMO. At least a LITTLE backtracking through tough areas is something you should be forced to do/dread. Really helps create a more immersive world. I don't want it to feel like I'm doing levels in Mario. In DS1 you're forced to plan out and think about the routes you take.
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Originally Posted by sputnik3000
Blight town
Easily one the best / my favorite video game areas of all time, hands down.
The atmosphere, the layout, the architecture, the enemy design. It really did feel like you were in this disgusting subterranean hovel city run by little mutant freaks living deep under the actual city. The fact you could SEE the bigger city above and it's support columns and what not, just amazing design. It's like, where does all the garbage and **** and waste from the city go? Well, down below and now you're down there. And yes, you were TRAPPED there. Once you saved there, you were f'ing stuck there until you could survive your way out again.