Quote:
Originally Posted by Aeis
True, he made mistakes with TOA and WAR. He aknowledges that, and since he does that I believe and hope that he has learned from it. This time the game will hopefully be as good and better as DAOC once were.
I don't care about this Crafter class. I wont play it, but as long as the items are fair for everyone I don't really care about it either. Since weapons wont be dropped from mobs the crafter class cannot possible become useless for the realm.
If it is fun to Craft on the other hand is Another story. Some people like it. I dont, but he doesn't intend to force me to do it either. I will be able to do what I love. Getting lifelong rewards from tri-realm-PvP. The whole leveling system is compared to Realm ranks. They will affect the player abilities, but not to the extent they can just crush new players.
Thanks for supporting the game btw. I so hope it gets made!
Oh good lord no, even at its height, I don't think that anyone will realistically expect Camelot Unchained to be "better" than early DAoC was. While RVR in that game was the best PvP experience I've had in an MMO, there's a lot of content being gut. No PVE in there which is a necessary evil to build realm community is going to hurt.
I admire Mark's ideas when it comes to building games, but the ones I also admire were the ones who honed his ideas and swayed him into making better decisions than what he would typically make. Remember "Romans in Space" (or "Imperator") as it was planned to be called)? For years he wanted to make this big-deal MMO that the entire community knew would fail if it ever released. Thankfully his staff (many of them I admire and follow to this day) pushed him in the right direction when making decisions about how to balance Camelot. Well, excluding Mackey anyway, but that's another story.
Now, what do I expect from this game? I expect that the classes will be very well-defined, fun to play, and very customizable. I think Mark really knows what he's doing when balancing player systems, and I would be very surprised if the game didn't have very new and innovative player systems since, frankly, every original PVP decision in his MMOs has been "borrowed" by subsequent MMOs. On the PVP side of things, he's really influential in the industry.
Ultimately what will make or break this game will be dependent on the people he surrounds himself with. DAoC was a masterpiece because of the staff he had who saw his vision and made something good with it. But he doesn't have Matt Frior anymore to be a fantastic producer. He doesn't have Sanya Weathers anymore to be fantastic PR. I don't know who the people are who are making this game with him, they will need to be there to challenge him when he makes wild decisions, because when he tries to do something risky, I very rarely see anything good come out of those ideas.
That was why I brought up crafting. He spent a lot of time talking about his new decision of a "crafter" class and it smells to me like one of his ideas that he genuinely believes will be innovative in the industry, and it might be that it will, but not if he has it done 100% the way he probably has it in his head. He's a great visionary, but he needs people to take those ideas and make them practical. That's what I'm talking about with him needing a team he can trust to make his vision turn into something fantastic.