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Crusader Kings 2 Crusader Kings 2

04-15-2012 , 01:58 PM
Next patch , v 1.05, is coming on the 17th; going to be a big one - more like a small expansion, with lots of changes + new additions. They've posted 3 dev diaries as previews:

Crusade changes: http://forum.paradoxplaza.com/forum/...arch-30th-2012
Dynamic kingdoms: http://forum.paradoxplaza.com/forum/...5#post13666175
Character additions: http://forum.paradoxplaza.com/forum/...5#post13693045
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04-16-2012 , 06:28 AM
Thanks for sharing! sounds really promising. I guess I'll start a new game when the mods are updated to the new patch.
Lost interest in my old game, because it was my first try with low difficulty level and vanilla. Time for a new round, as a count somewhere in Spain I guess
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04-18-2012 , 12:56 AM
Like the new patch. Things are arranged a bit more logically.

Assassinations cost 200g now (expensive enough to not try it). And you can plot to kill anyone.

Paradox games get better as they go.
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04-18-2012 , 03:18 PM
the ruler designer is nice too. it adds age to your character if you give him good stats/traits but there are some bad traits that take away age. I think adding content dropped it like 20 years so I could add genius without being 40

they have some new music too, anyone get that yet?
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04-20-2012 , 09:02 PM
Quote:
Originally Posted by Francis M.H.
I think adding content dropped it like 20 years so I could add genius without being 40
Really? Is content that bad? As I recall it ads .5 Piety/mo then like -1 to intrigue or something. Are there other bad effects from it?

BTW what are some fun dynasties to play in this game? I've already played Duchy of Apulia which was an old fave from CK1 and I quit my Poland game about half way through because it was pretty meh and I screwed a lot of stuff up.
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04-21-2012 , 04:04 AM
I started my new game as the duke of Tiberias (in the Kingdom of Jerusalem) in 1101. The holy land is crazy. You get a front row seat to watch crusades. Every time you go to war it's a desperate struggle to fight off the Muslims who are orders of magnitude stronger. I'm liking it.

Otherwise my first game as king of Croatia was pretty cool. But I'm probably unique in that I like the role-playing and never use the assassinate button under any circumstances.
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04-23-2012 , 03:31 AM
In my latest game as the Taillefer (trans: Iron Cutters), Counts of Angouleme, the first few Capet Kings of France died quickly in succession, but not before raising the crown laws to Medium in the 1070s. I now bide my time amassing money to build more Castles, while looking for countesses to marry into. Though this is about the worst thing that could happen at the start, I'm confident this game will turn out OK. It is, after all, CK2.
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04-23-2012 , 06:20 PM
Quote:
Originally Posted by Huskalator
Really? Is content that bad? As I recall it ads .5 Piety/mo then like -1 to intrigue or something. Are there other bad effects from it?

BTW what are some fun dynasties to play in this game? I've already played Duchy of Apulia which was an old fave from CK1 and I quit my Poland game about half way through because it was pretty meh and I screwed a lot of stuff up.
ya im not sure of some of the thinking on the traits adding or subtracting years. im pretty sure giving your ruler a stutter added a year. lol
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04-23-2012 , 06:44 PM
Content removes some plot availabilities, plotting against your leige's laws & for prestige are both out, possibly more.

The Taillefer game is going well, switched to full intrigue mode with no wars possible. Taillefer inheretances were arranged in neighbouring Perigod, Marsan (Duchy of Gascogne), Rougere (Toulouse) Eu (Normandy) and Artois (Flanders). Marsan was elected as my next leader to add another province peacefully. The Countess of Rougere revolted against the excommunicated King of France, got crushed and had her county revoked, but the others are all under Taillefer rule. Plus I got my castles all built up - 3 in Angouleme, making me one of the stronger rulers in France. I just finished marrying the Duke of Berry's daughter and killing her only brother, so that will bring a nice upgrade in rank in the future, if she takes the time to make me an heir (she's gay). Can't make things too easy now, eh?
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04-26-2012 , 09:16 AM
Quote:
Originally Posted by JayTeeMe
Perhaps Ireland needs some re-balancing since you are all having no trouble forming a kingdom that never formed.
Didn't it historically get formed/conquered by neighboring countries? At least in "The Tutors" Henry VIII was King of England, Ireland and France. I know personally it's the first crown I always take after my native one.
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05-24-2012 , 02:28 PM
Bump, got a new computer and can finally play this late game without slowdown. CK2+ mod is the nuts, makes the game harder and much more fun. There's also an upcoming Game of Thrones mod which looks amazing
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05-24-2012 , 03:29 PM
Quote:
Originally Posted by Nonfiction
Bump, got a new computer and can finally play this late game without slowdown. CK2+ mod is the nuts, makes the game harder and much more fun. There's also an upcoming Game of Thrones mod which looks amazing
I think you just convinced me to get this game
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05-24-2012 , 07:32 PM
Quote:
Originally Posted by lycosid
I think you just convinced me to get this game
http://forum.paradoxplaza.com/forum/...ame-of-Thrones
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05-26-2012 , 11:34 AM
Its out its out!
http://www.reddit.com/r/paradoxplaza..._v01_released/

Quote:
A Game of Thrones
-----------------
A Total Conversion Mod for Crusader Kings 2

v 0.1

Please visit http://citadel.prophpbb.com/ for discussion, bug reports and information!

--------
Contents
--------
[1] First working scenario - Roberts Rebelion
[2] Westeros Mega Wars
[3] New education system
[4] New combat tactics
[5] New combat traits
[6] Kingsguard
[7] Westerosi Climate
[8] Maesters
[9] Night's Watch
[10] Westerosi Flavor
[11] Form a kingdom.
[12] Localisation
[13] F.A.Q
[14] Credits

---------------------------------------------
[1] First working scenario - Roberts Rebelion
---------------------------------------------
Beginning with, you guessed it, the kidnapping of Lyanna Stark, with some nice flavor events that to different outcomes, and more then a few interesting character suggestions in the bookmarks.


----------------------
[2] Westeros Mega-Wars
----------------------
Civil wars in Westeros no longer work the same way they do in vanilla. When a Lord Paramount takes up arms against the Iron Throne, the realm fractures, and the great houses must all decide whether to support the King, to support the rebellion, to strike out on their own, or to stay neutral and bide their time. For the duration of any such war, all Lords Paramount are regarded as being /de facto/ independent from the King on the Iron Throne.

Here are the details:

1. When a civil war begins, every Lord Paramount sworn to the Iron Throne becomes /de facto/ independent, and is presented with the following options:
- Support the King
- Support the Rebels. This is only possible if the rebels are using one of the following casus belli:
* A claim on the Iron Throne.
* A war to depose the King
* A war to overthrow the King
* A succession war for the Iron Throne
* A war to weaken a vassal
* A war of independence
- Remain neutral.
- Seize the opportunity and declare independence

2. Lords Paramount who are already at war when the civil war begins must remain neutral until their current crisis is done with.

3. When a civl war ends, all Lords Paramount who are at peace and are still /de jure/ vassals of the Iron Throne will become /de facto/ vassals once again.

4. Any Lord Paramount who is still fighting their own war at the end of a civil war must finish that war before being vassalized.

5. A neutral Lord Paramount can either choose a side or declare independence at any time.

Independence wars for Lords Paramount are different from those fought by standard vassals. The Lords Paramount each rule one of the traditional Seven Kingdoms, and when they break away, they gain a decision that allows them to crown themselves King or Queen once again. Any lord who neighbours a kingdom fighting for independence may choose to defect from the Iron Throne and swear their fealty to the new king instead. When a kingdom gains their independence, all lords who supported them will become their vassals.


------------------------
[3] New education system
------------------------
The education system has been dramatically altered to incorporate both Maesters and the new combat prowess traits. Your child's educational path is no longer based on their guardian. Instead, when your child reaches the age of six, you will choose their education from among the following options:

- Groomed for command (Martial Education)
- Groomed for court (Diplomatic or Intrigue Education)
- Tutored by a steward (Stewardship Education)
- No formal education (A random education trait, likely to be poor)

Any formal education will now cost you money.

----------------------
[4] New combat tactics
----------------------
Combat tactics have been changed. Martial skill now has a much stronger effect on the outcome of a battle. Every tactic now has five levels of success: failed, botched, classic, impressive, and legendary. At each level, the offensive power of the tactic increases by 25%, and the defensive power of the tactic increases by 10%.

The chance that you will successfully execute a particular tactic depends on your martial skill, with your odds of success improving with every other skill level up to 24. Some examples:

- Martial 0
* 17% Failed
* 52% Botched
* 23% Standard
* 8% Impressive
- Martial 10
* 27% Botched
* 46% Classic
* 27% Impressive
- Martial 24
* 5% Botched
* 15% Classic
* 55% Impressive
* 25% Legendary

You must have Martial 16 or above to execute a legendary tactic, and Martial 8 or below to executed a Failed tactic.

---------------------
[5] Combat Prowess Traits
---------------------
In addition to the standard education traits, characters may now have one of four personal combat traits:
- Poor Fighter
- Trained Fighter
- Skilled Fighter
- Legendary Fighter

Your personal combat prowess affects a few things, including your chance of a successful ambush. You can raise a child's personal combat prowess by having them train under a skilled fighter, or by forcing them to train with you - if you're willing to risk injuring them.


--------------
[6] Kingsguard
--------------
Lord commander is a duke lvl.

Players have a choice between choosing a great fighter, a crowny or one of the sons of the nobility.
With each option generating 3 possible choises.

Assuming there are any suitable candidates. Kings who tore the realm on a daily basis will have difficulties filling the ranks.

Choosing the son and heir of a powerful lord might lead to some drama...
Going to war with the kin of your kingsguard might lead to some more drama...

Sorry, No spoilers!


---------------------
[7] Westerosi Climate
---------------------
Winter is coming... and might stay for several years... with his nasty modifiers.

At the moment it is an optional feture, and player can even choose the lenght of the first summer.
Afterwards winter will slowly creep in, with modifiers creeping in from north to south.


------------
[8] Maesters
------------
Maesters have a special place in the mod, here are the main details:

-The council position for court chaplains has been replaced by Maesters, only a character with the Maester trait can fill that position, so dont be surprised if you try to change him and you have no candidates!

-If you don't have a character with the Maester trait you can use the decision in the intrigue panel to send for one, he will arrive after a few days and automatically fill the council position.

-One of you're courtiers may at any time ask to train at The Citadel. If you agree they will go to the Citadel barony in Oldtown. After an average of 8-10 years there they will gain the Maester and bastard trait and be sent to a random court.

-There is currently one new job for Maesters: tutor children. You can only use this if you have some children between the age of 6-15. This job had a chance of improving/lowering your children stats depending on the learning of your Maester.

- At any one time the Citadel barony in Oldtown will have 16 characters called Archmaesters, representing the conclave of the Citadel. If there are less than 16 a random Maester in all Westeros will be selected to be promoted.

-The King on the Iron Throne cannot choose the Grand Maester. A new one is selected by the conclave when needed, selected from the archmaesters and other maesters at the citadel and is automatically moved to the King's court.

-----------------
[9] Night's Watch
-----------------
You may notice that the Night's Watch is playable, however all wars have been disabled for them for now until we come up with mechanics to make them playable and fun. So it's not advised to play as them for now!

You may also notice that you offer to marry the Lord Commander and other Night's Watch matrilinearly, this is unavoidable and it's not advisable on the player's part because they are all infertile to represent their celibacy.

One mechanic to speak of is that you can banish someone to the wall at will. The 'banish' diplomatic action gives you an extra event for men where you can send them to the wall, so if you want to send someone to the wall for no reason the usual tyranny penalties apply!


---------------------
[10] Westerosi Flavor
---------------------
- Knights.
A valuable warrior of the faith will get the option to be knighted.

- Valyrian swords.
Swords will be passed down from generation to generation, with small chances to lose/gain them in battle.

- Low magic settings
Some characters will have crows/wolfs or the greensight traits, with the chance of getting the skin-changer nickname.

- Drowning
Ironborn who are saved from drowning might have their life totally changed.

- Ironborn Culture
Various events for finger-dance/gold-price.

- Trial by combat.
Some of your prisoners might demand it, be prepared!

- Cyvasse!
You can play cyvasse...

- Mini-stagnating Westerose
The fingers will never be more powerful then kings landing. Major powerhouses will probably stay the major powerhouses, referring to locations ofc.

-Targaryens
Taragryens get many unique events, including 'coin flips', incest and Valyrian legends.

Dragon Eggs
- Acquire rare petrified dragon eggs which trigger special events

-----------------
[11] Form a kingdom.
-----------------

Lord Paramount's are the vanilla King Tier, and the the Iron Throne is a giant De Jure Empire (similar to vanilla HRE), yet the blob is less stable then the HRE, it can be easily broken by civil wars (read about the "megawards" mechanics).
In addition you can create 8 more De Jure Empires. In our case Kingdoms.

There are 8 kingdom's you can create;

1. Kingdom of the north.
2. Kingdom of Mountain and Vale
3. The Trident
4. The Rock
5. The Reach
6. The Stormlands
7. Dorne
8. The Iron Isles
trying it out now will report

Last edited by Nonfiction; 05-26-2012 at 11:44 AM.
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05-27-2012 , 11:40 AM
Amazon has CK2 for 10$, activates on steam!
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05-27-2012 , 05:03 PM
Quote:
Originally Posted by YouR_DooM
Amazon has CK2 for 10$, activates on steam!
awesome just bought
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05-29-2012 , 01:22 AM
Started as Littlefinger so that I could sit out the initial war and kind of play hands off. Played up to 8335. Robert won the war after like 5 years or so. Was checking up all the major houses ~30 years in and notice Stannis has 6 kids which is p funny, should probably give some -fertility to Stannis. But what was more funny is that his wife had 8 kids despite Stannis being her only husband. I check the kids out to see who the daddy is, and both were Robert's bastards. So good.

Edmure died at 21 with no kids and Cat inherited the riverlands, which were then inherited by her + Neds son, Brandon. Brandon somehow has a claim on the Vale and went to war with them. More on that in a sec.

Speaking of the Vale, Jon Arryn had no son and his daughter Elana wound up inheriting, and then marrying Mace Tyrrel after his 1st wife died, eventually leading to Tyrrels owning both the Vale and the Reach, but its 2 different half-brothers so not unified unlike the North/Riverlands under the Starks.

Back to the war, Brandon was owning the Vale since it was basically 2v1 since he had the riverlands too, but as he was sieging the vale provinces with all of his troops, apparently 1/2 the north rose up to overthrow him, led by Freja Glover, daughter of Galbart Glover (dude who ruled Deepwater Motte). No idea how this went down im guessing a plot? Who knows. Anyways with all of his troops in the south, the rebellion easily succeeded, resulting in Freja Glover as Lady Paramount of the North. Brandon then proceeded to white peace the Vale, resulting in the Glovers owning the north, starks the riverlands, and tyrrels the Vale. However, Brandon still owns Winterfell so Freja rules from Wolfswood.

Tyrion crapped out a bunch of ugly and/or dwarf kids before dying young at 38. His son Tywin II is LP now.

Last edited by Nonfiction; 05-29-2012 at 01:43 AM.
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05-29-2012 , 01:40 AM
imgur album
http://imgur.com/a/b2Hk7
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05-29-2012 , 10:41 AM
1.06 Information & First Expansion:
Quote:
The 1.06 update is now nearing completion, and it is now in QA. We aim to release it in mid to late june, with an exact date to be confirmed soon, and at the same time release our first expansion, the Sword of Islam, with a suggested price of 9.99€.

The patch will include lots of new features for free, including expansion of the map into Mali-Songhay, differentiation on strong and weak claims, new plot, expanded combat, and other features to be announced later.

Sword of Islam will enable playable Muslims, with lots of specific new mechanics for the muslims, creating a whole new experience for the player, where laws, marriage, holdings, traits, titles and more work entirely different.

Every Friday until release, we’ll have a detailed development diary, where Doomdark will be talking both about what will be in the patch and what will be in the expansion.

Here's a quick screenshot...

Last edited by Nonfiction; 05-29-2012 at 10:43 AM. Reason: lol less than 4 wives modifier, polygamy OP
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06-03-2012 , 07:29 AM
^That DLC looks cool, but the Songhay and Ghana icons annoy me. West Africans don't look like that.
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06-04-2012 , 07:26 PM
Hopefully the christian Ethiopians can get some mercs. and have a chance against the Muslims.
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06-06-2012 , 06:51 AM
Quote:
Originally Posted by BASaint
my ******ed excuse for a son decides to start a war to usurp half my fledgling spanish kingdom while my army is busy fighting off the moors. the dumb **** wins, but i'm like 'its ok ill just make him my heir and it'll reunite the kingdom when i die'.

two months later the dumb **** loses a holy war and his entire kingdom falls into the hands of some muslim or other and he comes crawling back home to daddy!

so i had him executed

100 yrs later, i still haven't reconquered the lands he frittered away
Thank you, that was awesome *wipes away tears of laughter*

This game is just great.

Played my first game as the Duke of Munster, since many guys seem to recommend Ireland as a starting point for noobs. Took over the 6 southern counties by fabricating claims and de jure duchy claims. After that, created the Kingdom of Ireland somewhere around 1090, and vassalized the upper regions (except for Ulster, where the Scots had invaded).

I changed the law to primogeniture, which seems to be standard if you don't want all your holdings to be split up everytime your current character bites the dust. Somehow I got a random county in previously scottish territory via a weird vassal inheritance, and 2 counties in Normandy inherited from the wife of my second ruler. Had a claim on the duchy of Normandy, but that got usurped from my brother by the English king (any way to defend against this without pressing de jure first? I couldnt do that because the English king was fighting infidels).

Now it is 1150, I also conquered Wales via the same claim/de jure strategy). Somehow I owned some spanish fools (Castille?!) in the process, who had their last county in Southwest Wales after the moors conquered 80% of Spain. I created the Kingdom of Wales for some extra prestige points.

There is one problem now that kind of makes me want to start over: I didn't pay any attention to culture or breeding at all. Vassals and my heirs slowly changed cultures (passed on from guardians, or I granted titles to guys outside of my culture sometimes). My ruler is now of Welsh culture, which sucks for relations etc., and my vassals are a weird mixture of 50% Irish vs. 50 % Welsh/Breton/Franks/ ... I don't know how to reconciliate this, and I don't want to deal with the bad stats for 300 years to come. Also, Kind Numbnuts IV has a bag full of bad traits and almost no good ones, which my vassals don't exactly appreciate.

Going to check out the GoT mod now, and see if I want to continue the current scenario...
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06-06-2012 , 02:52 PM
Don't quit - the game's not about winning. Dealing with terrible rulers and a seriously divided empire is 90% of the fun in this game.
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06-07-2012 , 04:54 AM
Probably everybody ITT that has played CK2 for a while has already seen this, but for anybody looking to get into this game - there is an awesome User Guide written by community members, a 140-page long gorgeously layouted PDF, which is invaluable for grasping the core game mechanics.

Link (hosted on the official Paradox forums, you might need to create an account to access it)

Seriously, this thing is just straight up incredible and the best community effort for creating a game guide I have ever seen, don't skip this just because of having to sign up, it is soooo worth it.
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06-10-2012 , 02:30 PM
Just pulled off a successful crusade for Italy against the Lollard HRE. Being the biggest contributor, I'm now king of Italy!
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