I've played both 1.6 and source competitively, but at least you have some source background.
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Originally Posted by chinz
What did source really offer that made it better than 1.6? I played source for ~100 matces, but never really liked it as much as 1.6 tbh. Gameplay was really awesome in 1.6, everything felt very responsive and accurate. Source somehow just never had that feeling.
That is pretty much a matter of opinion. It would be very hard to scientifically prove that 1.6 is more responsive and accurate than source. It might have to do with playing 1.6 much more than source and developing your game around that while not adjusting to the new source engine.
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I think it's the same problem with most modern shooters, controls just didn't have that immediate response feel as in games like 1.6 or Quake.
Modern shooters are developed around completely different game mechanics whereas source and 1.6 are pretty close. There are big differences, but your average gamer won't notice them. The difference between CSS/1.6 and CoD/BF is huge though and will explain why a lot of CoD/BF players cannot pick up CSS/1.6 right away and do well. If source was so easy, then all 1.6 players would be able to pick up the game and dominate CSSers in their own game, but clearly that will never happen.
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The new maps also were worse, those simple "maps made of boxes" in 1.6 are just awesome for competitive play. Not to mention the slight layout changes in some maps were usually just for worse.
What you argue against source maps I turn that exact argument around and say that is the reason why source is better. For example, simple maps don't allow for dynamic double and triple fakes. But that statement would actually be wrong. Most of the maps are pretty much the same. Source has a few more props in each map though. How does that make a game "worse"? Adding a few extra props to a already simple map does not make it less competitive. One could argue that the addition of props allows for more competitive play, but that would be hard to prove as well.
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And do I even have to mention drastically nerfed damage when shooting through walls? That's just the most stupid idea ever.
Is there any scientific proof that shows being able to shoot through 30 feet of concrete vs 5 feet of concrete make a game better? There are quite a few spam spots in source that you need to learn as well. So either way, you'll need to spend significant time playing either game to learn the intricacies. I could just say that because you cannot shoot through 30 feet of concrete, source players are rewarded more for being patient, holding a strong angle/position and having faster reactions. Whereas in 1.6 you could just spam the wall.
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I also feel like recoil is more random in css, but I'm not sure if that's really the issue or is it just because I'm more used to 1.6.
Again, like every thing I've quoted above. It's a matter of opinion. You have used the phrase "I feel" in every single one of your statements. In this case it is probably a matter of being more used to 1.6 than source. I would argue that source is actually significantly less random and more accurate than 1.6. The reason why GO is so difficult for a lot of players right now is because the recoil is much harder to control than both 1.6 and source. Does that make it a better game than source or 1.6? Nope, it just means it's a completely different set of rules you need to follow.
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I just don't get why anyone would've moved to source, when it didn't really do anything better than 1.6, and especially in first few month it still had lots of bugs, didn't have HLTV available etc etc. And even if you didn't mind all those "minor" things, Source never really had a big scene.
HLTV/minor bugs are no big deal. I play almost every game I play competitively so I am willing to stick it through longer than a few months, just like most CS players do. This is the exact reason why I have played CSGO for close to 10 months now. HLTV is
still not available and the 2nd season of ESEA is almost over. However that won't determine whether I continue to play the game or not.
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At least in finnish scene (which pretty much revolved around CB ladders) there was always >3x more activity in 1.6, even at sources peak years. You could pretty much get a 1.6 match immediatly at almost any time of day, while finding a source 5v5 could sometimes take several hours outside the evening hours.
During CAL days, both 1.6 and source had a huge following. At a highly competitive level, population of the game really shouldn't matter at all. This is in the US, so it might be different. During the CGS days nearly all professional 1.6 players switched over to source to play for the large prize pool. Source had a strong population from 2004-2008. Since then both games have dwindled.
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I still haven't played much GO, just a few hours, but at the moment I feel like 1.6 > GO > Source.
Noticing a pattern? Having an opinion is great, but in no way makes it scientific evidence as to why one game is superior to another.
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edit: And obv 1.6 scene is much better since avg age is probably 3+ years higher, much less 16 year olds than there was in source.
Swag, a 15 year old kid (maybe he turned 16) is currently dominating the 1.6 scene. Age has nothing to do with skill. Just like poker, the amount of time and dedication you put into practice and studying the game is a large factor.
Last edited by solsek; 09-11-2012 at 10:30 AM.