Two Plus Two Publishing LLC Two Plus Two Publishing LLC
 

Go Back   Two Plus Two Poker Forums > Sports and Games > Video Games

Notices

Video Games Discussion of video games and the systems on which they're played

Reply
 
Thread Tools Display Modes
Old 05-18-2011, 02:39 PM   #61
Carpal \'Tunnel
 
demon102's Avatar
 
Join Date: Sep 2006
Posts: 16,263
Re: COD: Modern Warfare 3

Quote:
Originally Posted by TreyWilly View Post
Moving past the obligitory "I'm Doodoo, and I hate BO if you didn't already know" ending, I think there should be a balance when it comes to prestiging.
Y I gotta shutup bout BO sucking, Im annoying myself lol. CAnt imagine how u poor bastards feel.

Quote:
that, I mean there should be as much incentive as possible for those who want to prestige without making those who don't like prestiging feel like they have to. MW2 did this fairly well, imo.
I really like how mw2 had all the cool emblems and titles that could take forever to unlock. It had a real sense of achievement and a lot of people were going after those achievements wherein BO it didnt seem like anyone really cared about the challenges there since you didnt get those. I think I only looked at the BO challenges like 3 times and quickly lost interest after a glance wherein MW2 we all went after challenges and bragged.

I think only a few of those were pretiging emblems/titles but it seemed to keep us all leveling up.
demon102 is offline   Reply With Quote
Old 05-18-2011, 02:47 PM   #62
Pooh-Bah
 
scotchnrocks's Avatar
 
Join Date: Mar 2006
Posts: 3,736
Re: COD: Modern Warfare 3

Another benefit is there would be more focus on going after objectives and playing the game with optimum setups and less focus on unlocking guns/pro perks multiple times and all of the going out your way to do special things that is involved with that.
scotchnrocks is offline   Reply With Quote
Old 05-18-2011, 02:48 PM   #63
Carpal \'Tunnel
 
Join Date: Nov 2005
Location: 4/17/2012
Posts: 15,448
Re: COD: Modern Warfare 3

I don't think there is a point in the extra class slots in BO because there really isn't any diversification in the guns, at least in my opinion.

In MW2 I had classes for tac knifing, noobtube, different guns, anti-air, rushing, etc.
BO I really just have 1 class that I use, either FAMAS, AUG, or Commando depending on what I feel like using. There is no point in having 3 separate classes because they are pretty much all the same. No real point in having a secondary so there is no diversification that way. There are really only a few perks that are worth playing with consistently. If you want to play with the other perks it's usually because you're trying to complete a challenge - I like like Deorum always did - and so you're going to stick with that perk for awhile so might as well put it on one of the classes you always use with a gun you always use.

That's just my opinion.
ItalianFX is offline   Reply With Quote
Old 05-18-2011, 02:53 PM   #64
Carpal \'Tunnel
 
demon102's Avatar
 
Join Date: Sep 2006
Posts: 16,263
Re: COD: Modern Warfare 3

Quote:
Originally Posted by scotchnrocks View Post
Another benefit is there would be more focus on going after objectives and playing the game with optimum setups and less focus on unlocking guns/pro perks multiple times and all of the going out your way to do special things that is involved with that.
I dont think this will go away until they get rid of that stats system at least for KD. I like a lot of the stats that BO brought us, they did a lot of cool stuff their but there are always those KD whores and they make the game totally lame. Its funny it wasnt even a big deal either until youtube gameplays blew up and Channels like Wings ended up putting way to much emphasis on their KDs.


I noticed when I focused on KD it killed the fun for me as well and since then Ive been a **** KD guy.
demon102 is offline   Reply With Quote
Old 05-18-2011, 02:55 PM   #65
Carpal \'Tunnel
 
demon102's Avatar
 
Join Date: Sep 2006
Posts: 16,263
Re: COD: Modern Warfare 3

Quote:
Originally Posted by ItalianFX View Post
I don't think there is a point in the extra class slots in BO because there really isn't any diversification in the guns, at least in my opinion.

In MW2 I had classes for tac knifing, noobtube, different guns, anti-air, rushing, etc.
BO I really just have 1 class that I use, either FAMAS, AUG, or Commando depending on what I feel like using. There is no point in having 3 separate classes because they are pretty much all the same. No real point in having a secondary so there is no diversification that way. There are really only a few perks that are worth playing with consistently. If you want to play with the other perks it's usually because you're trying to complete a challenge - I like like Deorum always did - and so you're going to stick with that perk for awhile so might as well put it on one of the classes you always use with a gun you always use.

That's just my opinion.
pretty much agree with all of this
demon102 is offline   Reply With Quote
Old 05-18-2011, 03:07 PM   #66
veteran
 
TreyWilly's Avatar
 
Join Date: Dec 2003
Location: Give them ice for their fevers
Posts: 2,462
Re: COD: Modern Warfare 3

Quote:
Originally Posted by monarco View Post
well, i agree with on most points but why do you think that MW2's maps were more simplistic (this might not be the correct adjective and where my confusion stems from, i.e. what you mean with simplicity) than Black Ops'? I think it's the opposite and the only MW2 map that i think comes close to any BO map in terms of simplicity is Rundown, with simplicity for me meaning s. of the basic layout which would be 3 routes from one half of the map to the other as it is on Rundown and most (all?) BO maps, except that Rundown has completely nonlinear (or whatever you want to call it) halves.
I mean simple in that there are no doors to close, no zip lines, no automatic turrets to avoid, no ICBM ****ing launching in the middle of the ****ing game ... stuff like that.

However, I also meant clean from a visual point of view. I've had enough green and brown to last me a lifetime.

Quote:
Originally Posted by scotchnrocks View Post
Another benefit is there would be more focus on going after objectives and playing the game with optimum setups and less focus on unlocking guns/pro perks multiple times and all of the going out your way to do special things that is involved with that.
That's the thing. A lot of people like that. I know it helps keep the game fun for me. Once everything's optimized, there's not as much that pulls me to the game. Treyarch tried to incorporate the unlocks with the objectives to address what you're saying, but ultimately failed, imo. MW2s system was much more straightforward, and didn't affect the gameplay as much.

Last edited by TreyWilly; 05-18-2011 at 03:11 PM. Reason: I meant to say diversity (not diversification) in my initial post, if there's anyone alive who cares
TreyWilly is offline   Reply With Quote
Old 05-18-2011, 03:12 PM   #67
veteran
 
R18A1I4's Avatar
 
Join Date: Jun 2007
Location: OKC
Posts: 2,548
Re: COD: Modern Warfare 3

Quote:
Originally Posted by demon102 View Post
I really like how mw2 had all the cool emblems and titles that could take forever to unlock. It had a real sense of achievement and a lot of people were going after those achievements wherein BO it didnt seem like anyone really cared about the challenges there since you didnt get those. I think I only looked at the BO challenges like 3 times and quickly lost interest after a glance wherein MW2 we all went after challenges and bragged.

I think only a few of those were pretiging emblems/titles but it seemed to keep us all leveling up.
This times a bajillion. Actually earning titles and camos... what a concept. Black Ops messed up so bad by letting everyone just buy whatever they want. There's a reason I use the gold attack helicopter title on MW2 at all times. It took an eternity to finally get.
R18A1I4 is offline   Reply With Quote
Old 05-18-2011, 03:13 PM   #68
banned
 
iNeedScissors61's Avatar
 
Join Date: Oct 2009
Location: with the tuning fork!
Posts: 836
Re: COD: Modern Warfare 3

20th prestige!!

Spoiler:
iNeedScissors61 is offline   Reply With Quote
Old 05-18-2011, 03:15 PM   #69
veteran
 
monarco's Avatar
 
Join Date: Dec 2007
Posts: 2,417
Re: COD: Modern Warfare 3

Quote:
Originally Posted by TreyWilly View Post
I mean simple in that there are no doors to close, no zip lines, no automatic turrets to avoid, no ICBM ****ing launching in the middle of the ****ing game ... stuff like that.
ah yes. agree, of course.

Quote:
Originally Posted by TreyWilly View Post
However, I also meant clean from a visual point of view. I've had enough green and brown to last me a lifetime.
i liked the graphics/visuals of BO more than those of MW2. i think it's because BO is higher in contrast. to each his own i guess.
monarco is offline   Reply With Quote
Old 05-18-2011, 03:21 PM   #70
Carpal \'Tunnel
 
LetMeLive's Avatar
 
Join Date: Nov 2007
Location: some of us have to grow up sometime
Posts: 24,837
Re: COD: Modern Warfare 3

Quote:
There is no point in having 3 separate classes because they are pretty much all the same.
You have to be kidding me. I have five different famas classes alone! =o

FAM W/RDS- LW, SOH, NIN
FAM W/EXT- HL, SOH, NIN
FAM W/RDS- FJ, SOH, NIN
FAM W/EXT- LW, SA, NIN
FAM W/RDS - LW, SA, NIN

I could easily add another 5 just varying semtex and frags and listing the 74u's. This is ignoring equipment. Sometimes you can't find a setup that works on a certain connection, or against a certain team, and i think it's better to be prepared. I am very thankful for my 10 create a class slots.

I think they need to allow you to assign different sets of killstreaks to different classes though.

Quote:
What I want that won't happen
-- Elmination of snipers altogether (not because of quickscopers)
-- Negligible gameplay differences based on connection quality
-- Real discentives to rage quitting that don't negatively affect teammates/opponents
1 and 3 can be solved by taking pages out of the book of Halo imo.

Make a team snipers playlist, call it something else so you don't get sued. Give everyone a bolt action rifle, one frag, no stuns, and a pistol. Let the snipers have the lobby without "tryhards" that they always wanted.

Don't ever have people join a game in progress. If people know their team won't get anyone to replace them rage quitting becomes really frowned upon by the "community", as silly as that may sound. If you quit more than X times in Y period of time then you get a penalty of Z minutes, or something like that.

Last edited by LetMeLive; 05-18-2011 at 03:27 PM. Reason: added a bit to reply to trey
LetMeLive is offline   Reply With Quote
Old 05-18-2011, 03:29 PM   #71
Carpal \'Tunnel
 
demon102's Avatar
 
Join Date: Sep 2006
Posts: 16,263
Re: COD: Modern Warfare 3

LOL




I was looking at my classes yesterday and except for my messing around with the shotty/smg classes I had 1 AR class that didnt have the Famaug in it.
demon102 is offline   Reply With Quote
Old 05-18-2011, 03:39 PM   #72
Carpal \'Tunnel
 
LetMeLive's Avatar
 
Join Date: Nov 2007
Location: some of us have to grow up sometime
Posts: 24,837
Re: COD: Modern Warfare 3

im guessing it's a g11?
LetMeLive is offline   Reply With Quote
Old 05-18-2011, 03:47 PM   #73
Carpal \'Tunnel
 
demon102's Avatar
 
Join Date: Sep 2006
Posts: 16,263
Re: COD: Modern Warfare 3

Close m16. I love the optics on it.
demon102 is offline   Reply With Quote
Old 05-18-2011, 06:16 PM   #74
Carpal \'Tunnel
 
Deorum's Avatar
 
Join Date: May 2004
Location: Northern California
Posts: 7,028
Re: COD: Modern Warfare 3

Quote:
Originally Posted by ItalianFX View Post
I don't think there is a point in the extra class slots in BO because there really isn't any diversification in the guns, at least in my opinion.

In MW2 I had classes for tac knifing, noobtube, different guns, anti-air, rushing, etc.
BO I really just have 1 class that I use, either FAMAS, AUG, or Commando depending on what I feel like using. There is no point in having 3 separate classes because they are pretty much all the same. No real point in having a secondary so there is no diversification that way. There are really only a few perks that are worth playing with consistently. If you want to play with the other perks it's usually because you're trying to complete a challenge - I like like Deorum always did - and so you're going to stick with that perk for awhile so might as well put it on one of the classes you always use with a gun you always use.

That's just my opinion.
I actually really value the extra classes I have in Black Ops, whereas in MW2 I only occasionally wish I had a sixth class. That may be, as you mentioned, because I usually worked on one type of gun/challenge at a time on MW2 and stuck with it for a long time so I had four standard classes and only switched one, and it may also be due in part to my growing so much as a player. But now on BO I have my goto class (flak/soh/tac mask pros with dual mag famas and TI), a G11 class, a hardened class, a CTF class, an AA/hardcore class, a SnD class, a rushing class with flak, a rushing class with lightweight, a class with smoke, and an experimental class which often winds up just being a class for a gametype for which I don't already have a class. I'd love an extra class for FFA, a standard ghost class, a hardline class for very soft TDM lobbies, a sniper class, a shotgun class, a rapid fire smg/scavenger class, etc. And I don't even play GB on that account. On my GB account I have to switch up all my classes every time I go to play pubs with it.
Deorum is offline   Reply With Quote
Old 05-18-2011, 06:29 PM   #75
Carpal \'Tunnel
 
Deorum's Avatar
 
Join Date: May 2004
Location: Northern California
Posts: 7,028
Re: COD: Modern Warfare 3

Quote:
Originally Posted by monarco View Post
liked the graphics/visuals of BO more than those of MW2. i think it's because BO is higher in contrast. to each his own i guess.
I'm with Wilson on this. I like the clean, crisp look of maps like Highrise and Terminal where it is extremely easy to differentiate players from the map. No hidden dark corners (well, except for under the stairs on highrise), no mistaking a player for a plant or a clown or the wallpaper, no missing a guy standing right in front of you when you spin around. Just very clean lines of sight. I like Hotel a lot, even though it is a bit campy (camping never really bothered me though; then again, most of the stuff that seems to bother other people never really bothered me - I never had a problem with last/final stand, martyrdom, ghost/cold-blooded, commando, juggernaught, etc. - just replenishing DC launchers and to a lesser extent painkiller, and triple frag on maps like Wet Work and Countdown).
Deorum is offline   Reply With Quote

Reply
      

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 10:27 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.6.0 ©2011, Crawlability, Inc.
Copyright © 2008-2010, Two Plus Two Interactive