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Old 05-25-2012, 06:15 PM   #76
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Re: CoD: Black OPs 2

I've heard that list quoted by YouTube commentators for over a month and it seems like BS
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Old 05-25-2012, 06:17 PM   #77
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Re: CoD: Black OPs 2

Might as well just scrap the mini map entirely when everyone runs spy.
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Old 05-25-2012, 09:39 PM   #78
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Re: CoD: Black OPs 2

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Originally Posted by TreyWilly View Post
Gimicky. I hope there's a point when Activision realizes that repainting the house won't fix the foundation, but that's the bitterness talking.
Sounds gay as ****, but that's the logic talking.
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Old 05-26-2012, 12:15 AM   #79
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Re: CoD: Black OPs 2

I see your point.
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Old 05-26-2012, 09:23 AM   #80
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Re: CoD: Black OPs 2

There is something like Spy in the Killzone games and it was very balanced. As soon as you attacked or were shot, you lose your disguise and then you had to wait a certain amount of time, something like 15 seconds to redisguise yourself.
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Old 05-26-2012, 11:35 AM   #81
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Re: CoD: Black OPs 2

"he was aiming down an x-ray ACOG scope. This enabled him to see enemy troops hiding behind cover, and gave him the option of firing through surfaces to kill them. It was a rather helpful tool in a chaotic and tricky situation.

According to recent rumours, the x-ray ACOG scope is available in multiplayer, but only as a killstreak reward. Allegedly, players can activate the killstreak and attach the x-ray scope to whatever gun they are using for a limited time only."

That + Deep Impact... Prolly gonna be way overpowered.
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Old 05-26-2012, 02:45 PM   #82
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Re: CoD: Black OPs 2

reminds me of the gun in the movie eraser with arnold
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Old 05-26-2012, 05:41 PM   #83
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Re: CoD: Black OPs 2

Wilson's description of Spy simply puts you on the enemy mini map as a green triangle, not makes your name green when your opponents see you (which would be way too much - it would ruin hardcore, for instance). Even if it is just the green arrow though, it would still be a horrible implementation. It wouldn't really affect bad-mediocre players, as it takes a lot of experience to really be able to fully utilize your mini map.

It would make Ghost way more powerful (this could be fixed somewhat by making Spy not work while UAV was up, and of course there is no guarantee that Ghost will even be in BO2), and even the potential for somebody using the perk makes the mini map far less effective as an overall game tool by making it much less reliable in terms of identifying traffic patterns, spawns, which flanks are covered, etc. It just seems like a super powerful version of Ghost that really only works against people who have learned to correctly use it through years of practice.
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Old 05-26-2012, 07:19 PM   #84
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Re: CoD: Black OPs 2

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I see your point.
Clearly you can't as I'm running spy..
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Old 05-26-2012, 11:10 PM   #85
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Re: CoD: Black OPs 2

Defuser = Rodgers nade in SnD
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Old 05-27-2012, 12:10 AM   #86
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Re: CoD: Black OPs 2

Yeah, this stuff makes me sad. He doesn't have a 2+2 account, but feel rucky wants confirmation of scavenger decoys and a motion sensor
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Old 05-27-2012, 06:12 AM   #87
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Re: CoD: Black OPs 2

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Yeah, this stuff makes me sad. He doesn't have a 2+2 account, but feel rucky wants confirmation of scavenger decoys and a motion sensor
looool Confirm or deny feel rucky will be back for bo's 2.
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Old 05-27-2012, 03:05 PM   #88
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Re: CoD: Black OPs 2

i forgot about that guy. he was such a grinder.

if that perk list is real then i'll be skipping this game.
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Old 05-28-2012, 03:16 PM   #89
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Re: CoD: Black OPs 2

Rucky is excited, not trolling.
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Old 05-28-2012, 08:44 PM   #90
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Re: CoD: Black OPs 2

The more I read the more **** this game sounds.

Feel Rucky had a handful of days more than me yet around 1/3 my kills on BO with around Eleventy more Decoy Throws forgotten hero.
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