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Old 07-26-2012, 10:56 AM   #76
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Re: Binding of Isaac game = like Zelda (nes) on crack.

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Florian had no input in anything but programming. The whole game design is Edmund's work, not just the art or story. Every weapon, enemy, room layout etc, it's all his. Most programmers don't design anything. Just like Phil Fish didn't program Fez or Miyamoto didn't program Mario. Florian is pretty much a recluse that can't talk much English and plays TF2 all day. Not saying that's a bad thing but he's fine with it being "Edmund's game."



and this.
I'm not sure I agree. How hard is it to come up with an idea...not so hard. Ask around in the venture capital community. It's not the great ideas they are looking for. Multi million dollar ideas get turned down routinely.
What's important is getting **** done and if Edmund can get **** done by getting some dude to code up his ideas that's good.

Is there any source ont he technical details of Isaac/how it was developed, what language that stuff? Quick google search didn't bring up anything.

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Fair enough. I agree with yours and Wolfram's point about good design being pretty rare, I just thought there was a good chance that there was a little more sharing of labor than public adoration suggested.
Usually the programmer gets credit for the bugs ;P

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I would put necro last of those 3, with unicorn being a bit better than the Book of Belial for the first few levels when you can just pretty much insta-destroy bosses with it, and the book being better in the endgame when the unicorn isn't as op.
Only had necro once but it instakilled the boss I used it on like the bible on mom. That's why I put it first heh
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Old 07-26-2012, 12:30 PM   #77
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Re: Binding of Isaac game = like Zelda (nes) on crack.

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I'm not sure I agree. How hard is it to come up with an idea...not so hard. Ask around in the venture capital community. It's not the great ideas they are looking for. Multi million dollar ideas get turned down routinely.
What's important is getting **** done and if Edmund can get **** done by getting some dude to code up his ideas that's good.
I'm not sure what you're disagreeing with, maybe the most programmers dont design anything part but the only design Edmund claims Florian had was technical design. Which pretty much boils down to whether or not Edmund's ideas can or can't be implemented. It's true that anyone can come up with an idea but implementing, balancing, creating a challenge and goal for that idea is another story. A lot of games can look like they will be fun on paper. You can have an awesome idea and bomb on the prototype.

You are right though when you say that the important thing is getting **** done. My biggest advice for any one working on anything independently in any medium is always work with people that are just as motivated as you.

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Is there any source ont he technical details of Isaac/how it was developed, what language that stuff? Quick google search didn't bring up anything.
It's written in flash. Florian and Edmund have worked on a couple flash games in the past and Isaac was supposed to be a small project made over a weekend for a game jam. Once they got rolling they decided to expand on it and finished it in 3 months from paper design to release. He said that his biggest regret is it being made in flash. It's kept a lot of items and features out of the game.
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Old 07-26-2012, 12:41 PM   #78
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Re: Binding of Isaac game = like Zelda (nes) on crack.

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He said that his biggest regret is it being made in flash. It's kept a lot of items and features out of the game.
It also makes the game perform like ass on systems that should be more than qualified for a fairly simple 2d game.
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Old 07-26-2012, 02:06 PM   #79
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Re: Binding of Isaac game = like Zelda (nes) on crack.

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It also makes the game perform like ass on systems that should be more than qualified for a fairly simple 2d game.
No kidding. I'm still amazed how poorly this runs on my laptop.
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Old 07-26-2012, 03:54 PM   #80
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Re: Binding of Isaac game = like Zelda (nes) on crack.

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It also makes the game perform like ass on systems that should be more than qualified for a fairly simple 2d game.
I too was wondering why the performance was so bad on my gaming desktop.

Time for this guy to hire some proper programmers. He's gotta be sitting on a million or two from sales of SMB and Isaac alone.
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Old 07-26-2012, 04:05 PM   #81
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Re: Binding of Isaac game = like Zelda (nes) on crack.

It's a platform decision mistake. Flash sucks for anything performance related.

I'm sure Florian could have made the game just as easily in C++ or XNA and everything would have been fine.
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Old 07-28-2012, 01:10 PM   #82
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Re: Binding of Isaac game = like Zelda (nes) on crack.

So last time I played I beat the heart and a devil's room opened with a hatch down
Spoiler:
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Old 07-29-2012, 08:34 PM   #83
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Re: Binding of Isaac game = like Zelda (nes) on crack.

Live Q&A on twitch with my Mom (Ed's) as she does commentary over Isaac gameplay

http://www.twitch.tv/danielleorama#5906
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Old 07-29-2012, 10:55 PM   #84
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Re: Binding of Isaac game = like Zelda (nes) on crack.

There has been some hilarious streams on danielleorama's channel lately. Please tell me someone here was there for the Shigo/xpeeps stream.
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Old 07-29-2012, 11:02 PM   #85
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Re: Binding of Isaac game = like Zelda (nes) on crack.

lol yup I was...sooooo much funny/awkwardness/disturbingness
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Old 07-29-2012, 11:14 PM   #86
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Re: Binding of Isaac game = like Zelda (nes) on crack.

lol the batman theme/paper airplane shenanigans almost killed me.
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Old 07-30-2012, 02:27 AM   #87
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Re: Binding of Isaac game = like Zelda (nes) on crack.

omg this xpeeps thing is awesome lol
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Old 07-30-2012, 10:21 AM   #88
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So my office $600 custom built office computer runs this much better than my expensive gaming rig at home. I get huge slowdown when using bombs or when there are more than 3 mobs on screen. Sucks so much.
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Old 08-02-2012, 10:22 PM   #89
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Re: Binding of Isaac game = like Zelda (nes) on crack.

Just beat mom for the first time. 22 hours in. Not gonna lie, one of my happiest moments
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Old 08-02-2012, 10:49 PM   #90
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1 mom kill, 132 deaths. Game is hard.
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