Quote:
Originally Posted by El Kabong
Florian had no input in anything but programming. The whole game design is Edmund's work, not just the art or story. Every weapon, enemy, room layout etc, it's all his. Most programmers don't design anything. Just like Phil Fish didn't program Fez or Miyamoto didn't program Mario. Florian is pretty much a recluse that can't talk much English and plays TF2 all day. Not saying that's a bad thing but he's fine with it being "Edmund's game."
and this.
|
I'm not sure I agree. How hard is it to come up with an idea...not so hard. Ask around in the venture capital community. It's not the great ideas they are looking for. Multi million dollar ideas get turned down routinely.
What's important is getting **** done and if Edmund can get **** done by getting some dude to code up his ideas that's good.
Is there any source ont he technical details of Isaac/how it was developed, what language that stuff? Quick google search didn't bring up anything.
Quote:
|
Fair enough. I agree with yours and Wolfram's point about good design being pretty rare, I just thought there was a good chance that there was a little more sharing of labor than public adoration suggested.
|
Usually the programmer gets credit for the bugs ;P
Quote:
|
I would put necro last of those 3, with unicorn being a bit better than the Book of Belial for the first few levels when you can just pretty much insta-destroy bosses with it, and the book being better in the endgame when the unicorn isn't as op.
|
Only had necro once but it instakilled the boss I used it on like the bible on mom. That's why I put it first heh