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| Video Games Discussion of video games and the systems on which they're played |
07-18-2012, 11:27 AM
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#361
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adept
Join Date: Apr 2010
Location: Netherlands
Posts: 728
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by weeeez
how do u leave a game?
without dying i mean.
Just escape>abort. when you log back in youll be at the same place
also cant u transfer items from backpack to inventory?
The backpack function still kinda sucks. You can double click items in your backpack to make em go to your inventory, if your inventory is full the items you click drop on the ground
can u use hatchet to kill people or z.
When you dont have a weapon attached, you can rightclick on your hatchet on your toolbelt and click 'remove from toolbelt'. Then it should be in your weapon spot
is it possible to punch?
no 
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07-18-2012, 11:27 AM
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#362
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veteran
Join Date: Dec 2007
Posts: 2,417
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Esc->Abort->Disconnect or just close the game. just dont press respawn/restart.
Gear->click on backpack->open backpack in the bottom row, numbers on the left of items are what's in your backpack, on the right what's in your inventory. At the there's a counter of how much space you've got left (3/8 spots free).
If you're accessing your gear by looting something and open your backpack the available loot will be the numbers on the left and what's in your backpack on the right.
Yeah, if you've got no primary weapon equipped rightclick the hatchet in your toolbelt->remove from toolbelt and it'll be in your primary slot. Right click again to move back to toolbelt.
not possible to punch.
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07-18-2012, 11:30 AM
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#363
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veteran
Join Date: Dec 2007
Posts: 2,417
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Ive used DayZ Commander for a bit now, if you're only playing DayZ it's a much better server browser/launcher option than Six imo. filter servers, see what versions of Arma/Dayz youve got installed, friendlist, much faster.
http://www.dayzcommander.com/
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07-18-2012, 12:05 PM
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#364
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grinder
Join Date: May 2010
Location: Hamburg meine Perle
Posts: 404
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by YouR_DooM
He stated multiple times that this is an alpha and he will continue to push out stuff to test it. Bugs will always be there because he will always add new stuff.
While you might not agree with the way of thinking, it's a free mod and an alpha + it's his mod, so I don't see how anyone can pretend stuff? Play, report bugs, have fun. There is not much else you can do.
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Sure, i myself am not complaining at all. I just dont understand his development approach...
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07-18-2012, 12:21 PM
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#365
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adept
Join Date: Apr 2010
Location: Netherlands
Posts: 728
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by monarco
Ive used DayZ Commander for a bit now, if you're only playing DayZ it's a much better server browser/launcher option than Six imo. filter servers, see what versions of Arma/Dayz youve got installed, friendlist, much faster.
http://www.dayzcommander.com/
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Nice!!
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07-18-2012, 12:27 PM
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#366
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veteran
Join Date: Oct 2006
Location: NS Canada
Posts: 3,474
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
I do wish the zombies where more like zombies
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07-18-2012, 07:35 PM
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#367
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Carpal \'Tunnel
Join Date: Feb 2007
Location: trembling in fear of tomdemaine
Posts: 29,849
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by YouR_DooM
He stated multiple times that this is an alpha and he will continue to push out stuff to test it. Bugs will always be there because he will always add new stuff.
While you might not agree with the way of thinking, it's a free mod and an alpha + it's his mod, so I don't see how anyone can pretend stuff? Play, report bugs, have fun. There is not much else you can do.
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i'll continue to leave my feedback. without feedback he can't know that he's pissing people off.
feedback (in some form) is probably one of the most important things any non-retarded company will look at.
srsly, i'm trying to have fun, not aid in his development. i give 0 amounts of **** about how the alpha progresses. in the few minutes i have to play, i want to enjoy the game, i am not getting paid.
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07-18-2012, 07:43 PM
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#368
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old hand
Join Date: Jan 2010
Location: EU servers
Posts: 1,208
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
just found 1st gun then an enfield(no bullets for it yet).
killed 3 zombies,life´s easier when u can defend urself.
did kill a zombie with a xbow with no crosshair,took me 3 shots but pretty slick.
really enjoying this game so far,incredibly stressfull tho.
haven´t encountered anyone yet.
50 players seems very low for a map of this side.
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07-18-2012, 07:48 PM
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#369
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adept
Join Date: Mar 2012
Location: 2012 OOT Sub-Valedictorian
Posts: 922
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by General Tsao
i'll continue to leave my feedback. without feedback he can't know that he's pissing people off.
feedback (in some form) is probably one of the most important things any non-retarded company will look at.
srsly, i'm trying to have fun, not aid in his development. i give 0 amounts of **** about how the alpha progresses. in the few minutes i have to play, i want to enjoy the game, i am not getting paid.
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You also didn't pay to play.
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07-18-2012, 08:09 PM
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#370
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old hand
Join Date: Jan 2010
Location: EU servers
Posts: 1,208
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
do u drop ur weapons on the ground when u click respawn?
i.e if ur low on blood can u find a decent spot to die and respawn and try to loot ur corpse?
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07-18-2012, 08:20 PM
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#371
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Carpal \'Tunnel
Join Date: Feb 2007
Location: trembling in fear of tomdemaine
Posts: 29,849
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by WalterS
You also didn't pay to play.
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i pay with my free time, which i find increasingly valuable.
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07-18-2012, 10:29 PM
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#372
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( •_•) (•_• )
Join Date: Mar 2007
Posts: 17,697
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by weeeez
do u drop ur weapons on the ground when u click respawn?
i.e if ur low on blood can u find a decent spot to die and respawn and try to loot ur corpse?
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I was wondering close to this, like youre bleeding out with no bandage, can you hide your loot in a bush somewhere or will it despawn
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07-18-2012, 10:33 PM
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#373
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Carpal \'Tunnel
Join Date: Mar 2006
Location: thall
Posts: 6,405
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by PJo336
I was wondering close to this, like youre bleeding out with no bandage, can you hide your loot in a bush somewhere or will it despawn
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Like 80% of the time u can re-loot it, a few times i've had it bug out and you cant loot it/ it disappears.
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07-19-2012, 12:09 AM
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#374
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Werewolf Super*
Join Date: Oct 2005
Location: Sleeping on stacks
Posts: 31,134
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
I'm in Cherno by the dock in the water, on top of the water towers right next to it. If anyone wants to meet up lemme know!
I'm just chillin there until I can meet up with a buddy cause this game sucks alone
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07-19-2012, 03:00 AM
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#375
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grinder
Join Date: May 2010
Location: Hamburg meine Perle
Posts: 404
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Re: Arma 2 DayZ Mod (Zombie/Survival Multiplayer Open Alpha)
Quote:
Originally Posted by weeeez
really enjoying this game so far,incredibly stressfull tho.
haven´t encountered anyone yet.
50 players seems very low for a map of this side.
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Yeah thats one of the things ive also been thinking about a lot recently. My friends are mostly console players or not zombie fans so im playing this game alone a lot and im feeling more and more bored at times. Once you know what to do theres not much else to do than running around from loot spot to loot spot getting food/drink, the broken zombies are not a threat at all. I hope or im sure that once the mods goes beta or release player sizes will be increased, rocket must know that the map is just too big for 40-60 players max...
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