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constructive sc2 2 base timing attack discussion thread constructive sc2 2 base timing attack discussion thread

12-15-2011 , 07:14 AM
Seen a cool 2 base timing in the GSL or while watching a stream? Post it here, no format required. Perhaps include things like food counts/timings/production facilities/whatever you use to guide yourself through it or whatever you can take away from a sc2 broadcast.

Know how to stop 20 mutas off a 2 base zerg? Post that too. Stopping timing attacks once you scout them is super important since that's all people do, really.

Find a cool 2 base attack on TL? Post it here.

Rather than bitching about how you died to a 2 base timing attack in the BBV thread, review the replay and post villain's general build here.

I don't feel like sifting through TL for build orders or watching pro reps when there are so many cool streams/tournaments to watch. I do enjoy reading posts on these forums when it regards strategy, no matter how tedious and no matter who is writing it as long as they're taking it seriously, and wish I could learn even more directly from these forums (so much already, ty everyone).

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This isn't an official build order thread or anything, lets keep this thread to 2 base timing attacks only as we have the P/T/Z discussion threads to discuss general strategy. I do suggest that everyone learn how to manipulate replay hotkeys and then to watch them frequently and share what you have seen in this forum somewhere. If many participate the group effort will make reviewing replays for the specifics less tedious.
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12-15-2011 , 04:09 PM
Can you explain what you mean when you say everyone should learn to manipulate replay hotkeys?
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12-15-2011 , 06:03 PM
use the hotkeys to control what menu you're looking at while watching a replay... it will make you feel cool like you're playing sc on a really high level as well as just make you more actively 'into it' when watching... the 'u' key (units) and 'd' keys (production) are the most useful. if you didn't already know about the camera feature, click the little camera or press 'c' and it will follow one player around, then use the 1 and 2 keys to change which player you're following... it makes watching replays more enjoyable if you can manipulate these imo, but build orders can just as easily be pulled from a stream and transcribed here without all the detail

Last edited by skater3598; 12-15-2011 at 06:11 PM.
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12-15-2011 , 06:26 PM
All I know about 2 base timing is 7 gate which I use vs zerg.

TY Zefa obv.
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12-15-2011 , 08:29 PM
Thanks, skater. I knew some of that but not all of it.
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12-16-2011 , 12:19 AM
Quote:
Originally Posted by skater3598
This isn't an official build order thread or anything, lets keep this thread to 2 base timing attacks only as we have the P/T/Z discussion threads to discuss general strategy. I do suggest that everyone learn how to manipulate replay hotkeys and then to watch them frequently and share what you have seen in this forum somewhere. If many participate the group effort will make reviewing replays for the specifics less tedious.
I'm confused, the latter requires the former to be really effective. Could you post an example of what you're hoping to generate? I'm not really sure what you're looking for.
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12-16-2011 , 01:47 AM
Build orders for each race are going to be completely different from each other. Might as well just be in each race thread. Like why would a Terran player want to know the build order for a two base roach all in?
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12-16-2011 , 08:46 PM
to identfy it when scouted and prepare against it ?
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12-17-2011 , 12:58 AM
for protoss i'd say :

against terran-

-2 base colo
-2 base 6-7 gate with warp prism


against zerg:

(all off FFE)-

-2 base 8 gate +1
-2 base +2 blink + observers 6 gate
-2 base 6 +1
-2 base stargate play lol
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12-17-2011 , 10:10 AM
thanks for playing along orange <3

i was hoping ppl could post their build orders for 2 base timing attacks bc i don't know any. what i was saying, pwncakery, was that i'm not trying to create an "official build order thread", but yea the build order is ofc necessary for whta i'm thinking of, more like a thread specifically targeting allinish 2 base timings which are generally really annoying to deal with and which i don't have any sort of database to refer to to find them without consulting TL, but i know you guys all know them all since you're all in masters and ****~

i know this one protoss one i saw MC do vs zerg close positions by air:

FFE->stargate near z base->probably +1 melee, maybe not, definitely 3 gas->add 5 gates total of 6->pylon at rear of zerg base and warp in 6X zealot on highground and have 2 voids to assist them

there's also this one i'd like to know how to execute where you distract at the front of their nat and have a quick warp prism->drop 4 sentries to FF out all their units and warp in zealots to destroy the main... keep forcefielding the units out and keep cannons at home with sentries

Last edited by skater3598; 12-17-2011 at 10:21 AM.
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12-17-2011 , 04:27 PM
Super greedy 2 base collosus/stalker all in vs gasless fe T

Recommended to use vs:

scouting a no gas FE
on a map where natural is easy to forcefield (i.e. shakuras)

Build
1 gate expo (nexus at 20 if you scout fast cc, or nexus after stalker otherwise)
get 2x stalkers,

normally most safer builds cuts probes to drop 2 more gates/robo/or double forge around here so they can reinforce vs terran aggression
this build is much greedier

drop robo and 2nd gas around 5:20

make sentry (eventually want to get up to around 4 early to build up energy)


take 3rd 4th gas at 6:00ish when nexus finishes. this build is very gas heavy.

get robo bay around 6:30 as soon as robo facility finishes. you can get obs and a warp prism if you want to
implement at sentry drop(this drop is super risky if terran moves out when u loaded ur sentries, have an obs to spot army)

chrono out collosus and range

cut probes @ mineral saturation, add 4 more gates

hide collosus, push with 3 collosus and range as well as a bunch of stalkers, should be around 10:30


This build tries to take advantage of the fact that gasless fe terrans don't exert pressure early on so it can play extremely greedy off of just 1 gateway. Also terran tech is delayed more than usual since they delay their gas.

Some terran builds go for 4 barracks marine pressure after a fe which may give this build a little trouble. You can adjust the build by adding a 2nd gate after
expo and this will slow the push down just a little bit.


This all in is pretty stupidly strong vs gasless fe terrans who don't see it coming.

Here's a replay of Hwangsin vs kwaiirice from orlando

even tho the toss loses, the general concept of the build is still there. The protoss skimps on defense for really fast tech to collosus. he messed up his saturation at his natural and main though when he cut probes. and terran drops to basetrade or kill pylon power is very effective vs this.

http://drop.sc/75554
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12-18-2011 , 03:15 AM
cool... i bet i've lost to that build many times as all races even when i scout it early and stuff!

i wonder how you would ever stop a 3 collosus rush with the terran race (much less the zerg race) you can only get 2-4-possssibly 6 vikings out (no medivac probably if you get 6) and you probably just have 5 barracks up--i think the point is since you're massing up units i'm just not allowed to get an engineering bay and have to bunker up or something--seems unstoppable as **** to me thanks for dropping something nice and massively overpowered for us, zefa, care to comment on how you kill it :P

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terrans a hard race to make lots of bases with vs a zerg so i really want a sick 2 base terran timing with stim marines/tanks/medivacs/combat shield/marauder? seems easy, but you need build orders to execute it well and i have none

Last edited by skater3598; 12-18-2011 at 03:42 AM. Reason: stayin constructive
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12-18-2011 , 04:23 AM
well that specific build stays on 1 gateway for a very long time so there are certainly ways to exploit that. Even on a 2 ff wide ramp like shakuras, i find 4 rax marines from ffe very difficult to handle and it usually does a lot of damage. Drops are also very good against the build to buy time or stop reinforcements. There are certain terran builds that play equally as greedy that rush to really fast medivacs off 2 base to drop toss before multiple gate/colossus production has kicked in. But of course those builds will die to gateway timings.

Unit composition-wise, you want heavy mauraders against pure stalker/collosus since they rip through stalkers with stim and don't melt as fast against colossus with their big hp buffer.

If you want an example of the highest level play showing this, you can see oGsMC vs IMMVP from MLG providence.

MC goes for a very quick robo/bay but he plays a bit safer than hwangsin with his earlier addition of 2 more gates after robo due to not taking quick 3rd/4th gas and also focusing army composition that includes zealots to compensate for the reduced gas income.

MVP still defends the 4-5 collosus push timing all in while taking a 3rd. Notice his very good spread and defense in the middle of the map and the stress on more mauraders than marines. He also used 2 scans through the mid game to figure out exactly what MC was going for to get enough vikings and bunkers in time. If he can defend this while getting a 3rd base, you can definitely defend it on 2.

http://drop.sc/69812
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12-18-2011 , 04:40 AM
ughghhhh tytyty

Last edited by skater3598; 12-18-2011 at 04:50 AM. Reason: wowowowow
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