Quote:
Originally Posted by RBlagojevich
very very good topic and post, DCI.
I think I need to work a lot in this area -- I absolutely hate playing out of position and without initiative, so I probably 3bet too much just because it makes my decisions easier. But I need to get better at calling and playing postflop poker.
it seems like we have four main lines for playing back to steals:
1. 3bet
2. call and c/r flop
3. call, check/call flop, lead turn
4. call and donk
I would love to hear more about when it's best to take each of these lines, as well as when to call and just give up on the flop or turn...
pf 3bet as a bluff: vs people who open wide and call/raise tight, preferably with hands that can't profitably call but that aren't total bull****
pf 3bet for value: any time we are ahead of villain's calling range of our 3bet
call and c/r flop for value: when we have a strong hand that can get called by many worse hands and villain is cbetting a high %
call and c/r as a bluff: when our percieved range contains many strong hands and villain is cbetting a high %. equity and/or an opponent that folds a reasonable ammount are also helpful.
call, c/c flop, lead turn for value: when we have a strong hand that can get called by worse, and turn makes the board go from dry to drawish.
call, c/c flop, lead turn as a bluff: when we have equity, but not great showdown value and can't stand another bet, and the turn makes the board go from dry to drawish.
call and donk for value: when we have a strong hand that can get called by worse, villain is less likely than normal to cbet, and/or check raising is an overplay.
call and donk as a bluff: when we cannot rep a value hand by check/raising, and villain also reps little with a rebluff. also helpful to have some equity and/or value bets in our range.
example for donk betting could be something like a board of K
J
4
here we don't rep much with a c/r, and we have some moderate strong value hands as well as some minor equity hands that are hard to c/c with. we can donk with hands like AT, AQ, as well as KQ, KT, and while we may lose a slight ammount in munching cbets with the last two, we more than make up for it by getting some extra wins with the lesser stuff. not a perfect example, but i think you get the idea.
edit: again, just broad generalizations, and villains matter a ton. i.e. you wouldn't be smart to vb donk tp into a guy on the turn that you know double barrels air a ton whether your hand became more vulnerable or not.
Last edited by DaycareInferno; 08-15-2010 at 04:19 PM.