Quote:
Originally Posted by broken_jia
I raised the question of why bounties couldn't be chopped to Stars a long, long time ago and their response was because there wasn't a model to calculate this for hands with more than 2 players. Would be good to get a universally accepted model that would make chops possible.
To give a simplified example with 3 players in a PKO.
-All 3 players have identical stacks of 1 million and bounty amounts of $1000 each.
-payouts are: $2000, $1500, $1000.
Under your model ICM, the EV of the stacks are:
-$1500 each for the main pot (ICM calc of the 3 players stacks vs the prizepool)
-$500 for the instant KO (bounty amount on each players' head divided by 2)
-$500 for the remaining (non-instant) KO portion?
You're close to being correct, although I fail to understand why an example of equal stacks and bounties is interesting in any way. Obviously, total equities for every player in such case have to be =1/3 * total prizepool left (payouts + bounties).
As for the splitting of KO equity between instant and non-instant - this is a distinction that has to be made only mid-calculation. Non-instant portion becomes (in part) instant when the next elimination is considered, and ultimately, all KOs are "instant" when the last elimination is resolved.
Hopefully it gets clearer with the example below.
Quote:
Originally Posted by zoogenhiem
Can we see an example, please? Also, what are some of the other models being suggested, for reference?
Other models involve splitting bounties only by finishing place (disregarding starting stack, which has to have a significant impact on how many eliminations one makes in the process of winning), or only proportionately to stacks (which is equivalent to assigning all bounties to the eventual winner). These models are only suitable for the case of equal bounties and even then, they are flawed.
Quote:
Originally Posted by masterxcvt
sounds interesting.
give some specific examples to make it clearer to people.
Let's take a look at an example where there are three players left:
A, with 5000 chips and 20 bounty on head
B, with 3000 chips and 30 bounty on head
C, with 2000 chips and 50 bounty on head
Let's assume payouts are a typical 50/30/20 - but this is not important at this stage. Only at the end will we want to calculate the "payout equities" and add them up with the "bounty equities". Let's assume it's a standard progressive KO, although this won't matter much for this particular example.
There are 6 possible finishing orders, let's deal with them one by one:
1) A 1st, B 2nd, C 3rd with probability 5/10 * 3/5 = 30% according to ICM
C has 0 bounty equity. 25 of his bounty is added immediately to equities of A and B, proportionately to their stacks, so A gets 5/8 * 25 = 15.625, while B gets 3/8 * 25 = 9.375. They get the same amount added to their bounties so A has bounty increased to 35.625. B has bounty increased to 39.375. Both these increased bounties are then won by the eventual winner of the tournament - player A.
So, for this finishing order, we have bounty equities of:
A: 90.625
B: 9.375
C: 0
Multiplying that by probability of the scenario (0.3) we get the contribution to bounty equity of
A: 27.1875
B: 2.8125
C: 0
for this scenario.
Rinse repeat for all 5 remaining finishing orders (I'll spare you the detailed calculation) and we arrive at
total bounty equity of:
A: 51.02
B: 29.57
C: 19.41
Add to that the standard
ICM payout equity from any ICM calculator which is:
A: 38.39
B: 32.75
C: 28.86
and we get
total tournament equity of:
A: 89.41
B: 62.32
C: 48.27
These numbers could be the basis of a 3-way chop in a PKO tournament if so desired.
TL;DR: Put numbers in magic box, get equities, chop, ???, profit.