Quote:
Originally Posted by Cereuslytrustme
The high volume players play lots of games, they can not watch game flow. A 2nd tier winning player could have a higher roi than they top players if they are playing fewer games. I used to at the 45 mans on FT back inthe day because I did not play the volume like most regs.
Hourly > ROI for most people.
Quote:
Bad players will make mistakes regardless of the structure.
Just because the game is beatable doesn't mean it's profitable for you to play it, and just because it's profitable to play in it doesn't mean you should.
When the cost of a weak players mistake goes down because there are fewer streets to be played, a good players expectation decreases. As a result, his bankroll needs to increase or he will take a pay cut and/or expose himself to additional risk of ruin. Meanwhile, the losing players who don't need/have a bankroll and the breakeven players too foolish to stop playing those tournaments get to ride the wave of variance a little longer; good players don't have much of an edge against even the biggest drooler when players are usually flipping over their hands before the turn card is dealt. The site takes the same cut regardless. Everyone isn't a winner in this scenario. The regs lose because their opportunity cost for taking an occupation so risky, stressful, radically different, often criticized, and unfairly judged is quite a bit lower than it's ever been and the site knows this yet won't make the changes to reflect that.
It's interesting that rake for hyper turbos is reduced and Stars implements degressive rake structures after the $50 level in most games for the exact reasons that everyone wants turbo rake reduced, while turbo rake remains the same as it has been forever despite the games changing.
Payout structures for turbos need to be made flatter and rake needs to be reduced.