Quote:
Originally Posted by joeschmoe
"Then he picked up all his chips put them out past the "invisible betting line" and put them on the felt, and let go of all his chips momentarily (for approx 1 sec)."
I read your original description in NVG (before it was deleted) and that is not what you said as I recall...
I did figure out your friend only bet 3K. (you previously said all-in) That much was obvious...
As for his opponent, you said he stacked his chips in a rather tall stack (paraphrased). My thinking was as the stack wobbled or tipped he made a move to prevent it falling. That move caused it to partly fall over the betting line.
then your friend (with the nuts) insisted he moved in.
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"..I mean, why would the villain take his time to stack up all his chips, which were separated according to color and bring them all out, when he could have just brought out 3k in chips..."
You're allowed to stack and restack and do whatever ... no law against that and it doesn't commit you to bet them.
yeah, something isn't right here...
If villain moved all his chips past the betting line, let go of his chips for even a microsecond, and then takes back all those chips and calls the $3k, 99.9999% of all floor people will rule that all those chips must stay because that is forward motion and clear angle shooting...
If villain was going to make a motion and if during that motion his chips "fell" across the line and he recovers those chips and says "call" then it is a call.
Incidentally, if a player is an angle shooter, you need to call the floor over to issue a warning before a big situation happens.
For instance, I was playing a tournament in which a known angle shooter would grab a big handful of chips and move them clearly forward to make a call/raise depending on the read he got on his villain. I was not in the hand and after the hand I called the floor over. Floor came over and I described the situation and said, "If villain does that while I'm in the hand I want you to know and I want villain to know that I will call that a raise and insist that those chips stay in the pot. FLoor, could you rule on that right now so that villain knows that if he is in a hand against me that I am going to insist that all chips in his hand stay in the pot as forward motion because I don't like angle shooters...."
Best way to handle angle shooters is to defuse them before they get a chance to angle shoot.