This stuff was first written when I had about 9 months of experience. Now, I have 7 years of experience. My wolf-hunting techniques have evolved considerably during that time, and I no longer feel that the advice from my original article is the best that I can give. The general principles are sound, but overall they serve better to clear some players as villagers than they do to actually catch wolves among the remaining suspects.
Much of my improvement as a villager for the first several years of my career involved developing and refining heuristics, or rules of thumb. That is, I would take note of specific types of behaviors, and keep track of which ones were displayed often by wolves, and which ones where rarely displayed by wolves. As I gained more experience, I gained a bigger mental database and was able to discard "tells" that turned out to be meaningless, and I gained increasing confidence in the ones that continued to work.
In the past few years, I've attempted to move beyond the usage of "tells" and rules of thumb, and instead look deeper and more holistically at each player's posting. In doing so, I attempt to answer one question: "Do they care about solving the game?" This is something that I first posted about here:
Quote:
Originally Posted by soah
Who is hunting wolves, and who is pretending to hunt wolves?
Wolves these days know that if they want to fit in, they need to post a lot of analysis and commentary and reads. Fortunately for us, they haven't yet figured out how to do all three things at the same time. A villager's brain is constantly searching for answers and so all of a villager's commentary posts have this layer of wolf-hunting frosting on them, where you can see them trying to wring out conclusions from everything. The wolf has to consciously fabricate all of the wolf hunting, and it's hard to keep that turned on all the time, and so you end up with batches of plain posts and then some clumps of frosting. So when you've read a batch of someone's posts, ask yourself, "Would I know what his reads are if I hadn't seen the post where he lists them/states them explicitly?" and "Could I have predicted his list of reads from his commentary posts?" If he's not putting the frosting on the posts, he's probably a wolf.
An example: A player is online at the start of the game and makes several posts interacting with the other people who are posting fluff. He's not wolf hunting, but it's only a very small red flag since there's not much happening yet. But then when he returns to the thread later, he goes through those fluff posts in detail trying to get reads from them. So then you ask yourself why his early posts had no frosting if he thought there was valuable information in the posts that he had been responding to at the time?
In the 18 months since writing that post, I have continued to focus on that line of thinking while hunting wolves, and generally with good success. This technique relies on looking past the literal content of a person's posts, and looking instead at the unspoken communication. It is easy for a wolf to tell you what reads he has. It is much more difficult for a wolf to write posts which convey a sense of veiled suspicion or trust. However, villagers write these posts all the time, because those are their natural reactions. I search for people whose reactions to various events don't seem to show any judgements. I search for people who tell us their reads, but don't show us in their posting that they really believe in those reads. (For example, when I have made a case against a wolf, I find that very often they will respond to me fairly extensively, but in a way that shows absolutely no attempt to discern my motives.) I attempt to determine, at the most basic level, whether a player is attempting to solve the game, and whether he cares about what he is doing. The villager can be expected to have lots of thoughts which are put together to form conclusions. The wolf will usually be missing pieces.
Another area where I have made recent improvements in my wolf-hunting is identifying deceptive behavior. Villagers are expected to be honest, while wolves are forced to behave deceptively. Therefore, identifying deceptive behavior can be a very powerful wolf-hunting tool. This is something that comes up frequently in the way in which wolves defend themselves against attacks.
The key to understanding deceptive behavior is realizing that most people hate lying, even in a text-based game on the internet. Instead, they will search for ways to make truthful statements to mislead you. (When you catch someone lying in a werewolf game, it's almost always an innocent mistake, and should be ignored. People's memories are just not very reliable, and there is a lot of stuff to remember in werewolf games.) This nifty graphic that I found on Wikipedia shows a hierarchy of disagreement, which also works pretty well as a hierarchy of villagery defenses:
Many of the signs of deception that are found in werewolf revolve in one way or another around a refusal to address the case that has been made against oneself. Argumentum ad hominem is a common way for wolves to avoid explaining their actions. Instead, they tell you why the person making the attacks isn't trustworthy and should be ignored. You also have wolves who simply pretend to be unaware that a case has been made against them, or who address only the minor points made against them while ignoring the majority of it. In one game, I even had a wolf flat-out refuse to explain the statements that he had made previously, after I had demonstrated that they made no sense. Being vague is also an indicator of deception. People being truthful can easily explain things in detail, while liars cannot.
There are a couple of reasons that detecting deceptive behavior is very useful. The first is that the behaviors are relatively consistent for everyone. When innocent, people are hardwired to emphatically deny false charges and be honest and forthcoming to clear their name, while the impulses to behave deceptively are very powerful and difficult to overcome even for people who are aware of them (although, it's obviously much easier in a text-based game where you have time to think about your response and don't have to worry about body language -- but it's still difficult to overcome the problem of not having the facts on your side, and thus the actual necessity to deceive in one way or another). The other good thing about detecting deceptive behavior is that it's something that generally comes up after you've already made a case against someone. If you already have a good reason to believe that someone is a wolf, and then they react deceptively, you can now pursue that lynch with much greater confidence. If someone responds well, then you know that you may need to rethink your read.
These topics are very difficult to explain concisely. I hope that this post was useful.