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Old 05-03-2006, 12:57 PM   #121
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Re: weekday WW redux

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Until he gives us his "ultimate" seer plan...

I vote Bobo.

Bump. Just in case his plan solves all of our wolf problems.
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Old 05-03-2006, 12:59 PM   #122
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Re: weekday WW redux

well, if he has even numbers on both sides, we'll know he was the bottom half seer...if he has one more on one side than the other, we'll know he was the top half seer...if all of us villagers follow this when making accusations, then they won't be able to tell who is the seer or not, but once the seer is outed, we'll know which he was
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Old 05-03-2006, 01:01 PM   #123
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Re: weekday WW redux

vote junkmail
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Old 05-03-2006, 01:04 PM   #124
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Re: weekday WW redux

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well, if he has even numbers on both sides, we'll know he was the bottom half seer...if he has one more on one side than the other, we'll know he was the top half seer...if all of us villagers follow this when making accusations, then they won't be able to tell who is the seer or not, but once the seer is outed, we'll know which he was
So now, not only are we restricting who the seers can look at, but we are forcing the villagers to accuse a certain number of people from each side. Sounds like a great way to completely dilute the information we are receiving. I'm liking this plan less and less.
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Old 05-03-2006, 01:06 PM   #125
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Re: weekday WW redux

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vote junkmail
I'm not going to 'spaz out'. You're going to have to wait until tomorrow's session for that.
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Old 05-03-2006, 01:07 PM   #126
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Re: weekday WW redux

well then, how about he should just accuse/clear people on both sides to not give himself away...if he gets killed at night, then we won't know until the other seer comes out which part of his list to believe...or until one of the people on his list is shown to be different than he specified...


most likely we'll either figure it out via info when people die or one of the 2 will come out eventually or be lynched (if u are lynched u can still speak until he locks thread)...therefore most likely we'll get all the info from him


so, both seers should see their sides and should leave us hints throughout the game...give us real info from your side and then throw in some fake info from the other side to keep the wolves off of u


that should be easy enough...no extra work from the villagers and if the seers can't do that much, they shouldn't be seers
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Old 05-03-2006, 01:08 PM   #127
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Re: weekday WW redux

OK Patton here WAS the ultimate seer plan...

While the seers couldn't differentiate from themselves the best way to guarantee they wouldn't look at the same person was to have them look 'x' number of spots below their name on the list. The obvious pitful to this was that the wolves would know who could potentially investigate them and they could kill them.

My 'plan' was to make the X variable something that changes after the thread locks, for example the score to the Oakland A's game or something, this way the wolves wouldn't know what was gonna be and wouldn't be able to kill the potential seers.

I then realized this was insanely stupid, because the wolves too could wait for this baseball game or whatever to end before submitting their picks. For whatever reason I was thinking wolves had to submit instantly and forgot that obvious fact.

However now that the seeres can differentiate themselves you have all came up with the correct solution. One seer stick to the top half, one seer stick to the bottom. This not only guarantees they won't look into each other but gives them freedom. Even WBooks who last game was complaining that we shouldn't restrict the seers, believes this is the best course of action...

and oh yeah, standard 1st vote...
Vote Tokyo
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Old 05-03-2006, 01:10 PM   #128
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Re: weekday WW redux

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I then realized this was insanely stupid, because the wolves too could wait for this baseball game or whatever to end before submitting their picks.

No so fast my friend. You forget. Wolves don't like baseball!
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Old 05-03-2006, 01:11 PM   #129
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Re: weekday WW redux

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Quote:

I then realized this was insanely stupid, because the wolves too could wait for this baseball game or whatever to end before submitting their picks.



No so fast my friend. You forget. Wolves don't like baseball!
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Old 05-03-2006, 01:12 PM   #130
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Re: weekday WW redux

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Quote:

I then realized this was insanely stupid, because the wolves too could wait for this baseball game or whatever to end before submitting their picks.

No so fast my friend. You forget. Wolves don't like baseball!
how would u know?
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Old 05-03-2006, 01:13 PM   #131
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Re: weekday WW redux

Awesome.
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Old 05-03-2006, 01:14 PM   #132
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Re: weekday WW redux

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Quote:
Quote:

I then realized this was insanely stupid, because the wolves too could wait for this baseball game or whatever to end before submitting their picks.

No so fast my friend. You forget. Wolves don't like baseball!
how would u know?
Because I'm a well trained wolf killer. Apparently not everyone is as dedicated to killing wolves as I am.

That's fine - I'll keep your wives busy after you're gone.
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Old 05-03-2006, 01:15 PM   #133
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Re: weekday WW redux

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Guys, I AM THE SEER.

Last night, I investigated myself, and found out that Hornacek is a wolf.

Lynch Hornacek.
Hmm, your post makes me want to listen to Hornacek, then lynch Hornacek, then unlynch Hornacek.

Good work!

I guess I should just vote for an afk like lynch chuckles.
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Old 05-03-2006, 01:15 PM   #134
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Re: weekday WW redux

Guys, you are way off on this seer 'fake info' strategy. What if the wolvea eat one of the seers on like night 4. Then the other has layed out 'fake info' and we ill all be confused as hell until he officially comes out??? I don't like it at all, I really want to advise against it,

Also, I'm pretty sure Alex Levine is a villager, it would be really ballsy of a wolf to bash the half/list plan because it seems so nice. I believe Levine was voicing legit concern.
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Old 05-03-2006, 01:17 PM   #135
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Re: weekday WW redux

bob, u agree that we should do top-half, bottom-half strategy?


well, then the seer has to give info to both sides...if he only hints to one side, then the wolves can easily eat him...once we see a seer has died, we will look over their posts to see who they hinted at on both sides...we'll then keep that in mind as the game goes on and we either hear from the other seer or one of his hints is killed and turns out to be the opposite of what he hinted at, thus telling us that side is null and void
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