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Old 03-24-2011, 04:40 AM   #106
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Re: Triplechain

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Originally Posted by fredericksburg View Post
Finally broke 40k but it was a fluke. There is clearly a basic part of strategy for this game that I haven't worked out yet.
I think that it's clear that a big score is more about the rolls once you get a certain level of competence. The real skill is in making lemonade out of whatever junk you get, and so things where your score is directly comparable to other people's efforts are the best measure of skill, i think, which is why the daily challenge (which i usually do awfully at) and maybe the timed games (never played) are best.

I think now i luckboxed 50k, and advanced my way to a snakecharmer, i'll probably scale down to playing only the daily challenge. I'd definitely be more keen on other similar forms of multiplayer comparison than just hammering out more games.

At the moment, i think i have a pretty good handle on a relatively flexible start, and how to play when the rolls come out favourably, but when things go square, especially in rolls 4-7 say, i have no clue, and i think that changing horses mid stream is where the real skill is.
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Old 03-24-2011, 05:38 AM   #107
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Re: Triplechain

Timed is awesome. If I had more time I would play it more. Especially when the rolls are rigged and every kind of pregame strat you have (basic or Dynasty or woteva) goes out of the window, it is fun.
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Old 03-24-2011, 06:07 AM   #108
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Re: Triplechain

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Originally Posted by Gabethebabe View Post
Timed is awesome. If I had more time I would play it more. Especially when the rolls are rigged and every kind of pregame strat you have (basic or Dynasty or woteva) goes out of the window, it is fun.
+1

We had a pretty good game going yesterday
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Old 03-24-2011, 06:17 AM   #109
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Re: Triplechain

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+1

We had a pretty good game going yesterday
BB finally posts itt

yesterday one of the games I lost horribly was because of some bug. It happens sometimes that I place a die and directly after that another die is unplaced and put back in your rack. Well, I didnīt notice it, grabbed a 2 instead of the 6 I wanted and placed it COMPLETELY AWFULLY, blocking my 6-chain and screwing my bonus LOL.

Anyway, that compensates for the game I won after I saw rack 9, placed the first number and was boomed back to rack 8. Knowing the final roll, I could replace rack 8
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Old 03-24-2011, 06:23 AM   #110
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Re: Triplechain

how does timed work? i can't see anything which says
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Old 03-24-2011, 06:42 AM   #111
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Re: Triplechain

It's basically like the daily game but it's timed. You get 4 minutes and you compete against whoever else is playing, with the same racks. Normal format. 30 second break between each game
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Old 03-24-2011, 07:42 AM   #112
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Re: Triplechain

Basically a daily challenge every 4.5 minutes.
Only interesting if you are not the only one playing.
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Old 03-24-2011, 01:42 PM   #113
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Re: Triplechain

It's a lot more interesting if the phone doesn't ring 2 games in a row.
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Old 03-24-2011, 03:30 PM   #114
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Re: Triplechain

Yay, a quick 47440 while snuck on at work (which makes it like 94880 IMO).
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Old 03-24-2011, 03:32 PM   #115
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Re: Triplechain

points on the bosses time count double for sure
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Old 03-25-2011, 11:22 AM   #116
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Re: Triplechain

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Originally Posted by essedarius View Post


lame, just wanted some bonuses
I know what you mean.


Last edited by derwipok; 03-25-2011 at 11:24 AM. Reason: another 6 to get to the 5th section would have been nice as well
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Old 03-25-2011, 01:50 PM   #117
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Re: Triplechain

totally crushed the daily challenge today. Good for.... 4th spot :O
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Old 03-25-2011, 04:00 PM   #118
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Re: Triplechain

Well you beat me
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Old 03-25-2011, 07:02 PM   #119
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Re: Triplechain

Last time I checked I was 2nd bottom
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Old 03-25-2011, 08:42 PM   #120
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Re: Triplechain

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totally crushed the daily challenge today. Good for.... 4th spot :O
I should have tied Zac however I misplaced my last rack
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