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Old 06-15-2017, 01:31 PM   #326
StuckinARutt
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Re: Thursday 4-hour Werewolf Game Thread

6ers are much more high variance in terms of role randing. much higher chance that you'll wind up with something that is really hard for village or really hard for wolves, but no game is ever unwinnable
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Old 06-15-2017, 01:33 PM   #327
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Re: Thursday 4-hour Werewolf Game Thread

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No, your play was 100% fine, it was just frustrating watching you argue with Gad & jay haha.

& claiming villager/saint is basically indifferent. I don't really think there's a downside, although the only upside is putting cards on the table quicker, which can be helpful for the village, but also helpful in a saint hunt.

Jay putting all his info on the table before the people it relates to claimed or there were other indicia of reliability would have been counterproductive, though.
That being said, it did somehow get Don to hardclaim turncloak or wolf super early...
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Old 06-15-2017, 02:00 PM   #328
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Re: Thursday 4-hour Werewolf Game Thread

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That being said, it did somehow get Don to hardclaim turncloak or wolf super early...
When I saw i was sitting next to irtm I thought I should try to get some TC equity, or it would be beneficial for the wolves to make village think there was a TC. I even had some early clearing from toast, but that fell apart once I tried to get heat on to other players, which was difficult.
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Old 06-15-2017, 02:02 PM   #329
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Re: Thursday 4-hour Werewolf Game Thread

Also messed up the astrologer claim, ldo
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Old 06-15-2017, 02:04 PM   #330
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Re: Thursday 4-hour Werewolf Game Thread

Yeah, the astrologer thing is what I was referring to. Just an ugly spot for w/w.
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Old 06-15-2017, 02:30 PM   #331
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Re: Thursday 4-hour Werewolf Game Thread

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No, your play was 100% fine, it was just frustrating watching you argue with Gad & jay haha.
was really just tinfoil hatting, but at the end of the day it was the only thing to work with
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Old 06-15-2017, 03:34 PM   #332
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Re: Thursday 4-hour Werewolf Game Thread

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Yeah, the astrologer thing is what I was referring to. Just an ugly spot for w/w.
Yeah, I was fine with claiming villager and thought about claiming tracker, in the beginning I had some villa equity I think. At least prior to the astrologer claim.

Someone had alluded to irtm possibly being the TC prior to my claim. So I was thinking that i would take a chance on claiming astrologer and say the TC was in the game to prevent an irtm lynch. Then I could try post my way out of getting lynched.

Goes out the window with no astrologer and the UFO claim.
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Old 06-15-2017, 03:40 PM   #333
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Re: Thursday 4-hour Werewolf Game Thread

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Originally Posted by Donat3llo View Post
Yeah, I was fine with claiming villager and thought about claiming tracker, in the beginning I had some villa equity I think. At least prior to the astrologer claim.

Someone had alluded to irtm possibly being the TC prior to my claim. So I was thinking that i would take a chance on claiming astrologer and say the TC was in the game to prevent an irtm lynch. Then I could try post my way out of getting lynched.

Goes out the window with no astrologer and the UFO claim.
In hindsight, claiming tracker while being 1st to claim would have been the only chance. Then it becomes a claiming battle & UFO's track all of a sudden looks awfully convenient & confusion abounds.

No way of knowing it was going to play out like that, though.
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Old 06-16-2017, 07:08 PM   #334
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Re: Thursday 4-hour Werewolf Game Thread

Werewolves Online? That is awesome. I would gladly participate next game if that would be possible!

Sent from my ONEPLUS A3003 using Tapatalk
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Old 06-18-2017, 10:45 PM   #335
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Re: Thursday 4-hour Werewolf Game Thread

Are you by any chance from Reddit?

We will try and run games all week, first thing to do is to enable PMs. Then get in touch with me!
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