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Super Mafia All-Stars debuts tonight Super Mafia All-Stars debuts tonight

02-26-2014 , 02:47 PM
Quote:
Originally Posted by Hurp Durpington
I wasn't kidding when i said in the 2nd game that I had a scum/coward read on you for the dark lighting and not adjusting it (not being asked? someone did that in the first game for better view)

No reveals sucks too. Village already starts with incomplete information and those role reveals are now missing? Seems unfair
Yeah I'm getting a lamp before next week. It's not even that dark but there isn't any additional lighting available currently. Did the lighting seem to change from game 1 to game 2?
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02-26-2014 , 02:51 PM
Oh, and the one thing that RUSTLED me was that I was so sure about Captain being a villager, and then I apparently took an incorrect note about him and pushed him, then STILL got away from it and hard-defended him anyway, and another villager still formaled him even though I said "I'm never voting Captain ever" and explained why a couple times, and then he gets voted for lynch anyway. That was avoidable and I was saying I doubted it was Storr OR Captain which meant just focusing on Joey and Erik, and all I had there was Joey is a cool dude who suddenly got all upright in his seat (INCORRECT BODY READ) while Erik made PERFECT sense with Ryan and I said that several times. I thought we should've been able to get that right but I played like a dumbass by not formaling him.
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02-26-2014 , 02:54 PM
So that's an incident of rustling my own jimmies, which is probably not healthy. . .
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02-26-2014 , 02:57 PM
The players spend too much time jibber jabbering and not enough time voting.

They aren't recognizing the loss of options by failing to act.

In that F3 all three players refused to make a read, insisting it's 50/50 and I'm town. Thx, very helpful.

I think formals need to start fairly early in the day and taken to votes.

If you have an early town read formal them and get it to a vote so they can have immunity. There's value in narrowing the options and forcing people to make decisions instead of deferring to hypothetical unnamed lynch candidate X yet to come that exists only in their imagination.
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02-26-2014 , 02:58 PM
I really hope you guys enjoyed watching!! We play on RYUzillas stream every Tuesday, but we do play daily over at www.dailymafia.com at around 8pm est. It's a fun game once you understand the mechanics of video mafia and how it all works. I watched for about a week before jumping into a game, and I bet (based on the talent shown by CPHoya last night) that you would all rock it.

If you have any other questions, or interest, drop any of the mods over in twitch.tv/dailymafia a message to be added to the skype group, or just add me "jaceyshea" on skype and let me know who you are, where you're from (2+2) so that I know how you got my skype and I'll get you added to the skype group!

♥ Ja'cey aka boonetown
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02-26-2014 , 03:02 PM
aka GOAT BODY READS
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02-26-2014 , 03:08 PM
Immunity is just for that round, no?
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02-26-2014 , 03:09 PM
I think most of us enjoyed the stream, I know I did, looking forward to watching in the future!
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02-26-2014 , 03:09 PM
Quote:
Originally Posted by Chips Ahoy
The players spend too much time jibber jabbering and not enough time voting.

They aren't recognizing the loss of options by failing to act.

In that F3 all three players refused to make a read, insisting it's 50/50 and I'm town. Thx, very helpful.

I think formals need to start fairly early in the day and taken to votes.

If you have an early town read formal them and get it to a vote so they can have immunity. There's value in narrowing the options and forcing people to make decisions instead of deferring to hypothetical unnamed lynch candidate X yet to come that exists only in their imagination.
The main tension I was experiencing was the problem (or issue or feature?) that formaling eats up like minimum 5 minutes every time it happens. Think I agree about earlier formaling and think one could accomplish the goal of restricting options by being overbearing about town reads if the meta won't tolerate super early formals.

In game 2 mattchew formaled Daniel basically immediately and that wasn't well tolerated so there seems to be some resistance to early formals because of the immunity issue.

One thing I'm not clear on strategically is when to fake claim as a wolf and how to cover as a villager. In game 1 it was clear Pope was seer but I tried to clarify that I could still easily be seer, and it was just totally bad and stupid.

Since it's never verified for SURE there are more opportunities to claim and it's not so binary.
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02-26-2014 , 03:10 PM
Quote:
Originally Posted by fnord_too
Immunity is just for that round, no?
Yeah.
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02-26-2014 , 03:13 PM
Quote:
Originally Posted by Hurp Durpington
I wasn't kidding when i said in the 2nd game that I had a scum/coward read on you for the dark lighting and not adjusting it (not being asked? someone did that in the first game for better view)

No reveals sucks too. Village already starts with incomplete information and those role reveals are now missing? Seems unfair
The village has other advantages though. Aside from BODY READS, there are several formals and votes every day (comparable to EODs). If the village gets roles revealed I think that information would wreck the wolves pretty soon.
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02-26-2014 , 03:14 PM
WP Hoya and boone
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02-26-2014 , 03:18 PM
Quote:
Originally Posted by CPHoya
One thing I'm not clear on strategically is when to fake claim as a wolf and how to cover as a villager. In game 1 it was clear Pope was seer but I tried to clarify that I could still easily be seer, and it was just totally bad and stupid.

Since it's never verified for SURE there are more opportunities to claim and it's not so binary.
I think no role reveals kinda takes out the whole element of soft cover right? Or at least makes it way less pro-villa.

Cause like, the cop will either hard claim at some point or he'll die and no one will be the wiser. So if you try and lay cover on d1 and then are NK'd, no one knows if your strongest town read is SHC or was actually peeked. It also takes the idea we're used to of "FPS'ing the SHC" to a whole new level for the wolves, since they have wayyyy more freedom to YOLO claims.
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02-26-2014 , 03:20 PM
Yeah, was entertaining.

Anyways, seems like a good idea to formal people early and often.
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02-26-2014 , 03:21 PM
Totally agree that YOLO claims are more valuable in the live format, if you can control your BODY TELLS.
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02-26-2014 , 03:24 PM
Just to add for clarity - what I'm saying is no vanillager can really "soft claim" seer because if they are NK'd, the town has no clue if they drew the NK away from the seer, or they were the actual seer.

I've seen about a dozen of these games now and I've never seen anything really resembling what we know as seer cover. Without role reveals, it only adds confusion to the village. Any sort of cop claim either

1) is made by a vanillager for reactions, and withdrawn
2) ultimately becomes a hard claim, either by a wolf or the real cop
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02-26-2014 , 03:31 PM
Oh yeah. Twitch chat is hilarious sometimes.

Favorite was "Mike is gonna be a sick defense attorney, lol" or "holy **** formal Mike wtf"
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02-26-2014 , 03:32 PM
The way I see it, the real cop has to hard claim on d2 with two live villagers or one live wolf. And they have to hard claim on d3 almost regardless (ideally have at least one live peek). Because if they wait and are killed on n3+ without anyone knowing, wolves just hold all the cards at end game.

I also think it's standard in these games (and prob correct) to hard claim at some point towards the end of d1 if you peeked a wolf on n0.
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02-26-2014 , 03:39 PM
Yeah, you should still get off another peek most of the time due to the angel (since killing the woof means they can't double tap the seer). Also, angel can get levely with whether he protects the seer or not. Intuition says 90/10 85/15 something like that for protect seer / someone else.
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02-26-2014 , 03:44 PM
The no reveal aspect of the game forces all the players to have a good working knowledge of WW mechanics, so it's no surprise to me that so many people on this forum don't like it.

Can wolves NK fellow wolves btw?
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02-26-2014 , 03:46 PM
Quote:
Originally Posted by Vagos
The way I see it, the real cop has to hard claim on d2 with two live villagers or one live wolf. And they have to hard claim on d3 almost regardless (ideally have at least one live peek). Because if they wait and are killed on n3+ without anyone knowing, wolves just hold all the cards at end game.

I also think it's standard in these games (and prob correct) to hard claim at some point towards the end of d1 if you peeked a wolf on n0.
It's probably correct for the cop to claim d1 with a wolf peek in almost all scenarios imo.
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02-26-2014 , 03:46 PM
Quote:
Originally Posted by The Moocher
Can wolves NK fellow wolves btw?
i think so

we were talking about that last night wrt FPSing

killing seer, then have wolf1 claim that wolf2 and wolf3 are villa, no cc, nk wolf1 and ship it
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02-26-2014 , 03:49 PM
Quote:
Originally Posted by The Moocher

Can wolves NK fellow wolves btw?
Yes.
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02-26-2014 , 03:49 PM
Quote:
Originally Posted by SuqAta8
i think so

we were talking about that last night wrt FPSing

killing seer, then have wolf1 claim that wolf2 and wolf3 are villa, no cc, nk wolf1 and ship it
I saw a live mafia game where the possibility was discussed but I wanted to make sure. However Hoya is saying they can't really discuss the NKs so it's super risky, the whole NK process seems to work like the bidding in Bridge so if you have partners with whom you have a lot of experience then maybe you can make more extravagant plays.
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02-26-2014 , 03:51 PM
You have to balls out make the claim on your own I think. Other wolves will know (hopefully) what has to be done at night. Luckay would love this game IMO.
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