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MtG IV Game Thread MtG IV Game Thread

05-02-2017 , 03:55 AM

Welcome to the game thread of the Magic: the Gathering IV Mishmash !

The game thread is posted early to allow players plenty of time to read the rules. Even if you are extremely lazy, make sure you read at least post #2.
The design looks daunting to you? Approximately 100 players have played this format before. You are not dumber than them, are you?

The signup thread is HERE. Post your questions there and read the card sneak peeks!
MtG IV Game Thread Quote
05-02-2017 , 03:57 AM
  • All spells are cast during the day. This includes spells that gain you night actions.
  • Instant-Arcane spells (‘Arcanes’) are played by PM to the mod. No need to PM us the image of the spell, just the name will do. Posting Arcanes in the thread is potentially modkillable
  • Instant and Sorcery spells are played by posting the card image in the thread and declare all variables, like e.g. targets
  • Sorcery spells may be played in a Main Phase only
  • TAP () abilities are played publicly in the thread. All other abilities go by PM to the mod
  • Nobody may cast spells or use abilities the last 15 minutes of the day
  • Nobody may cast spells or use abilities during the Attack Phase, unless an ability specifically describes otherwise
  • All players have an optional night action, starting Night 1: to request a specific color of mana. If you do, you receive that color mana that night. If you do not, you receive a random color AND a colorless mana.
  • Do not discuss art/flavor of cards that are not public
  • PM the mod when in doubt

I have played a Magic: the Gathering Mishmash before. What mechanics have changed? The answer is: very few!
  • There is a new kind of attack: Arena Attack that doesn’t deal damage, but can kill the defending and/or the attacking player directly.
  • You will need to know what Flying is.
  • Also you are recommended to read the post about Vampires, Bats and Venomtouch. For the rest, you should be fine.
MtG IV Game Thread Quote
05-02-2017 , 03:59 AM
  • General ww rules can be found HERE. Obligatory stuff for newbie players and short term memory veterans.
  • This game starts May 22nd. Day will be from 08:00-21:00 EST. Main Phases will be at 10:30 EST and 18:30 EST
  • The format Bold Red is used for game actions. If you use this format, make sure it cannot be mistaken for a game action.
  • Do not quote from role PMs or other game PMs. Do not discuss artwork or flavor of cards that are not public.
  • Werewolf is a participation game. If you do not submit night actions or do not post sufficiently, you risk being subbed, modkilled or your home dronestriked into oblivion.
  • Do not discuss or request subs/modkills in the thread. If you have a problem with the participation of anyone, ship a PM to Richard Garfield.
  • You may freely claim your role, abilities or cards in hand.
MtG IV Game Thread Quote
05-02-2017 , 04:01 AM
  • Killing a player causes that player to lose one life. Typically, players will only have one life and leave the game, but some players with multiple lives will survive one (or more) kill(s).
  • If a spell or ability has been played that will kill you, you must stop posting IMMEDIATELY and not wait until the mod officially pronounces you dead
  • If you start posting, verify that you are still alive. An “Am I still alive” post is fine.
  • In this game one deadpost is allowed. Make us LOL with your, not frown..
  • A lynched player loses all his/her lives.
MtG IV Game Thread Quote
05-02-2017 , 04:04 AM
All players in this game are Magic: the Gathering creatures. Here is an example:



Most is self-explanatory, a few observations:
  • Power/Toughness (or Power/Health). Power is the amount of damage you deal in combat to your opponent. Toughness/Health is the amount of damage required to kill you. Gabethebabe deals 1 damage in combat and requires 10 damage to be killed.
  • Abilities. Your abilities will be written in the main text box. These will be a mix of ww-abilities and MtG abilities. MtG abilities are always written as [COST:EFFECT]. If the cost of the ability includes the tap symbol (), then the ability must be played in public (tapping is a public effect). More on tapping later. Abilities that do not include the tap symbol, are submitted by PM. For example, Gabethebabe can draw 37 cards by paying {U} and when he wants to do that, he ships a PM to Richard Garfield.

WIN CONDITION
This is not written on your card. The win condition of the Villagers is to eliminate all Vampires. The win condition of the Vampires is to achieve parity with the village.
MtG IV Game Thread Quote
05-02-2017 , 04:06 AM
Mana is the resource required to pay for spells. There are 6 types of mana:
  • {W}=White mana
  • {U}=Blue mana
  • {B}=Black mana
  • {R}=Red mana
  • {G}=Green mana
  • {0}, {1}, {2}, etc.=Colorless mana
Note about colorless mana: if you have {1} in your mana pool, it is colorless mana. If you have to pay {1}, you may pay it with colorless mana or with mana of any color.

Mana Pool.
Every player has his own Mana Pool - the mana that you have collected during the game.
  • Players can not share/exchange mana, unless by a specific ability
  • Mana in your mana pool is stationary. You will keep it until you use (some of) it to pay for a spell or ability.
  • There will be plenty of effects in the game that can add or drain mana from your pool.

Earning Mana
  • Every night, starting night 0, every player will receive one colorless mana and one mana of a random color.
  • Every night, starting night 1, players are able to override this effect and choose to receive a specific color of mana. If you do this, you will NOT receive the colorless mana. This is an optional night action.
MtG IV Game Thread Quote
05-02-2017 , 04:07 AM
Players will be able to draw cards. An example:



Spells/cards have:
  • Name. This spell is "Life Burst".
  • Casting cost. The amount of mana required to play the spell. Life Burst’s mana cost is {W}{U}{G}{1}
  • Type. There are three types:
    1. Sorcery. These can be cast in the thread only during a Main Phase (See game phases)
    2. Instant. These can be cast in the thread at any moment of the day, until 15 minutes before EOD, but not during an Attack Phase.
    3. Instant - Arcane. These can be cast at any moment of the day by PM-ing Richard Garfield, until 15 minutes before EOD, but not during an Attack Phase.
      WATCH OUT: posting an Instant-Arcane in the thread can get you modkilled!
  • Effect. Spells have some beneficial effect (or detrimental to whoever you target).
  • Extra Cost Effect. Life Burst has a Kicker cost. If you pay the cost of the spell plus the kicker for a total of {W}{W}{U}{G}{2}, the spell will be more powerful. Besides Kicker there is also Buyback, which is a special kind of kicker. Pay the casting cost + Buyback Cost of a spell and you keep the card in your hand, so you can play it again later.
  • Rarity. All spells have a rarity reflected by the color of the expansion symbol (middle right). Black is for Common cards, silver for Uncommon cards, gold for Rare cards and red for Mythic Rare cards. Rarer cards will usually be more powerful and have more demanding casting costs. If you draw a random card you will draw a common 70% of the time, an uncommon 22% of the time and a rare 8% of the time. Mythic Rares are special cards that can not be drawn in a normal way.

To play a spell do the following:
  • Make sure you have the mana in your mana pool to pay for the spell
  • Make sure you are not casting a Sorcery outside a Main Phase and are not casting Instant-Arcanes publicly in the thread
  • For Sorceries and Instants, post the image of the card in the thread and, if the spell so requires, name the target(s).
  • For Arcane spells, just PM the name of the card and target to Richard Garfield.
  • If the spell requires mana of any color, we will automatically deduct colorless mana from your mana pool. However, if you do not have enough colorless mana in your mana pool to satisfy the {X} of a spell, you will have to indicate which color you want to use.

Example:
If you have {W}{W}{U}{B}{G} in your mana pool and you play a spell with cost = {W}{U}{G}{1}, you will have to indicate whether the fourth mana will be white or black.
MtG IV Game Thread Quote
05-02-2017 , 04:12 AM
Day phase
During the day players may play spells and abilities until 15 minutes before EOD, but not during an Attack Phase, unless an ability specifies otherwise. Remember that Sorceries can only be played during a Main Phase.

Main Phase
The Main Phase is the only phase during which Sorceries can be cast. Other spells and abilities can also be played during the Main Phase. There will be two Main Phases per day (at 10:30 EST and 17:30 EST), immediately followed by an Attack Phase.

Attack Phase
During the Attack Phase no spells or abilities may be played, unless an ability specifies otherwise.
Players are allowed to attack another player by posting in Bold Red: Attack [playername] or by posting Arena Attack [playername].

Night phase
  1. All players untap and have damage reduced to 0
  2. Night actions. If you gained a night action with an Arcane spell, you choose your target during the night
  3. All players draw a card and add mana to their pool. One mana of the color of your choice, if you submitted the night action. Otherwise one colorless mana and one mana of a random color.
During the night players can not spend mana / play spells, unless an effect/ability describes otherwise.
MtG IV Game Thread Quote
05-02-2017 , 04:15 AM
  • You may only attack if you are untapped.
  • You may only attack once per day.
  • The attacking player becomes tapped, unless (s)he has Vigilance.
  • If you attack a player that just died (honest cross posting), you will (probably) get your attack back
  • You have two attacks to choose from: Attack [playername] or Arena Attack [Playername]

A normal attack will have the following result:
  • Simultaneously, the attacking player deals damage equal to his power to the defending player and the defending player deals damage equal to his power to the attacking player.
  • After the attack, mods will inform if somebody died of lethal damage. If nobody died, damage dealt during the attack will stick on the player until EOD.
  • Nobody will be informed of the amount of damage that is dealt in combat. Attacks without casualties will always return Processed

An Arena Attack doesn’t deal damage, but subjects both players to a deathrand.
  • The deathrand = [power of opponent]/(your toughness - damage you carry).
  • So e.g. a player with 10 toughness, who carries 6 damage already and is attacked by a player with 1 power has 25% to die.
  • A player that is immune to (combat) damage or has relevant protection cannot be damaged and therefore cannot be killed by an Arena Attack.
  • An Arena Attack by a non-flying creature attacking a flying creature will always fail
  • Remember that the Venomtouch ability is ignored in an Arena Attack.
MtG IV Game Thread Quote
05-02-2017 , 04:16 AM
Players can be tapped or untapped. Being tapped is usually a sign of having executed an action, like using an ability or attacking another player. Tapping is a cost to pay for some effect, just like spending mana.
In MtG tapping a card is usually represented by turning the card 90º sideways.

Gabethebabe is untapped:




Gabethebabe is tapped:




The mods will provide status reports about the tapped/untapped state of the players at regular intervals or whenever a hidden effect has changed the state of one or more players.

"TAP" ABILITIES
Most players will have a tap ability among their abilities, indicated with the tap symbol (). Some players will also have a mana cost included in their tap-ability. For example, to modkill a player, Gabethebabe needs to tap AND pay 2 mana of any color.

Tap abilities can be played at any moment in the day, but not during an Attack Phase and until 15 minutes before EOD, by posting in red bold:

TAP, {MANA COST}: [insert ability text here]

You will need to name targets etc as well when doing this, if the ability so requires. The format for this is not fixed, just make sure it is unambiguous.

For example, Gabethebabe could post this:
Quote:
Originally Posted by Gabethebabe
TAP, {2}: Modkill target player
Target: UncleDynamite

comeatmebr0
  • To attack a player, you need to be untapped.
  • To use your tap ability, you need to be untapped.
  • Using your tap ability causes you to become tapped.
  • Attacking causes the attacker to become tapped (unless the player has Vigilance).
  • All players untap during the night, unless some effect prohibits this
MtG IV Game Thread Quote
05-02-2017 , 04:19 AM
Besides tap abilities and the usual ww-abilities, there are also static MtG abilities in the game. They are the following:

Vigilance
If a player has vigilance, attacking does not cause the player to tap. This is a useful ability, because you can attack and use any tap ability you have later in the day.
RULES NOTE: Even if you have Vigilance, if you are tapped, you can not attack.

Flying
If a player without flying Arena Attacks a player with flying - the attack will have no effect. That is the only scenario Flying has value. It protects Flying creatures from Arena attacks by non-flying creatures.

Spectrum
A player with Spectrum may spend mana as though it were from any color. You only have to match the correct quantity of mana to play a spell or ability. Players with Spectrum can not control the color(s) of mana they spend - mana color(s)/colorless will be picked randomly.

Protection
A player with Protection from [foo] has the following benefits:
  • All damage from [foo] sources is prevented
  • [foo] spells targeting you will fail
  • Tap abilities from [foo] players targeting you will fail
  • Note that a [foo] player can still hurt you with spells, as long as these spells are not [foo]
Protection does nothing vs normal ww abilities, like for example a day vig or a night roleblock. It only provides protection vs MtG effects during the day. You can have protection from multiple colors.

Some players have protection from Time Bombs. An exploding Time Bomb will not hurt them. All Vampires and some Villagers will have protection from Bats. They will be immune to combat damage from a Bat.
MtG IV Game Thread Quote
05-02-2017 , 04:21 AM
  • When a Vampire is killed, a Bat Token will spawn, unless an effect specifies otherwise
  • The Bat will be played by whoever played the Vampire that was killed. You can target bats with spells/abilities just like any other player.
  • Bats may be put into play by effects other than a dying Vampire. These tokens will have unique numbers and are managed by a Vampire gimmick account.
  • Bats are annoying little flying creatures with Venomtouch
  • If a creature with Venomtouch deals combat damage, the defending player receives a poison counter.
  • A player with two poison counters loses all his/her lives and dies. An angeled player with two poison counters will die as soon as his/her protection runs out (EOD/SOD)
  • All Vampires have protection from Bats.
  • An Arena attack never does combat damage, so it never results in a poison counter.
  • When several attacks/spells are stacked at a Vampire and the Vampire dies and spawns a Bat, all other attacks/spells will be ignored, as long as honest crossposting is in effect (as decided by the mods). These attacks/spells do not target the Bat.
  • Important restriction for the Vampire team: during any given attack period, a player can be attacked by at most one Bat
MtG IV Game Thread Quote
05-21-2017 , 03:17 AM
  • You are recommended to be familiar with mana collections spells, read for example the first part of this thread (LOLMOOCHER).
  • If a spell has Cycling, you may pay {2} and discard it, to draw a new card. This is handled by PM
  • Death in this game is not necessarily the end of the game for you. Inquire with the mod before spoiling yourself in DVC
MtG IV Game Thread Quote
05-21-2017 , 07:57 AM
accobra_kid
Ace of Spaids
Adam33
ApocPS
benneh
Bloobird
Boner2
Bonkey Manana
bopolis
CalledDownLight
ChrisV
CPHoya
Cuthalion
dLGN
Donat3llo
Effen
Foopme
Gadarene
Gamer Dude
grant2
Heidenroslein
iamnotawerewolf
inDheart
insanity31
Jon Paul
jonnyd
Kaze13
killer_kill
KingWiggles
KruZe
Lissa2
LordJvK
mexineil
MicahMischief
Montecore
Mor_Tilt4mePls
mutigers
Namath12
NeedMoreManasi
No Lynches
Onuzq
Panther_
Phrozen
Reaperlicious
SuqAta8
TehBankertin
TheBrokenATM!
theknightsofneeee
VoraciousReader
Wooders0n
xander biscuits
Xkf
younguns87
zdye724

IT IS NIGHT
MtG IV Game Thread Quote
05-21-2017 , 07:59 AM
Are you disappointed that you were randed goddamn vanilla (i.e. your role is "Creature - Villager")??
Do you want something more ambitious, more intensive, more responsible?

Play the DKGO Video Rant Quiz! View DKGOAT in his epic video rant during MtG II and answer the questions. A powerful Pogswalker role will be randed among the vanillagers that answer all questions correctly.

When you send your PM to Richard Garfield, please put only the seven letters of your solution in the message header, e.g. ABCDABC



1. Which Pogswalker role dit DKGO have?
A. Sorin Markov
B. Tezzeret the Seeker
C. Garruk Wildspeaker
D. Chandra Nalaar

2. Which was the word DKGO wrote in ALL CAPITAL LETTERS to identify himself?
A. LOST
B. SEEKER
C. FOUND
D. SEEK

3. DKGO has protection from how many colors, according to this video?
A. 0
B. 1
C. 2
D. 3

4. According to DKGO, who is playing well
A. CalledDownLight
B. accobra_kid
C. TheDean1
D. JimHalpert

5. How many players are playing the SE sheep?
A. 98
B. 78
C. 87
D. 89

6. What happens if DKGO kills a wolf with his daykill ability?
A. He dies as well
B. His role is revealed
C. He can no longer join the wolfteam
D. He loses his daykill

7. What was the last word DKGO said before the video went black?
A. C0cksuckers
B. Mother****ers
C. Assh0les
D. ******s

IT IS NIGHT
MtG IV Game Thread Quote
05-21-2017 , 08:00 AM
Since I am not known for understanding very well the complexity of time zones. SOD will be in 24h exactly
MtG IV Game Thread Quote
05-21-2017 , 11:21 AM
VoraciousReader is OUT
This is not a game effect to tinfoil about. We are down to 53 players.

Role PM's have been shipped. If you did not get yours, LMK

IT IS STILL NIGHT
MtG IV Game Thread Quote
05-21-2017 , 02:54 PM
iraisetoomuch is in for VoraciousReader. Back to 54.

accobra_kid
Ace of Spaids
Adam33
ApocPS
benneh
Bloobird
Boner2
Bonkey Manana
bopolis
CalledDownLight
ChrisV
CPHoya
Cuthalion
dLGN
Donat3llo
Effen
Foopme
Gadarene
Gamer Dude
grant2
Heidenroslein
iamnotawerewolf
inDheart
insanity31
iraisetoomuch
Jon Paul
jonnyd
Kaze13
killer_kill
KingWiggles
KruZe
Lissa2
LordJvK
mexineil
MicahMischief
Montecore
Mor_Tilt4mePls
mutigers
Namath12
NeedMoreManasi
No Lynches
Onuzq
Panther_
Phrozen
Reaperlicious
SuqAta8
TehBankertin
TheBrokenATM!
theknightsofneeee
Wooders0n
xander biscuits
Xkf
younguns87
zdye724

IT IS NIGHT
MtG IV Game Thread Quote
05-22-2017 , 01:10 AM
Deadline is 1h before SOD (07:00 2+2 server time).
MtG IV Game Thread Quote
05-22-2017 , 01:25 AM

  • Please to be noting the indestructibility of this thing
  • Any abilities that can be played in the Attack Phase only cannot be played on day 1.
  • No spells can be cast the last 15 minutes of the day, as per the OP's that I'm sure you have read at least twice

IT IS STILL NIGHT
MtG IV Game Thread Quote
05-22-2017 , 08:00 AM
It is day!


MtG IV Game Thread Quote
05-22-2017 , 08:00 AM
yes yes yes
MtG IV Game Thread Quote
05-22-2017 , 08:00 AM
MtG IV Game Thread Quote
05-22-2017 , 08:00 AM
MtG IV Game Thread Quote
05-22-2017 , 08:00 AM
LET'S GO BOYS
MtG IV Game Thread Quote

      
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