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MtG IV Game Thread MtG IV Game Thread

05-25-2017 , 11:16 AM
How close was Mexi to being killed in ita2? That was also a bad and frustrating beat for us.
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05-25-2017 , 11:17 AM
He died there and it changed everything and probably switches up the wagons before wolves are able to end the day
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05-25-2017 , 11:46 AM
Quote:
Originally Posted by jonnyd
i dont think i realized until now that your "auction" was fake

genius lol

gg man
This was a golden time in DVC
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05-25-2017 , 11:48 AM
Quote:
Originally Posted by Wooders0n
How close was Mexi to being killed in ita2? That was also a bad and frustrating beat for us.
We think really close, but we don't know.
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05-25-2017 , 12:04 PM
My favorite part was JP telling us to play better or he wouldn't stop treating us like the bad players we are lol
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05-25-2017 , 12:41 PM
Quote:
Originally Posted by younguns87
How many suicide cards were in the game? I had 2 of them in my hand at the end game
i had 2 when i died as well
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05-25-2017 , 01:00 PM
My problem with this design was that it altered incentives to the extent that it nullified rational deduction.

When I'm a villager I like the detective part, but this was made so counter-inutitive in this game as to be virtually impossible.
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05-25-2017 , 01:05 PM
Was Manasi the one that took the number off Skype to call ChrisV early in the morning?
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05-25-2017 , 01:58 PM
Quote:
Originally Posted by younguns87
Was Manasi the one that took the number off Skype to call ChrisV early in the morning?
Sick read lol
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05-25-2017 , 02:03 PM
Quote:
Originally Posted by LordJvK
My problem with this design was that it altered incentives to the extent that it nullified rational deduction.

When I'm a villager I like the detective part, but this was made so counter-inutitive in this game as to be virtually impossible.
Just wanted to say you did well and despite some convoluted theories, you had some good ideas/reads. Easy to make a case for w Lord when you're not in thread but EoD yesterday was tough.

Jonny mentioned in wolf chat that he was losing credibility by still pushing you. We were fortunate others were suspicious of lissa which was easy to capitalize on bc she wasn't around until there was already momentum.
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05-25-2017 , 02:24 PM
Quote:
Originally Posted by bopolis
i had 2 when i died as well
i'm the little **** that made you discard. Was disappointed at how terrible your hand was.
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05-25-2017 , 02:25 PM
Quote:
Originally Posted by Wooders0n
How close was Mexi to being killed in ita2? That was also a bad and frustrating beat for us.
According to the database (unless I am looking at it wrong, which is possible) mexineil took 5 damage from attacks during that ITA session.

UD
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05-25-2017 , 02:32 PM
About the Jon Paul situation (and please note that this is my personal opinion and Gabethebabe might disagree)

As I told Jon Paul, I usually accept the latest NA submission from members of a team or a faction.

However, due to my suspicion that Jon Paul might go rogue on his team and submit an action that specifically contradicts his teammates wishes (as opposed to get a new, previously barely discussed stunning idea just 5 minutes before the deadline) I will be inclined to disregard Jon Paul's submissions that I suspect contradict his team's wishes (I will read wolfchat from that night to make sure).

UD
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05-25-2017 , 02:49 PM


This is how I felt when I died and had to catch up with wolfchat and DVC to read all the LOLZ
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05-25-2017 , 03:22 PM
Quote:
Originally Posted by LordJvK
My problem with this design was that it altered incentives to the extent that it nullified rational deduction.

When I'm a villager I like the detective part, but this was made so counter-inutitive in this game as to be virtually impossible.
Agreed.
You played good man, you made a couple bad calls but given the situation you got there for the right reasons. Just the game design wasn't what you expected
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05-25-2017 , 04:03 PM
Quote:
Originally Posted by NeedMoreManasi
When I hydra'd with Zack?

We didn't find scum.

We ****posted and ate a n1 bullet.
I did.
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05-25-2017 , 04:12 PM
Quote:
Originally Posted by Bonkey Manana
I thought Jonny was absolutely superb and nl had a great game. It's not worth whining about the balance but I'm not sure what route we were meant to take to win.
Should have bought more roleblocks
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05-25-2017 , 04:18 PM
How johnny and NL felt when they were lock clear and villagers were giving them **** and asking them who to lynch:
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05-28-2017 , 04:40 AM
bit late to this thread. But gg all. Thanks for running mods. Looked like a good wolf team.
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05-29-2017 , 02:56 PM
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05-29-2017 , 03:46 PM
I read this game in basically all my free time since last Monday...& just finished.

Makes me glad I'm retired, but picked up some pretty cool things if I ever get fired from my job & decide playing again is a good idea for some reason.

GG.
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05-30-2017 , 07:51 AM
To all the people that think this game was horribly unbalanced and flawed. Lets have a look at what I see
  • Vampires (NL) played a JOAT on day 1 and luckboxed a kill (10%). Otherwise they kill 2x on N1. JOAT was producing RB, Watch, Track each 20% and kill, peek, day angel, night angel each 10%
  • Mr. Van Helsing got killed N1 after an utterly useless N0 peek of a village PR. He could easily have rocked the house, since he does not need to out Vampire peeks. That is 10% village equity out of the windows right there on N1.
  • The card seer (Gamer Dude) did not draw any NA, there were plenty, including commons. If he draws a Night Witness, he gets TWO PEEKS even. High variance role, that could easily have gone the other way.
  • lolbenneh jumped into a 7 damage time bomb event on day 1 after having already received 7 damage that same day. That is 20% death equity and just plain dumb.
  • Time Bomb camping is not the best play in this game. Every time bomb is 10% death equity. There were 9 villagers with bonuses from Time Bombs (double cards or mana, protection), they have incentives to cut wires, but all the others must be careful, unless there is a plan or you are facing an early death. 6 villagers got killed by time bombs and zero Vampires and people didnt' stop cutting. IF you play Russian Roulette, do not complain if you get killed.
  • Two villagers got modkilled.
  • **** this game is a dumb card to play, unless you are getting lynched or shat. It has a very high price. The highest of all.
  • No villager played the Protection from Bats card, which was common. It makes you immune to poison, since the Poisoner could only poison you once.
  • Nobody ever played a cure card to remove poison counters, Poisoned players were informed at night, they could claim and I expected them to be cured. Poisoning could have easily turned itself against the Vampires. Did not happen.
  • Markov role was sick. Yes. In previous games I have had roles that could kill off tammates. Voldemort could in HP6. Sorin Markov could in MtG II. Nobody complained. Now they do.
  • The Vampire busser, he was nasty. I agree. He simply means that you cannot clear people because they destroy the global enchantment or cure a player or kill a bat or do some other provillage stuff. Means you gotta find them by their posts, which is ww, isn't it? He even died early, so not that big of an effect.
  • Village had two lock clear Pogswalkers and various powerful Archmages. Onuzq could potentially get 5 cards and 5 mana for free every day
  • Most important of all, Vampires controlled the thread. Sick volume by them. 4 of the top 6 posters are Vampires, which is REALLY unusual in any game. If the thread is controlled by Vampires, it gets pretty hard to lynch the right people. So well done imo

I don't know if this game was pro-vampire or within balance ranges. I do know that it wasn't as unbalanced as some of you make believe.
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05-30-2017 , 08:32 AM
Quote:
Nobody ever played a cure card to remove poison counters, Poisoned players were informed at night, they could claim and I expected them to be cured. Poisoning could have easily turned itself against the Vampires. Did not happen.
I figured this was a thing but was also surprised to not see anyone curing poison. Did anyone draw the anti poison cards?
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05-30-2017 , 08:58 AM
Gadarene, CDL and Cuthalion drew an Extract Venom in the game.
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05-30-2017 , 09:10 AM
Also benneh, he had these cards in hand:





and still managed to end day 1 with 0 lives instead of two.
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