Besides tap abilities and the usual ww-abilities, there are also static MtG abilities in the game. They are the following:
Vigilance
If a player has vigilance, attacking does not cause the player to tap. This is a useful ability, because you can attack and use any tap ability you have later in the day.
RULES NOTE: Even if you have Vigilance, if you are tapped, you can not attack.
Flanking
If a player with flanking is being dealt combat damage (as defender or as attacker) and that combat damage is greater than 1, the damage is reduced to 1 instead. Flanking only reduces combat damage, not any other kind of damage (e.g. damage caused by spells or abilities).
Spectrum
A player with Spectrum may spend mana as though it were from any color. You only have to match the correct quantity of mana to play a spell or ability. Players with Spectrum can not control the color(s) of mana they spend - mana color(s)/colorless will be picked randomly.
Protection
A player with e.g. Protection from Purple (not an MtG color) has the following benefits:
- All damage from Purple sources is prevented
- Purple spells targeting you will fail
- Tap abilities from Purple players targeting you will fail
- Note that a purple player can still hurt you with spells, as long as these are not purple
Protection does nothing vs normal ww abilities, like for example a day vig or a night roleblock. It only provides protection vs MtG effects during the day. You can have protection from multiple colors.
Some players have
Protection from Time Bombs (previously known as Booby Traps). You will soon learn what Time Bombs are and if you have this protection, an exploding Time Bomb will not harm you.