I declared a while back, and have reiterated since, that I wouldn't play werewolf this summer. However, making an exception for this one seems reasonable. I don't know how often I'll be chiming in, but my boy isn't a wake yet so I have some time now and there are a few things to get out of the way.
First and foremost: the opinion was expressed in the signup thread, by VR no less, that the year-long days would give the village an enormous advantage. With respect to VR, whom everyone knows is one of my very favorite people, I disagree, and I think it's important that we air this out. (By the time I saw the discussion in the signup thread, it was closed to players.) If we get complacent, 13 of us will lose the longest game ever, and I don't want that.
The interactions, style tells, ROOP violations and the like that help us clear villagers and find wolves in a normal game arise out of off-the-cuff interactions. Even in a "long" game, and to a perhaps-surprising extent in a majority-only game, there are time pressures that affect people's posting, preventing them from making perfect posts or from saying exactly what they meant to say. Here, this is not so. Yes, wolves have a year to screw up in this one but I don't expect it to happen a lot — with no time pressure (and, not incidentally, no rookies), such screwups will be rare. And as for people clearing themselves, which is what VR cited as the reason village would have a big advantage, again I think many of those events arise out of the free-flowing, stream of consciousness posting pattern that often characterizes a time-constrained game. Again, we won't see big differences here — everyone has lots of time simply to be himself, not his villagery or wolfy self.
Also, there's the matter of posting volume. If there are 5000 posts by the time the game day is out, which would require just 25 per person per
month, and say 10,000 by three game days in, then no one will be going back and rereading the game to find interactions once we have some information from lynch results and night kills. There will be a ton of seer cover, that's true, but we're likely to find ourselves relying exclusively on the seer to win the game. We've all seen that sometimes that doesn't go so well.
Finally, there's a serious question how many players will actually be trying. I see four whom I'm pretty sure will treat this as an actual game throughout; there are probably at least as many who will not really be playing werewolf the whole time (if ever). With nothing on the line for the latter group (as they either don't believe the game will end, or don't care about the result) they won't give off many or perhaps any tells either way. Again, bad for the village.
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tl:dr:
- Moderately high posting volume (for seer cover) is good; infinite posting volume (for unreadability) is bad.
- Complacency is inappropriate, as I believe village is at a disadvantage.
- Some players will not care. Those of us who do will have to work particularly hard.