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Old 12-25-2012, 10:42 PM   #106
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

is anyone's interested in modding the lotr/hobbit vanilla+ described here? 21 players. i'd like to play it.

suggested alternate theme: harry potter 5* (zomg!)

suggested roleset:
5 wolves
11 vanillagers
1 seer (dumbledore)
3 hobbits (harry/ron/emma watson)
1 boromir (snape)

*because having 3 hobbits would be gay, like forsy said
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Old 12-25-2012, 10:43 PM   #107
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

If there's going to be a HP5 it better be a huge epic mash so us POG new comers can experience the full HP experience.
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Old 12-25-2012, 10:44 PM   #108
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

that can be hp6

edit: also, we can't let some gay theme like MLP overtake hp in # of games played.
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Old 12-25-2012, 10:49 PM   #109
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

ok, after doing some research on game sizes in 2012 I am not going to try to squeeze in both of the V+ games right before a huge game. I'll just put a small vanilla game in the Jan 24 slot.
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Old 12-25-2012, 10:52 PM   #110
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

damned fascist mods

also my internet went out

size: ~50 players or so
style: mish-mash, ldo
date range: february - march

done

Last edited by soah; 12-25-2012 at 11:10 PM.
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Old 12-25-2012, 11:13 PM   #111
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

Quote:
Originally Posted by John Wayne View Post
that can be hp6

edit: also, we can't let some gay theme like MLP overtake hp in # of games played.
Means that I should run V and VI as vanillas next month so the one in may will be 7
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Old 12-25-2012, 11:30 PM   #112
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

Quote:
Originally Posted by SGT RJ View Post
If there's going to be a HP5 it better be a huge epic mash so us POG new comers can experience the full HP experience.
I can comfortably design a 125 player HP game, but need hard commits from in game mods and 3+ weeks heads up to work out mechanics and everything. Whenever some experienced mods want to step up just pm me because I am not up to date with scheduling and games usually. Of course, if other people want to design it also I'd be glad to play.
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Old 12-25-2012, 11:32 PM   #113
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

i don't think a 100 player game will ever run again, tbph.
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Old 12-25-2012, 11:32 PM   #114
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

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i don't think a 100 player game will ever run again, tbph.
bet you're wrong
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Old 12-25-2012, 11:34 PM   #115
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

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i don't think a 100 player game will ever run again, tbph.
50 Poggers, 40 SEers, and 35 randoms pm'd from past player lists. Seems possible.
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Old 12-25-2012, 11:35 PM   #116
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

now, the question of whether we WANT a 100 player game is different
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Old 12-25-2012, 11:36 PM   #117
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

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bet you're wrong
no thou
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Old 12-26-2012, 05:44 AM   #118
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

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You're officially in.
soah for making TPB's a reality

Zdye,

Can you work in swill and that mmmm east coast sausage/pepperoni as game factors, I will love you till time memorial if you do.
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Old 12-26-2012, 05:48 AM   #119
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

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why is soah the scheduling captain all of a sudden? was TL secretly demoted?
At least he's finally doing something as a mod

Spoiler:
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Old 12-26-2012, 05:49 AM   #120
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Re: 2013 Werewolf Scheduling Thread - Now Scheduling January

Quote:
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i don't think a 100 player game will ever run again, tbph.


Awesome theme + ITAs + spells + events + goat mod team + 1 month mishmash draught should be able to go a pretty long way


imo
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